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Old 10-06-11, 03:48 PM   #631
Norwind
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Hello, ok so this is my first post to the forums. First of all thanks to everyone for the great information and work that can be found here at SubSim. I got this game when it first came out but uninstalled it because of a slow computer that just wasn't happy in running it.

With new puter on my desk I'm now happy to report that I have reinstalled and am thoroughly enjoying the experience.

I'm going to attempt manual TDC for my first few missions (have watched lots of Youtube videos and think I have it mostly figured out), but for now I am going to leave my map so I can compare information found there with what my calculations are telling me (i.e. distance, speed, direction, etc)

Ok, so I have spent a lot of time going over the Mod's and I think I have the critical ones in place and the order correct. Please take a look and let me know your thoughts.

Accurate German Flags
A Fistful of Emblems v1.51
MightyFine Less Annoying Footsteps 1.0
SteelViking's Interior Mod V1.2
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
NewUIs_TDC_6_8_0_ByTheDarkWraith
OPEN HORIZONS II_full v1.4
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.4)


The only one I keep seeing that I don't have and can't seem to find is the IRAI mod by TheDarkWraith...is that necessary considering what I have above?

What about the Magnum_Opus Mod? When I install I get lots of warnings about conflicts with the NewUI's_TDC mod so I did not leave it activated.

Thanks in advance for any help or suggestions.
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Old 10-06-11, 03:58 PM   #632
THE_MASK
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The game is useless without IRAI
http://www.subsim.com/radioroom/showthread.php?t=171973
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Old 10-06-11, 04:19 PM   #633
vlad29
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Quote:
Originally Posted by Norwind View Post

Accurate German Flags
A Fistful of Emblems v1.51
MightyFine Less Annoying Footsteps 1.0
SteelViking's Interior Mod V1.2
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
NewUIs_TDC_6_8_0_ByTheDarkWraith
OPEN HORIZONS II_full v1.4
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.4)


The only one I keep seeing that I don't have and can't seem to find is the IRAI mod by TheDarkWraith...is that necessary considering what I have above?

What about the Magnum_Opus Mod? When I install I get lots of warnings about conflicts with the NewUI's_TDC mod so I did not leave it activated.

Thanks in advance for any help or suggestions.
1. FX_Update 0.0.19 (and IRAI ofcourse as Sober have mentioned) should be usefull.
2. If You decide to use Magnum Opus, put ut at the beginning of your modlist (after 'A fistfull of emblems' mod), and mods in your list in yellow should not be usefull then (as they are the part of Magnum Opus).
3. Before installing Magnum Opus please have a look at Stoianm video-tutorial
http://www.subsim.com/radioroom/showpost.php?p=1629509&postcount=27
That should clearify many things as well as other Stoianm's tutorials that are in 'Silent Hunter 5' main topic of Subsim
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Old 10-06-11, 06:20 PM   #634
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Ok thanks for the suggestions. The videos were a big help in the order for the mods. Did a quick test and things look much better except for a couple things:

1) Graphics were a bit jumpy (in port..quick test and did not leave the starting port)..maybe the optional dynamic environment mods is straining my system. I'll play with removing some of that stuff tonight and do some testing.

2) For some reason none of my torpedo tube controls (top left corner of UI) are showing up in my Attack scope. Maybe the "Manos Scope Patch" is causing the issue...any ideas? Again, I'll do some testing tonight.

3) What do you guys think of the list below? Does it mostly look good? Anything else you would drop or add?

Thanks again.

A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Magnum_Opus_v0_0_1
Anti-Lag
nVidia missing lights
Original map colors
Shadow Improvement Mod
NewUIs_TDC_6_8_0_ByTheDarkWraith
Manos Scopes-patch for 16x9
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
AirTorpedoes
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
OPEN HORIZONS II_full v1.4
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.4)
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Old 10-06-11, 06:25 PM   #635
THE_MASK
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Just put antilag folders in your main game folder . Dont use mod enabler maybe .
[config]
RenderAheadLimit=2
FPSlimit=32

Should stop the jumpiness but will increase load game times .

Use Shadow Improvement Mod LR (which is light)
Put shadow slider half way in the in game graphic options .
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Old 10-06-11, 07:54 PM   #636
Norwind
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Ok, that seemed to help, but I'm more worred about my Attack Scope not working correct.

I cannot see my Torpedo Tube controls in my attack scope. I can see them through through the UZO and the observation scope.

Here is my changed mods (I took out the scope mod that was suggested in the videos above, but that still did not fix the issue).....

A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Magnum_Opus_v0_0_1
nVidia missing lights
Original map colors
NewUIs_TDC_6_8_0_ByTheDarkWraith
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
AirTorpedoes
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
OPEN HORIZONS II_full v1.4
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.4)
Shadow Improvement ModLR

Here is what I'm seeing (errr not seeing in top left)....



UPDATE: Ok it seems to be when I select the "all" option in the controls that I lose the graphic. When I select minimal or spread it shows up again.

Last edited by Norwind; 10-06-11 at 08:38 PM.
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Old 10-07-11, 03:33 AM   #637
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Quote:
Originally Posted by Norwind View Post
Ok, that seemed to help, but I'm more worred about my Attack Scope not working correct.

I cannot see my Torpedo Tube controls in my attack scope. I can see them through through the UZO and the observation scope.

Here is my changed mods (I took out the scope mod that was suggested in the videos above, but that still did not fix the issue).....

A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Magnum_Opus_v0_0_1
nVidia missing lights
Original map colors
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith
Shadow Improvement ModLR

AirTorpedoes
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
OPEN HORIZONS II_full v1.4
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.4)


Here is what I'm seeing (errr not seeing in top left)....



UPDATE: Ok it seems to be when I select the "all" option in the controls that I lose the graphic. When I select minimal or spread it shows up again.
Almost got it, see new order in red. Minor glitch between the older version of New UIs in Magnum Opus and the newer 6.8.0 version by the looks of it
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Old 10-07-11, 10:12 AM   #638
Norwind
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Hi, very odd. I redid the order like you suggested, but am still seeing issues with my Torpedo Controls (as seen in my last thread above). Have figured out that whenever I click on "All" the top left Torpedo Control graphic disapears. If I click back in any area where the controls are supposed to be then they show up again.

Maybe I will need to start adding in all my mods one at a time to figure out where it breaks.

I moved things around and made some additions last night. Here is my new mod order and list....

A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Magnum_Opus_v0_0_1
nVidia missing lights
Original map colors
Manos Scopes-patch for 16x9
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith
AirTorpedoes
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
OPEN HORIZONS II_full v1.4
OH II Campaign Radio Messages v4
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Sounds V2.1
Shadow Improvement ModLR
Critical hits 1.1 Torpedos
Critical hits v 1.2
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Old 10-07-11, 11:36 AM   #639
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Quote:
Originally Posted by Norwind View Post
nVidia missing lights

I see you're running an nVidia card, right?
If yes - are you running nHancer as well?
If yes - turn it off and let's see what happens.

I had an nVidia card before and used the nHancer but at last found out that the nHancer was causing very odd issues.

/
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Old 10-07-11, 02:38 PM   #640
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Hi everyone,

I have a real mess of a mod list at the mo and I know next to nothing about what order each mod works best in (fairly sure I might have ALOT of dupes on my list aswell). All was well until I finally decided to try and install the Magnum Opus mod, now that I have it I get a CTD straight away after it syncs my savegames.

I was just wondering if anyone else had this issue and if anyone could think of a solution (and help me sort out my mod list a bit ).

Here's the abomination:

NewUIs_TDC_6_6_0_ByTheDarkWraith
U-boat Historical Specifications 1.7 for TDW Mods
FX_Update_0_0_16_2_ByTheDarkWraith
BRF 1.3 full
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
TheDarkWraith_DC_Water_Disturbance_v4_0_SH3
Equip_Upgrades_AFFOE
Equipment_Upgrades_Fix_1_2_byTheBeast
A Fistful of Emblems v1.51 (Weathered)
Accurate German Flags
MCCD_1.04
Real Environment - Revision_2
SteelViking's Interior Mod V1.2
Capthelms SH5 Audio Mod
German U-Boat Crew Language Pack
Old Style Explosions V1.1
sobers 3D deck spray mod V7
Trevally Automated Scripts v0.6
OPEN HORIZONS II_full v1.1
No magic skills v1.5 MCCD compatible
Speech fixes and additions (german version)
Reaper7 Stadimeter Mod V1.2
Magnum_Opus_v0_0_1
Shadow Improvement Mod
NewUIs_TDC_6_6_0_Real_Navigation

Any help is greatly appreciated, keep up the good work making these great mods guys!

(I can see that someone else is already getting help atm so by all means get him sorted first, I don't mind a wait )
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Old 10-07-11, 03:04 PM   #641
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@ google
Try this order:-

Magnum_Opus_v0_0_1 <<<ensure you add patch2
MCCD_1.04
No magic skills v1.5 MCCD compatible
German U-Boat Crew Language Pack
Speech fixes and additions (german version)
Real Environment - Revision_2
A Fistful of Emblems v1.51 (Weathered)
Equipment_Upgrades_Fix_1_2_byTheBeast
Equip_Upgrades_AFFOE
SteelViking's Interior Mod V1.2
Capthelms SH5 Audio Mod
Accurate German Flags
Old Style Explosions V1.1
sobers 3D deck spray mod V7
FX_Update_0_0_16_2_ByTheDarkWraith<<<<update to 0.19
IRAI_0_0_30 <<<use the base mod
NewUIs_TDC_6_6_0_ByTheDarkWraith<<<update to 6.8.0
U-boat Historical Specifications 1.7 for TDW Mods
Trevally Automated Scripts v0.6
OPEN HORIZONS II_full v1.1<<<<<<update to v1.4
NewUIs_TDC_6_8_0_Real_Navigation

the ones I missed - im not sure what they do

Also - check out stoianm's vids for patching MO - it is a sticky post
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Old 10-07-11, 03:21 PM   #642
Norwind
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Don't worry about my issues...I'm taking my topic over to the forum for the MOD giving me issues.

Thanks everyone for your help. I think I have my MOD order sorted out and now just need to sort out this issue with the Torpedo controls.
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Old 10-07-11, 04:54 PM   #643
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Would one of you fine folk be kind enough too have a quick look at my mod list please, just a couple of issues. Firstly I cant move the RAOBF wheel, I've flicked the switch and do have manual targeting enabled. Secondly I've seen a couple of merchants that have their textures missing. Lastly lone merchants always seem to travelling at almost max speed, around 12-13 knots, is this normal? In convoys I've encountered its usually 4-5 knots.


Generic Mod Enabler - v2.6.0.157
[D:\My Games\Silent Hunter 5\MODS]

A Fistful of Emblems v1.51 (Weathered)
Accurate German Flags
RemoveLogoIntroTheDarkWraith
NDB,NDH OM#1 - No Dialog Indicator
Capthelms SH5 Audio Mod
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
Speech fixes and additions (german version)
U-Boat Ballast Tanks SFX
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Waves (normal version) V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 BrighterNights V2.1
Elite German Black & Copper Torpedo
sobers see thru wake fix
IRAI_0_0_30_ByTheDarkWraith
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith
TDW_No_Hydrophone_On_Surface_1_1_0
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
Enhanced FunelSmoke1.2_by HanSolo78
Manos Scopes-patch for 16x9
OPEN HORIZONS II_full v1.4
OH II Campaign Radio Messages v4
sobers chimney smoke V2
sobers 3D deck spray mod V7
sobers base wave mechanics V17 SH5
sobers smaller water drops V4
SAS special abilities simplified V1 (MCCD) SH5
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.4)
Grossdeutscher Rundfunk
Critical hits 1.1 Torpedos
Critical hits v 1.2
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
SteelViking's Sky Banding Mod
Shadow Improvement Mod
Dynamic Environment SH5 Sounds V2.1
EQuaTool 01.01 by AvM - Large Style
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
MightyFine Less Annoying Footsteps 1.0
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Old 10-08-11, 12:28 AM   #644
Silent Steel
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Quote:
Originally Posted by RedMonkey View Post
Secondly I've seen a couple of merchants that have their textures missing

OPEN HORIZONS II_full v1.4 << try replacing the 'FULL' with thw 'Base' version

Don't add all optional features at the same time. Start with one or two of them.

DL here; http://www.subsim.com/radioroom/downloads.php?do=file&id=3338

.
...
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Old 10-08-11, 01:38 AM   #645
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Does anybody know which submod by TDW should be installed to remove the ghost markers on the map? Sometimes when using the map (without visual cues such as ships or airplanes) or plotting the course, I will come across the markers that tell me where a ship is. I tried using "no symbols no tails" mod but it didn't help.
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