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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#631 |
Swabbie
![]() Join Date: Mar 2005
Posts: 11
Downloads: 80
Uploads: 0
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Hello, ok so this is my first post to the forums. First of all thanks to everyone for the great information and work that can be found here at SubSim. I got this game when it first came out but uninstalled it because of a slow computer that just wasn't happy in running it.
With new puter on my desk I'm now happy to report that I have reinstalled and am thoroughly enjoying the experience. I'm going to attempt manual TDC for my first few missions (have watched lots of Youtube videos and think I have it mostly figured out), but for now I am going to leave my map so I can compare information found there with what my calculations are telling me (i.e. distance, speed, direction, etc) Ok, so I have spent a lot of time going over the Mod's and I think I have the critical ones in place and the order correct. Please take a look and let me know your thoughts. Accurate German Flags A Fistful of Emblems v1.51 MightyFine Less Annoying Footsteps 1.0 SteelViking's Interior Mod V1.2 Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 Shallow Waters V2.1 Patch Dynamic Environment SH5 Sounds V2.1 Dynamic Environment SH5 Waves (realistic version) V2.1 Dynamic Environment SH5 Undersea (temperate and polar) V2.1 Dynamic Environment SH5 Atlantic Floor V2.1 NewUIs_TDC_6_8_0_ByTheDarkWraith OPEN HORIZONS II_full v1.4 TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.4) The only one I keep seeing that I don't have and can't seem to find is the IRAI mod by TheDarkWraith...is that necessary considering what I have above? What about the Magnum_Opus Mod? When I install I get lots of warnings about conflicts with the NewUI's_TDC mod so I did not leave it activated. Thanks in advance for any help or suggestions. |
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#632 |
Ace of the deep .
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The game is useless without IRAI
http://www.subsim.com/radioroom/showthread.php?t=171973 |
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#633 | |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
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2. If You decide to use Magnum Opus, put ut at the beginning of your modlist (after 'A fistfull of emblems' mod), and mods in your list in yellow should not be usefull then (as they are the part of Magnum Opus). 3. Before installing Magnum Opus please have a look at Stoianm video-tutorial http://www.subsim.com/radioroom/showpost.php?p=1629509&postcount=27 That should clearify many things as well as other Stoianm's tutorials that are in 'Silent Hunter 5' main topic of Subsim ![]() |
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#634 |
Swabbie
![]() Join Date: Mar 2005
Posts: 11
Downloads: 80
Uploads: 0
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Ok thanks for the suggestions. The videos were a big help in the order for the mods. Did a quick test and things look much better except for a couple things:
1) Graphics were a bit jumpy (in port..quick test and did not leave the starting port)..maybe the optional dynamic environment mods is straining my system. I'll play with removing some of that stuff tonight and do some testing. 2) For some reason none of my torpedo tube controls (top left corner of UI) are showing up in my Attack scope. Maybe the "Manos Scope Patch" is causing the issue...any ideas? Again, I'll do some testing tonight. 3) What do you guys think of the list below? Does it mostly look good? Anything else you would drop or add? Thanks again. A Fistful of Emblems v1.51 A Fistful of Emblems v1.51 (Weathered) Magnum_Opus_v0_0_1 Anti-Lag nVidia missing lights Original map colors Shadow Improvement Mod NewUIs_TDC_6_8_0_ByTheDarkWraith Manos Scopes-patch for 16x9 FX_Update_0_0_19_ByTheDarkWraith IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting AirTorpedoes Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environmental SH5 Shallow Waters V2.1 Dynamic Environment SH5 Shallow Waters V2.1 Patch Dynamic Environment SH5 Atlantic Floor V2.1 Dynamic Environment SH5 Sounds V2.1 Dynamic Environment SH5 Waves (realistic version) V2.1 Dynamic Environmental SH5 Realistic Colors V2.1 Dynamic Environment SH5 Undersea (temperate and polar) V2.1 OPEN HORIZONS II_full v1.4 TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.4) |
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#635 |
Ace of the deep .
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Just put antilag folders in your main game folder . Dont use mod enabler maybe .
[config] RenderAheadLimit=2 FPSlimit=32 Should stop the jumpiness but will increase load game times . Use Shadow Improvement Mod LR (which is light) Put shadow slider half way in the in game graphic options . |
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#636 |
Swabbie
![]() Join Date: Mar 2005
Posts: 11
Downloads: 80
Uploads: 0
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Ok, that seemed to help, but I'm more worred about my Attack Scope not working correct.
I cannot see my Torpedo Tube controls in my attack scope. I can see them through through the UZO and the observation scope. Here is my changed mods (I took out the scope mod that was suggested in the videos above, but that still did not fix the issue)..... A Fistful of Emblems v1.51 A Fistful of Emblems v1.51 (Weathered) Magnum_Opus_v0_0_1 nVidia missing lights Original map colors NewUIs_TDC_6_8_0_ByTheDarkWraith FX_Update_0_0_19_ByTheDarkWraith IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting AirTorpedoes Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environmental SH5 Shallow Waters V2.1 Dynamic Environment SH5 Shallow Waters V2.1 Patch OPEN HORIZONS II_full v1.4 TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.4) Shadow Improvement ModLR Here is what I'm seeing (errr not seeing in top left).... ![]() UPDATE: Ok it seems to be when I select the "all" option in the controls that I lose the graphic. When I select minimal or spread it shows up again. Last edited by Norwind; 10-06-11 at 08:38 PM. |
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#637 | |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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#638 |
Swabbie
![]() Join Date: Mar 2005
Posts: 11
Downloads: 80
Uploads: 0
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Hi, very odd. I redid the order like you suggested, but am still seeing issues with my Torpedo Controls (as seen in my last thread above). Have figured out that whenever I click on "All" the top left Torpedo Control graphic disapears. If I click back in any area where the controls are supposed to be then they show up again.
Maybe I will need to start adding in all my mods one at a time to figure out where it breaks. I moved things around and made some additions last night. Here is my new mod order and list.... A Fistful of Emblems v1.51 A Fistful of Emblems v1.51 (Weathered) Magnum_Opus_v0_0_1 nVidia missing lights Original map colors Manos Scopes-patch for 16x9 IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting FX_Update_0_0_19_ByTheDarkWraith NewUIs_TDC_6_8_0_ByTheDarkWraith AirTorpedoes NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0 OPEN HORIZONS II_full v1.4 OH II Campaign Radio Messages v4 Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environmental SH5 Shallow Waters V2.1 Dynamic Environment SH5 Shallow Waters V2.1 Patch Dynamic Environment SH5 Atlantic Floor V2.1 Dynamic Environment SH5 Undersea (temperate and polar) V2.1 Dynamic Environment SH5 Waves (realistic version) V2.1 Dynamic Environment SH5 Sleet For Winter Campaigns V2.1 Dynamic Environment SH5 Sounds V2.1 Shadow Improvement ModLR Critical hits 1.1 Torpedos Critical hits v 1.2 |
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#639 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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![]() I see you're running an nVidia card, right? If yes - are you running nHancer as well? If yes - turn it off and let's see what happens. I had an nVidia card before and used the nHancer but at last found out that the nHancer was causing very odd issues. / |
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#640 |
Nub
![]() Join Date: Jul 2011
Posts: 2
Downloads: 59
Uploads: 0
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Hi everyone,
I have a real mess of a mod list at the mo and I know next to nothing about what order each mod works best in (fairly sure I might have ALOT of dupes on my list aswell). All was well until I finally decided to try and install the Magnum Opus mod, now that I have it I get a CTD straight away after it syncs my savegames. I was just wondering if anyone else had this issue and if anyone could think of a solution (and help me sort out my mod list a bit ![]() Here's the abomination: NewUIs_TDC_6_6_0_ByTheDarkWraith U-boat Historical Specifications 1.7 for TDW Mods FX_Update_0_0_16_2_ByTheDarkWraith BRF 1.3 full IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting TheDarkWraith_DC_Water_Disturbance_v4_0_SH3 Equip_Upgrades_AFFOE Equipment_Upgrades_Fix_1_2_byTheBeast A Fistful of Emblems v1.51 (Weathered) Accurate German Flags MCCD_1.04 Real Environment - Revision_2 SteelViking's Interior Mod V1.2 Capthelms SH5 Audio Mod German U-Boat Crew Language Pack Old Style Explosions V1.1 sobers 3D deck spray mod V7 Trevally Automated Scripts v0.6 OPEN HORIZONS II_full v1.1 No magic skills v1.5 MCCD compatible Speech fixes and additions (german version) Reaper7 Stadimeter Mod V1.2 Magnum_Opus_v0_0_1 Shadow Improvement Mod NewUIs_TDC_6_6_0_Real_Navigation Any help is greatly appreciated, keep up the good work making these great mods guys! (I can see that someone else is already getting help atm so by all means get him sorted first, I don't mind a wait ![]() |
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#641 |
Navy Seal
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@ google
Try this order:- Magnum_Opus_v0_0_1 <<<ensure you add patch2 MCCD_1.04 No magic skills v1.5 MCCD compatible German U-Boat Crew Language Pack Speech fixes and additions (german version) Real Environment - Revision_2 A Fistful of Emblems v1.51 (Weathered) Equipment_Upgrades_Fix_1_2_byTheBeast Equip_Upgrades_AFFOE SteelViking's Interior Mod V1.2 Capthelms SH5 Audio Mod Accurate German Flags Old Style Explosions V1.1 sobers 3D deck spray mod V7 FX_Update_0_0_16_2_ByTheDarkWraith<<<<update to 0.19 IRAI_0_0_30 <<<use the base mod NewUIs_TDC_6_6_0_ByTheDarkWraith<<<update to 6.8.0 U-boat Historical Specifications 1.7 for TDW Mods Trevally Automated Scripts v0.6 OPEN HORIZONS II_full v1.1<<<<<<update to v1.4 NewUIs_TDC_6_8_0_Real_Navigation the ones I missed - im not sure what they do ![]() Also - check out stoianm's vids for patching MO - it is a sticky post ![]() |
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#642 |
Swabbie
![]() Join Date: Mar 2005
Posts: 11
Downloads: 80
Uploads: 0
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Don't worry about my issues...I'm taking my topic over to the forum for the MOD giving me issues.
Thanks everyone for your help. I think I have my MOD order sorted out and now just need to sort out this issue with the Torpedo controls. |
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#643 |
Nub
![]() Join Date: Feb 2010
Location: England
Posts: 4
Downloads: 254
Uploads: 0
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Would one of you fine folk be kind enough too have a quick look at my mod list please, just a couple of issues. Firstly I cant move the RAOBF wheel, I've flicked the switch and do have manual targeting enabled. Secondly I've seen a couple of merchants that have their textures missing. Lastly lone merchants always seem to travelling at almost max speed, around 12-13 knots, is this normal? In convoys I've encountered its usually 4-5 knots.
Generic Mod Enabler - v2.6.0.157 [D:\My Games\Silent Hunter 5\MODS] A Fistful of Emblems v1.51 (Weathered) Accurate German Flags RemoveLogoIntroTheDarkWraith NDB,NDH OM#1 - No Dialog Indicator Capthelms SH5 Audio Mod MightyFine Crew Mod 1.2.1 Alt w beards MCCD_1.04_MFCM_1.2.1_compatible Speech fixes and additions (german version) U-Boat Ballast Tanks SFX Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 Waves (normal version) V2.1 Dynamic Environment SH5 Undersea (temperate and polar) V2.1 Dynamic Environmental SH5 Realistic Colors V2.1 Dynamic Environment SH5 BrighterNights V2.1 Elite German Black & Copper Torpedo sobers see thru wake fix IRAI_0_0_30_ByTheDarkWraith FX_Update_0_0_19_ByTheDarkWraith NewUIs_TDC_6_8_0_ByTheDarkWraith TDW_No_Hydrophone_On_Surface_1_1_0 TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v2.8 Enhanced FunelSmoke1.2_by HanSolo78 Manos Scopes-patch for 16x9 OPEN HORIZONS II_full v1.4 OH II Campaign Radio Messages v4 sobers chimney smoke V2 sobers 3D deck spray mod V7 sobers base wave mechanics V17 SH5 sobers smaller water drops V4 SAS special abilities simplified V1 (MCCD) SH5 TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.4) Grossdeutscher Rundfunk Critical hits 1.1 Torpedos Critical hits v 1.2 KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith SteelViking's Sky Banding Mod Shadow Improvement Mod Dynamic Environment SH5 Sounds V2.1 EQuaTool 01.01 by AvM - Large Style Dynamic Environment SH5 Sleet For Winter Campaigns V2.1 MightyFine Less Annoying Footsteps 1.0 |
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#644 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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#645 |
Captain
![]() Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
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Does anybody know which submod by TDW should be installed to remove the ghost markers on the map? Sometimes when using the map (without visual cues such as ships or airplanes) or plotting the course, I will come across the markers that tell me where a ship is. I tried using "no symbols no tails" mod but it didn't help.
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