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#646 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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![]() ![]() darn ao map looks good in s3d and not that good ingame.... ![]() it's the Hull AO map painted on the tower !!! [UnitPart 1] ID= Turm_Sen_Taka_1 Type= Sen_TakaConningTower ;Can only placed on unit parts slot of this type NameDisplayable= Start of war Conning Tower UnitPartInterval=NULL, NULL ExternalLinkName3D= data/objects/Turm_Sen_Taka_1 HullTextureNameOverride=data/Submarine/NSS_Sen_Taka/NSS_Sen_Taka_T01.tga HullLightmapTextureNameOverride=data/Submarine/NSS_Sen_Taka/Turm_Sen_Taka_O01.tga so I changed this HullNormalmapTextureNameOverride= NULL MenuSilhouetteTextureNameOverride= Sen_Taka_1.tga and.... : ![]() a bit bright maybe but it's the right AO map now ! ![]() but now the sub has the tower ao map grrrrrrrrrrrrrrrrrrrrrrrrrr keltos Last edited by keltos01; 01-29-10 at 05:21 PM. |
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#647 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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I cloned a new tower out of a typ XVIII :
![]() and added the necessary textures and AO maps : ![]() tower : ![]() Bridge : ![]() fore AA gun : ![]() ![]() surface ! ![]() ![]() ![]() keltos Last edited by keltos01; 01-29-10 at 05:58 PM. |
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#648 |
Planesman
![]() Join Date: Mar 2007
Posts: 197
Downloads: 22
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Very very very overdue (Due to School getting back in session.)
![]() That's the Sen Taka hull that I'm working on now. She's FAR better than the old one. It's got the knife like bow and tubes that are closer to the real thing. I've also got the little cut out for the extendable bow planes. ![]() I'll work on the limber/flood holes, fix up a few things on the sail (group the steps to the tower, cause that detail has been missing in the current SH4 one ![]() I'll send it to Keltos ![]() |
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#649 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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in campaign :
![]() Kaidai 3a ![]() Kaidai 3b ![]() Type C2 (I-47) ![]() Sen Toku (WIP) ![]() Sen Taka thanks to peabody a conflict in the upcge was found that caused ctds when trying any of our 8 torpedo tubes boats in campaign ![]() All boats now also have a bunker capacity equal to that in RL f.i. the Sen Taka has 10 torpedoes in the bunker. Since the game seems to think that the tubes have to be loaded when in harbor, those are "extra" torpedoes. keltos Last edited by keltos01; 02-01-10 at 12:42 PM. |
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#650 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
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Great work. But to build a better "climate" you need (optional, of course) original japanese commands to this mod...
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#651 |
Seaman
![]() Join Date: Apr 2009
Posts: 41
Downloads: 163
Uploads: 0
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Keltos, pictures - it is good certainly. But when will you introduce to us the release? It would be desirable to try very much...
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#652 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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![]() Quote:
Japanese submarine sounds from movie Gochin : http://www.subsim.com/radioroom/showthread.php?t=145437 Gochin movie parts : http://www.youtube.com/user/keltos0104 All dials are japanese dials, the latest one is the submarine clock which I found a week ago on ebay. The IJN periscope (taken from a kaiten periscope view) has been improved last week thanks to Hitman who found a way to remove the stock horizontal and vertical ladders seen in the scope view. As for uniforms, I tried but got alien results everytime, so it's at a stop for now, concentrating on the boats. keltos Last edited by keltos01; 02-05-10 at 08:06 AM. |
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#653 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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![]() ![]() Quote:
Keltos' submarines mods links and more : http://www.subsim.com/radioroom/showthread.php?t=157622 includes : IJN submarines : New Jyunsen B, Type AM, Kaidai and Kaichu mod version 3.7 d/l :http://www.silenthuntermods.com/foru...hp?topic=158.0 Playable IJN Type AM submarine mod IJN Kaidai 3B v 1.6 Stand alone the subs seen here recently are version 3.9.3 of the Jyunsen B mod and still WIP Stable release version is 3.7 (see link here above), the 3.9.3 will be released in probably two batches with the coming IJN campaign mod "Climb Mount Niitaka" that Peabody and I are working on. regards keltos Last edited by keltos01; 02-05-10 at 08:08 AM. |
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#654 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
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Right...
There are few climatic japanese commands captured from Battlestation Midway: Japanese submarine attack mission:
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#655 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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![]() Quote:
also I have made a IJN sound mod Lite v 1.4 for the Jyunsen B mod : includes sounds from Gochin, Banzai shout !, dive alarm etc.. here : Keltos |
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#656 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
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No link.
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#657 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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IJN sound mod Version 1.4 :
http://www.mediafire.com/file/my0jmx...rsion_1.4e.rar and Peabody just loves that trumpet !! ![]() keltos |
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#658 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() [IMG]file:///d:/DOCUME%7E1/HELLER.MRW/LOCALS%7E1/Temp/moz-screenshot.png[/IMG] ![]() http://www.fischer-tropsch.org/prima...t%20S-01-7.pdf NICE DATA ! keltos Last edited by keltos01; 02-07-10 at 09:33 AM. |
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#659 |
Seaman
![]() Join Date: Apr 2009
Posts: 41
Downloads: 163
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We see that I-201 had driving time to periscope depth (50 сек) more than Gato in the end of war (~40 сек, Friedman, "US Submarines Through 1945").
Is it possible, what do you think? ![]() Who deceives us? Last edited by Nit; 02-07-10 at 09:54 AM. |
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#660 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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![]() Quote:
they state in their reports that nearly all subs had 50'' diving time, Orita says 30 to 40'' for the I-47, I-201 was designed for a 30'' diving time... keltos |
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