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View Poll Results: Shall the PE 2.1 be one big mod with all included or smaller mods?
release the new PE in small mods now, f.ex. clouds, special effects etc. 86 23.56%
release PE 2.1 as one big mod and let me wait for it! 279 76.44%
Voters: 365. You may not vote on this poll

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Old 05-04-08, 07:27 PM   #646
The Fishlord
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Quote:
Originally Posted by kriller2
Will take a look at this when I come home, now I allso know what sub to look at, have you only experienced it with the S-class?

@Stabiz, was your boat tipping over allso the S-class?
I've had the same thing happen with a Type IXD2. The difference was I was actually watching it. It actually started to make me seasick in that realistic way, and I was thinking whoa this is really like being in a storm at sea when I noticed the boat tipped over a little too far. I was doing barrel rolls for hours, surfaced or submerged; when I let time compression off the weather was fine again but I had the misfortune of having slowed down enough as I was upside down...
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Old 05-04-08, 07:43 PM   #647
stabiz
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Yes, I was also in the IX D2 when it tipped over. It swayed beatifully above water, but when we went for periscope depth the rolling began. It eventually sailed upside down.
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Old 05-04-08, 08:35 PM   #648
kriller2
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Default Patch PE 3.2 released!

Hi all subsimmers, sorry for the inconvenience with the subs tipping over , I have made a patch which should fix it for both SH1.5 and SH4 1.4 and TM ,see first page of this thread.
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Last edited by kriller2; 05-05-08 at 12:52 AM.
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Old 05-04-08, 09:35 PM   #649
Defiance
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Hiya K2,

Woohoo nice work

Just had 4hrs around formosa, Heading home, Will update with latest patch then

Ohh i have been using latest TM, I use my fav sub the Tambor, Been in heavy seas for many a mission and not rolled lol

Ohh well guess i've been lucky

K2

Many Thanks

Have Fun

Def
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Old 05-04-08, 09:48 PM   #650
Char
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Kriller not to bother you or anything,but could you make the patch compatible with 1.4?Or is already good to go?
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Old 05-05-08, 12:51 AM   #651
kriller2
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Quote:
Originally Posted by Char
Kriller not to bother you or anything,but could you make the patch compatible with 1.4?Or is already good to go?
The patch allso works with SH 1.4
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Old 05-05-08, 05:17 AM   #652
DrBeast
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Back at work and familiar surroundings (Gods I hate IE7! I'm too used to my good, trusty Firefox!), gonna download TMaru and start working on the zones.cfg file. No news yet from any of the guys from the RFB team, though. Think I'm gonna have to d/l RFB as well and see for myself.
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Old 05-05-08, 07:24 AM   #653
Defiance
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Hiya's,

K2 or DrBeast .......... Or others that know

RSRDC (is this correct to install this 1st then TMo over it ?? ) then my usual install stuff over it

TMo
Skins/Scopes etc (visuals that don't get overwritten etc in other words)
ROW/PE

That the correct sequence ??

Many Thanks

Ciao

Def
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Old 05-05-08, 07:29 AM   #654
DrBeast
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Quote:
Originally Posted by Defiance
Hiya's,

K2 or DrBeast .......... Or others that know

RSRDC (is this correct to install this 1st then TMo over it ?? ) then my usual install stuff over it

TMo
Skins/Scopes etc (visuals that don't get overwritten etc in other words)
ROW/PE

That the correct sequence ??

Many Thanks

Ciao

Def
No, RSRDC must be installed AFTER TMaru.
Meanwhile, I'm putting a raincheck on TMaru-compatible Special Effects. I'm downloading at a pitifully slow speed, and to add insult to injury, my Firefox crashed (through no fault of its own) and I have to redownload! I'll try to get it done as soon as I can, though. Sorry guys!
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Old 05-05-08, 07:46 AM   #655
Defiance
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Hiya DB,

Cheers for speedy reply

Many Thanks

Have Fun

Def
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Old 05-05-08, 07:54 AM   #656
kriller2
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Quote:
Originally Posted by DrBeast
Quote:
Originally Posted by Defiance
Hiya's,

K2 or DrBeast .......... Or others that know

RSRDC (is this correct to install this 1st then TMo over it ?? ) then my usual install stuff over it

TMo
Skins/Scopes etc (visuals that don't get overwritten etc in other words)
ROW/PE

That the correct sequence ??

Many Thanks

Ciao

Def
No, RSRDC must be installed AFTER TMaru.
Meanwhile, I'm putting a raincheck on TMaru-compatible Special Effects. I'm downloading at a pitifully slow speed, and to add insult to injury, my Firefox crashed (through no fault of its own) and I have to redownload! I'll try to get it done as soon as I can, though. Sorry guys!
That's bad luck Beast, take your time mate, the special effects seem to work with TM without the zones modification, but those users runing TM are missing out alot of you great work with the submarine on fire when near death and the Natural sinking mod working with TM would be a nice addition.
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Old 05-05-08, 08:06 AM   #657
Nisgeis
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DrBeast, what are your thoughts on the oil fire effect? Syxx Killer's screenshots make it seem overdone, though I'm not sure how he managed to sink all those ships so quickly! How about only have the oil fire effect when tankers are sunk and normal oil slicks when other ships are sunk.
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Old 05-05-08, 08:09 AM   #658
kriller2
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Quote:
Originally Posted by Nisgeis
DrBeast, what are your thoughts on the oil fire effect? Syxx Killer's screenshots make it seem overdone, though I'm not sure how he managed to sink all those ships so quickly! How about only have the oil fire effect when tankers are sunk and normal oil slicks when other ships are sunk.
Sounds more realistic to me - is it possible?
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Old 05-05-08, 08:10 AM   #659
Syxx_Killer
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Quote:
Originally Posted by Nisgeis
DrBeast, what are your thoughts on the oil fire effect? Syxx Killer's screenshots make it seem overdone, though I'm not sure how he managed to sink all those ships so quickly! How about only have the oil fire effect when tankers are sunk and normal oil slicks when other ships are sunk.
lol Those weren't ships I sunk. Those shots were from testing that mission. Most of those fires and smoke are from planes shot down. Large amounts of aircraft plus a really big task force means a lot of swimming flyboys. The aircraft did attack the ships, so it isn't just a big spectacle.
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Old 05-05-08, 08:37 AM   #660
DrBeast
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Quote:
Originally Posted by kriller2
Quote:
Originally Posted by Nisgeis
DrBeast, what are your thoughts on the oil fire effect? How about only have the oil fire effect when tankers are sunk and normal oil slicks when other ships are sunk.
Sounds more realistic to me - is it possible?
Hm...might be feasible. Some merchants don't produce the oil fire effect either. I noticed that lifeboats, fishing boats and sampans also produced that effect when "sunk", so I had to axe it. I'll have to check and see if tankers have a differently named engine room compartment than other merchants. If that's the case then it can be done. Otherwise, it's a ROYAL PITA to do.
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