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Old 02-25-11, 02:47 PM   #6436
Vympel
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Quote:
Originally Posted by stoianm View Post
it hapend only once for me also

did you tryied to do that again? - i did few times after and i had not CTDs
Yep, same problem.
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Old 02-25-11, 03:03 PM   #6437
7Infanterie19
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Quote:
Originally Posted by 7Infanterie19 View Post
I'm not able to do the mousewheel actions in heading, compass north/south swap, heading, etc. These should be active without any adjustment to the options file, correct?

For heading, are we supposed to shift then roll the mousewheel? I tried with and without to no avail.

I also don't get the info when hovering over the officer icon as per your pic below, and nothing happens when I right click to get the info, etc.

As a test, I loaded the stock options file just to double check that it wasn't anything I changed, but to no avail.

I disabled the older version, migrated my settings, then activated v6.4.0. Is there something that I missed when activating the mod?
@TDW: Just an update on this.

After a lot of troubleshooting, I decided to download the mod again. That's when I noticed that you have test 3 out. Installing that, the mousewheel actions work and the officer icons info and right-clicking work.

I get CTD when selecting, then right-clicking on the Watch officer (while surfaced).

I get a CTD when having an officer selected and right-clicked, then trying to select and right-click another officer.
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Old 02-25-11, 03:48 PM   #6438
TheDarkWraith
Black Magic
 
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4th test version of v6.4.0 will be releasing here soon. I've addressed the following problems:
- send to TDC from SOAN for some users multiplying the mast height X 10 or X100
- mousing into the mast height value in the XO TDC dialog box causes the mastheight to increase X10 or X100 for some users
- right click of officers when an officer is selected to show ability edit screen sometimes causes CTDs
- Supermarks keys text missing (says *Not found* currently)

Looking into the UZO zoom changes. Anything else I'm missing that I need to address?

Last edited by TheDarkWraith; 02-25-11 at 04:02 PM.
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Old 02-25-11, 04:02 PM   #6439
TheDarkWraith
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Quote:
Originally Posted by Church SUBSIM View Post
I believe, and I may be wrong about this, you need to be using the Real Navigation mod ... which I highly recommend as it changes the game from point and click to having to actually use a lot of the nice instruments provided by modders to actually get from point A to point B.

The mod is included in TDW's interface mods in the MODS folder.
Real navigation is not required to use Supermarks. In order to use navigational fixes you need to enable real navigation.
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Old 02-25-11, 04:53 PM   #6440
7Infanterie19
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Quote:
Originally Posted by Church SUBSIM View Post
I like that mission icon, Church SUBSIM. Is that available for download somewhere?
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Old 02-25-11, 05:47 PM   #6441
TheDarkWraith
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4th test version of v6.4.0 available at post #1. Fixed errors reported in test version 3. Let me know if any of the errors are still there or any new ones are found
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Old 02-25-11, 07:32 PM   #6442
Magic1111
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Quote:
Originally Posted by TheDarkWraith View Post
4th test version of v6.4.0 available at post #1. Fixed errors reported in test version 3. Let me know if any of the errors are still there or any new ones are found
Can I enable the new test-version during patrol or only in port ?
Because I´m at the moment during patrol....

Best regards,
Magic
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Old 02-25-11, 07:36 PM   #6443
Magic1111
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Quote:
Originally Posted by 7Infanterie19 View Post
I like that mission icon, Church SUBSIM. Is that available for download somewhere?
Yes, good question ! I want this Icon too...!
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Old 02-25-11, 07:37 PM   #6444
stoianm
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i think you can enable anytime magic1111 - not sure, but with the older versions worked like this
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Old 02-25-11, 08:02 PM   #6445
Church SUBSIM
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Quote:
Originally Posted by 7Infanterie19 View Post
I like that mission icon, Church SUBSIM. Is that available for download somewhere?
Thanks ... one of my graphical projects I am working on. I am working on it still but hope to have a release version by the end of the weekend.
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Old 02-26-11, 06:31 AM   #6446
Kapten Nemo
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Default Can't change heading course when TC above 16x

Hi, newbie here

I am been playing with TDW new UI 6.4.0 test 4 mod, so far so good.
The only thing i noticed while using TDW new UI since 6.3.7 until 6.4.0 test 4 is I can't change heading course when playing in TC above 16x, i must slow down to below 16x to changing course. And I have been tested with stock UI that this thing is not happening, i can change course any time in any TC.

Sorry for my english
Thanks a lot for modding and made a much better playing exp
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Old 02-26-11, 06:33 AM   #6447
Vympel
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I am confused about determine speed button for weapons officer , it gives me weird readings like 0 speed and average 97 am I doing something wrong?
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Old 02-26-11, 06:33 AM   #6448
stoianm
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it is dangerous to change heading cource at a TC speed so big - you can make mistakes and collisions can easy happend - just jocking

i have same problem but i do not mind
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Old 02-26-11, 06:45 AM   #6449
Trevally.
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Quote:
Originally Posted by Vympel View Post
I am confused about determine speed button for weapons officer , it gives me weird readings like 0 speed and average 97 am I doing something wrong?
Run the speed finding tutorial that TDW made. It can be found at the games main menu.
Within the tutorial is an ingame step by step procedure on how to use
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Old 02-26-11, 07:24 AM   #6450
Magic1111
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Quote:
Originally Posted by Church SUBSIM View Post
Thanks ... one of my graphical projects I am working on. I am working on it still but hope to have a release version by the end of the weekend.
Thanks in advance, I´m looking forward to an release....!
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