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Old 02-24-11, 01:31 PM   #6421
Tarnsman
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No doubt.
Thinking SH3 "L" locks target.
Thanks
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Old 02-24-11, 02:33 PM   #6422
Church SUBSIM
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Quote:
Originally Posted by Silent Steel View Post
I have another question:

I simply can't use the supermarks (6.4.0)...
I click on the map and nothing happens.

//
I believe, and I may be wrong about this, you need to be using the Real Navigation mod ... which I highly recommend as it changes the game from point and click to having to actually use a lot of the nice instruments provided by modders to actually get from point A to point B.

The mod is included in TDW's interface mods in the MODS folder.
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Old 02-24-11, 03:21 PM   #6423
Sepp von Ch.
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I have a request: I activate the version 6.3.7. In scripts-menu-TheDarkWraithUserOptions I just changed these values:

TeleportOnCrashDiveWaitTime = 6.0 (originally 20)
CameraBarVisible (False)
UIStyle = SH3Style
'MapToolsAsObjects' (True)


After coming to periscope the torpedoes control panel overlaps the periscope controls.
Normally there is only the periscope controls, but if I want to control the periscope shows suddenly in the same place (in the left corner) shows the torpedoes control panel.

also want to ask how I view the manual detection of ships in vers. 6.3.7? When you focus the ship, appears to me only the dialogue with the IWO, as it was in the original game SH5, but not the new beautiful - from the side of the slide - manual.

When you click at the torpedoes panel, the game crashes.

What am I doing wrong by the activation of this mod?
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Old 02-24-11, 03:32 PM   #6424
stoianm
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Quote:
Originally Posted by Josef von Posorschitz View Post
I have a request: I activate the version 6.3.7. In scripts-menu-TheDarkWraithUserOptions I just changed these values:

TeleportOnCrashDiveWaitTime = 6.0 (originally 20)
CameraBarVisible (False)
UIStyle = SH3Style
'MapToolsAsObjects' (True)
should be not problems with these setings


After coming to periscope the torpedoes control panel overlaps the periscope controls.
Normally there is only the periscope controls, but if I want to control the periscope shows suddenly in the same place (in the left corner) shows the torpedoes control panel.
can you post an screenshot

also want to ask how I view the manual detection of ships in vers. 6.3.7? When you focus the ship, appears to me only the dialogue with the IWO, as it was in the original game SH5, but not the new beautiful - from the side of the slide - manual.
i supouse you must install the NewUIs_TDC_6_4_0_ERM_Reaper7_NightVision' - Reaper7's Enhanced Recognition Manual to have what you want - you find in the same pack from new uis - or you can use the SOAN


When you click at the torpedoes panel, the game crashes.

have no ideea here

What am I doing wrong by the activation of this mod?
Hi ... read in red pls
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Old 02-24-11, 04:09 PM   #6425
Sepp von Ch.
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In scripts-menu-TheDarkWraithUserOptions (I have it not changed!)

# Do the top right bars hide when you mouse out and show when you mouse in?
TopRightBarsScroll = False
# do the essential controls (depth, heading, etc.) hide when moused out and show when moused in?
EssentialControlsScroll = False
# does the messagebox show when moused in and hide when moused out?
MessageBoxScrolls = False
# do the order categories scroll down when moused out and scroll up when moused in?
# set to True to have the order categories scroll
# change below to either True or False
OrderCategoriesScroll = False
# do the officers scroll down when moused out and scroll up when moused in?
# change below to either True or False
OfficersScroll = False

but... after enabling of this mod:






QUOTE: "also want to ask how I view the manual detection of ships in vers. 6.3.7? When you focus the ship, appears to me only the dialogue with the IWO, as it was in the original game SH5, but not the new beautiful - from the side of the slide - manual.
i supouse you must install the NewUIs_TDC_6_4_0_ERM_Reaper7_NightVision' - Reaper7's Enhanced Recognition Manual to have what you want - you find in the same pack from new uis - or you can use the SOAN"

I thought it as a manual to activate this guide during the attack on ships:
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Old 02-24-11, 04:52 PM   #6426
stoianm
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Quote:
Originally Posted by Josef von Posorschitz View Post
In scripts-menu-TheDarkWraithUserOptions (I have it not changed!)

# Do the top right bars hide when you mouse out and show when you mouse in?
TopRightBarsScroll = False
# do the essential controls (depth, heading, etc.) hide when moused out and show when moused in?
EssentialControlsScroll = False
# does the messagebox show when moused in and hide when moused out?
MessageBoxScrolls = False
# do the order categories scroll down when moused out and scroll up when moused in?
# set to True to have the order categories scroll
# change below to either True or False
OrderCategoriesScroll = False
# do the officers scroll down when moused out and scroll up when moused in?
# change below to either True or False
OfficersScroll = False

i did not really changed these settings in option.py and i did not tested what you asking here but i supouse they must work as is supouse to - better ask tdw on this one
but... after enabling of this mod:





for having dials displayed you must to click on ,,All'' or ,,Minimal'' they are setted as ,,Spread'' in your screenshot




QUOTE: "also want to ask how I view the manual detection of ships in vers. 6.3.7? When you focus the ship, appears to me only the dialogue with the IWO, as it was in the original game SH5, but not the new beautiful - from the side of the slide - manual.
i supouse you must install the NewUIs_TDC_6_4_0_ERM_Reaper7_NightVision' - Reaper7's Enhanced Recognition Manual to have what you want - you find in the same pack from new uis - or you can use the SOAN"

I thought it as a manual to activate this guide during the attack on ships:


You want to have something like that?



read in yellow pls
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Old 02-24-11, 04:58 PM   #6427
Sepp von Ch.
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I have problem wit this. Both panels are overlapping by me... (see my screenshot)


Sorry for my bad en stoianm.
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Old 02-24-11, 05:04 PM   #6428
Church SUBSIM
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Quote:
Originally Posted by Church SUBSIM View Post
I am still having the sound issue in the internal deisel room. I can hear it when I am on the deck, start to lower down the ladder in the conning tower, but once inside, there is no sound for it. Its a 6.40 issue for me. I was unable to locate the options in the user .py file. Can you be more specific as to where that is located?
Problem resolved ... I was running this mod:
Wasserbomben_SoundFix_1.1_by_Rongel_+_Stormys_DBSM 1.2_+ RDA1.04_+_TDWFXUpdate011_compatible
and it seems that the Sh.sdl is the only conflict with the 6.4.0 version of your mod.

It's a shame too, as this mod has the sound man tell you when the destroyers have dropped a wasserbomben (and it works great!) Think it's possible to add this key feature to your mod?
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Old 02-24-11, 05:04 PM   #6429
stoianm
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Quote:
Originally Posted by Josef von Posorschitz View Post
I have problem wit this. Both panels are overlapping by me... (see my screenshot)


Sorry for my bad en stoianm.
aa.. ok ... i see now... for this one i have no ideea - maybe is because from some settings on option.py - just gues..not sure
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Old 02-24-11, 05:06 PM   #6430
stoianm
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Quote:
Originally Posted by Church SUBSIM View Post
Problem resolved ... I was running this mod:
Wasserbomben_SoundFix_1.1_by_Rongel_+_Stormys_DBSM 1.2_+ RDA1.04_+_TDWFXUpdate011_compatible
and it seems that the Sh.sdl is the only conflict with the 6.4.0 version of your mod.

It's a shame too, as this mod has the sound man tell you when the destroyers have dropped a wasserbomben (and it works great!) Think it's possible to add this key feature to your mod?
try the new version of stormy sound collection mod .. had everything on it and is compatible with v6.4

read here http://www.subsim.com/radioroom/show...50&postcount=9

cheers
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Old 02-24-11, 06:57 PM   #6431
Church SUBSIM
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Thanks!
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Old 02-24-11, 10:21 PM   #6432
MiTon
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copyright related question

Hi to all

and special thanks to TheDarkWraith for this great pice of art!!

@TDW:
I'm currently playing around with skwasjers Speech Recognition and I would like to "trigger your GUI" through speech commands (like the delayed torpedo launch. Wouldn't this be great?).
Is this allowed by your terms of copyright, even if I share a working version with the subsim community?

Thanks in advance

MiTon
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Old 02-25-11, 01:47 AM   #6433
Silent Steel
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Quote:
Originally Posted by Church SUBSIM View Post
...you need to be using the Real Navigation mod ... which I highly recommend as it changes the game...
Thanks Church

As I used the Real Nav before (and liked it) I'm stunned by the fact I completely forgot to activate it last time I had a closer look at all the mods in JSGME

//
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Old 02-25-11, 01:01 PM   #6434
Silent Steel
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@ TDW - Another CTD

Tonight I got a CTD when I wanted to check the officer capabilities.
I did this:

1. Left clicked the officer icon once
2. Right clicked the same icon once and the capabilities panel appeared
3. I accidentally right clicked the same icon once again...

...and I was kicked out of the game

//
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Old 02-25-11, 01:03 PM   #6435
stoianm
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Quote:
Originally Posted by Silent Steel View Post
Tonight I got a CTD when I wanted to check the officer capabilities.
I did this:

1. Left clicked the officer icon once
2. Right clicked the same icon once and the capabilities panel appeared
3. I accidentally right clicked the same icon once again...

...and I was kicked out of the game

//
it hapend only once for me also

did you tryied to do that again? - i did few times after and i had not CTDs
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