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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#6421 |
Electrician's Mate
![]() Join Date: Aug 2005
Posts: 134
Downloads: 48
Uploads: 0
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No doubt.
Thinking SH3 "L" locks target. Thanks |
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#6422 | |
Weps
![]() Join Date: Feb 2004
Posts: 353
Downloads: 121
Uploads: 4
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The mod is included in TDW's interface mods in the MODS folder. |
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#6423 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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I have a request: I activate the version 6.3.7. In scripts-menu-TheDarkWraithUserOptions I just changed these values:
TeleportOnCrashDiveWaitTime = 6.0 (originally 20) CameraBarVisible (False) UIStyle = SH3Style 'MapToolsAsObjects' (True) After coming to periscope the torpedoes control panel overlaps the periscope controls. Normally there is only the periscope controls, but if I want to control the periscope shows suddenly in the same place (in the left corner) shows the torpedoes control panel. also want to ask how I view the manual detection of ships in vers. 6.3.7? When you focus the ship, appears to me only the dialogue with the IWO, as it was in the original game SH5, but not the new beautiful - from the side of the slide - manual. When you click at the torpedoes panel, the game crashes. What am I doing wrong by the activation of this mod?
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U-552 Tiger IDF |
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#6424 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#6425 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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In scripts-menu-TheDarkWraithUserOptions (I have it not changed!)
# Do the top right bars hide when you mouse out and show when you mouse in? TopRightBarsScroll = False # do the essential controls (depth, heading, etc.) hide when moused out and show when moused in? EssentialControlsScroll = False # does the messagebox show when moused in and hide when moused out? MessageBoxScrolls = False # do the order categories scroll down when moused out and scroll up when moused in? # set to True to have the order categories scroll # change below to either True or False OrderCategoriesScroll = False # do the officers scroll down when moused out and scroll up when moused in? # change below to either True or False OfficersScroll = False but... after enabling of this mod: ![]() ![]() QUOTE: "also want to ask how I view the manual detection of ships in vers. 6.3.7? When you focus the ship, appears to me only the dialogue with the IWO, as it was in the original game SH5, but not the new beautiful - from the side of the slide - manual. i supouse you must install the NewUIs_TDC_6_4_0_ERM_Reaper7_NightVision' - Reaper7's Enhanced Recognition Manual to have what you want - you find in the same pack from new uis - or you can use the SOAN" I thought it as a manual to activate this guide during the attack on ships: ![]()
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U-552 Tiger IDF |
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#6426 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#6427 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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I have problem wit this. Both panels are overlapping by me... (see my screenshot)
![]() Sorry for my bad en stoianm.
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U-552 Tiger IDF |
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#6428 | |
Weps
![]() Join Date: Feb 2004
Posts: 353
Downloads: 121
Uploads: 4
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Wasserbomben_SoundFix_1.1_by_Rongel_+_Stormys_DBSM 1.2_+ RDA1.04_+_TDWFXUpdate011_compatible and it seems that the Sh.sdl is the only conflict with the 6.4.0 version of your mod. It's a shame too, as this mod has the sound man tell you when the destroyers have dropped a wasserbomben (and it works great!) Think it's possible to add this key feature to your mod? |
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#6429 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#6430 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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read here http://www.subsim.com/radioroom/show...50&postcount=9 cheers |
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#6431 |
Weps
![]() Join Date: Feb 2004
Posts: 353
Downloads: 121
Uploads: 4
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Thanks!
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#6432 |
Sparky
![]() Join Date: Apr 2010
Location: Germany
Posts: 157
Downloads: 270
Uploads: 2
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copyright related question
Hi to all
and special thanks to TheDarkWraith for this great pice of art!! @TDW: I'm currently playing around with skwasjers Speech Recognition and I would like to "trigger your GUI" through speech commands (like the delayed torpedo launch. Wouldn't this be great?). Is this allowed by your terms of copyright, even if I share a working version with the subsim community? Thanks in advance MiTon |
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#6433 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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![]() As I used the Real Nav before (and liked it) I'm stunned by the fact I completely forgot to activate it last time I had a closer look at all the mods in JSGME ![]() // |
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#6434 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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@ TDW - Another CTD
Tonight I got a CTD when I wanted to check the officer capabilities.
I did this: 1. Left clicked the officer icon once 2. Right clicked the same icon once and the capabilities panel appeared 3. I accidentally right clicked the same icon once again... ...and I was kicked out of the game ![]() // |
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#6435 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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![]() Quote:
did you tryied to do that again? - i did few times after and i had not CTDs |
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Tags |
dbrn, favorite, new ui |
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