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Old 09-30-11, 11:29 AM   #601
Trevally.
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Try with this last in your list

NewUIs_TDC_6_8_0_ByTheDarkWraith
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Old 10-02-11, 08:48 PM   #602
thrandisher
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Odd. I havent loged in for a few years and my stats are gone. bleh

Well i finnaly bit the bullet and got this. Ive put it off long enough since i hate ubisofts protection they use now.

So of course the thing i do with any new game to me. Find mods!

Are there any *must have* mods out there? I see the ones you suggested there silent steel, and those were the ones i was looking at.
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Old 10-03-11, 12:00 AM   #603
Silent Steel
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Quote:
Originally Posted by thrandisher View Post
Odd. I havent loged in for a few years and my stats are gone. bleh

Well i finnaly bit the bullet and got this. Ive put it off long enough since i hate ubisofts protection they use now.

So of course the thing i do with any new game to me. Find mods!

Are there any *must have* mods out there? I see the ones you suggested there silent steel, and those were the ones i was looking at.
These ones;

Magnum Opus by The DarkWraith
http://www.subsim.com/radioroom/showthread.php?t=176123
+
Patch
http://www.subsim.com/radioroom/showthread.php?t=176123

+
New UIs TDC by The DarkWraith
http://www.subsim.com/radioroom/showthread.php?t=166093
If these links should be down you find links to my uploads below in my sig

+
Open Horizons (two versions to choose from)
Base
http://www.subsim.com/radioroom/downloads.php?do=file&id=3338
Full
http://www.subsim.com/radioroom/downloads.php?do=file&id=3337

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Old 10-03-11, 02:56 AM   #604
Sartoris
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I'm still not sure in which order these mods should be activated:

FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith

For example, here's mia389's order:

IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_7_0_ByTheDarkWraith

Sober's order:

FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith

Orpheus' order:

IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith

Which one is correct?
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Old 10-03-11, 10:13 PM   #605
thrandisher
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Quote:
Originally Posted by Silent Steel View Post
These ones;

Magnum Opus by The DarkWraith
http://www.subsim.com/radioroom/showthread.php?t=176123
+
Patch
http://www.subsim.com/radioroom/showthread.php?t=176123

+
New UIs TDC by The DarkWraith
http://www.subsim.com/radioroom/showthread.php?t=166093
If these links should be down you find links to my uploads below in my sig

+
Open Horizons (two versions to choose from)
Base
http://www.subsim.com/radioroom/downloads.php?do=file&id=3338
Full
http://www.subsim.com/radioroom/downloads.php?do=file&id=3337

Ok, thanks!
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Old 10-04-11, 06:26 AM   #606
Magic1111
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Quote:
Originally Posted by Sartoris View Post
I'm still not sure in which order these mods should be activated:

For example, here's mia389's order:

IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_7_0_ByTheDarkWraith


Which one is correct?
mia´s order is correct, but with new Version from UI-MOD (6.8.0)!

Best regards,
Magic
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Old 10-04-11, 01:37 PM   #607
Sartoris
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Thank you, Magic!
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Old 10-04-11, 02:16 PM   #608
Magic1111
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Quote:
Originally Posted by Sartoris View Post
Thank you, Magic!
You´re welcome mate!
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Old 10-04-11, 06:37 PM   #609
0rpheus
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Got a weird one.. I've just progressed to Operation Drumbeat through an existing (from start) campaign... yet I don't have access to the Metox RWR, or the BOLD 1 decoy launcher. If I start a fresh campaign on Op Drumbeat using silentotto, I get access to both the Metox and the BOLD 1.

I'm using TheBeast's Equip Upgrades mod, and according to that I should have the BOLD1 in early 1941, and the Metox in early '42. Operation Drumbeat (with OHII) starts Dec 12th 1941.

So... I should have had access to the BOLD 1 most of the way through Mare Nostrum, but didn't.. and according to Equip Upgrades I shouldn't get the Metox until 42.. but I get both on a fresh Op Drumbeat, and neither on my 'from start' campaign of Op Drumbeat. I have the right torps for the period... any thoughts anyone? This one's got me stumped!


Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Magnum_Opus_v0_0_1
Magnum_Opus_Patch_2
MCCD_1.04_MFCM_1.2.1_compatible
German U-Boat Crew Language Pack
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional scary creaks
Advanced Shift Keys 2.3 DBSM
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
OPEN HORIZONS II_base v1.4
OPEN HORIZONS II_enviro v1.4
OH II Campaign Radio Messages v4
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Shadow Improvement ModLR
sobers 3D deck spray mod V7
sobers smaller water drops
German U-Boat Hydrophone SFX
Critical hits 1.1 Torpedos
Critical hits v 1.2
Grossdeutscher Rundfunk With MilRad
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
SUB - sumarines caustics NSS_Uboat7a NSS_Uboat7bNSS_Uboat7cNSS_Uboat7c41
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Real_Sink_1.0
Equipment_Upgrades_Fix_1_2_byTheBeast
stoianm upgrade available mod comp Equipment_Upgrades_Fix_1_2_byTheBeast
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Old 10-05-11, 12:29 AM   #610
Silent Steel
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Quote:
Originally Posted by 0rpheus View Post
...yet I don't have access to the Metox RWR, or the BOLD 1 decoy launcher.
I'm using TheBeast's Equip Upgrades mod, and according to that I should have the BOLD1 in early 1941, and the Metox in early '42. Operation Drumbeat (with OHII) starts Dec 12th 1941.
... and according to Equip Upgrades I shouldn't get the Metox until 42..

...Equipment_Upgrades_Fix_1_2_byTheBeast
stoianm upgrade available mod comp

I've had some problems with both these mods as well, e.g. didn't get access to the equipments I expected even though I just activated one of them at a time.
In your mods list it looks like a conflict.
The two ones marked red above are both intended do do the same tweak.
Activating the Equipment_Upgrades_Fix_1_2_by the Beast with JSGME gives these warnings;



Those three files contain the upgrades and are causing the conflicts. They are not identical.
Try to activate just one of them.

BTW. Should you try out both of them - could you please PM me and tell which one works best for you?


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Old 10-05-11, 07:12 AM   #611
0rpheus
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Will do Silent Steel. I did run just Equip Upgrades for a while but can't be sure if it made any difference at this stage.

Stoianm's upgrades available only alters UpgradePacks.upc. In both files, looking at the code:


Quote:
;Start Additional Antenna edit by TheBeast
;==========================================
[UpgradePack 3]
ID= UpackUb7FUMO61Radar
NameDisplayable=FuMO 61 'Hohentwiel U' Radar
Info=FuMO 61 'Hohentwiel U' Radar|Range: <b>15,000 m</b>|Sweep arc: <b>360 degrees</b>
Notes=Adapted from the outstanding <b>FuMG 200 radar</b>used by our "friends" in the Luftwaffe, this set is rumored to pick up aircraft at up to <b>15,000 meters</b>!
FunctionalType= UpFTypeSensorRadar
UpgradePackSlotType= UboatType7RadarAdvanced
Type=NULL
ImageIndex=15
;UpgradePackInterval=1941-12-01, 1942-08-01
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
UnitUpgradePackIntervalOptions1=1943-11-01, NULL, 1200
UnitUpgradePackIntervalOptions2=1944-02-02, NULL, 800

IDLinkUpgradePackElements= EqpFumo30RadarApp, EqpFuMO61, NULL
TrackingID=603
It seems there are several 'interval' entries. Any techs out there with an idea which one actually controls the dates available?
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Old 10-05-11, 09:20 AM   #612
Veskandar
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Default my first mods

My first time installing mods so no idea in what order to put stuff
Could use some help here:

A Fistful of Emblems v1.51
Conus' Graphic Mod 1.1
D3d_antilag101
FX_Update_0_0_19_TheDarkWraith
NewUIs_TDC_6_8_0_TheDarkWraith
R.E.M_by_Xrundel_TheBeast_1.2
Real Environment - Revision_3
SteelViking's Sky Banding Mod
TDW_DC_Water_Disturbance_v2_0_SH4

And/or recomend other mods to make the game look better, will make it play harder after it is looking better and learn how to play.
Last sub game I played was silent service 1
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Old 10-05-11, 11:31 AM   #613
Silent Steel
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Quote:
Originally Posted by 0rpheus View Post
Will do Silent Steel. I did run just Equip Upgrades for a while but can't be sure if it made any difference at this stage.
Stoianm's upgrades available only alters UpgradePacks.upc.
It seems there are several 'interval' entries.
I'm absolutely not sure but to me the word 'NULL' sounds like leaving that time interval out, or?
I.e. if you'd like to get that interval active - delete it...

Lines starting with the character ; are not adding/changing anything, they are just text.
Lines not starting with that character are the ones that do the trick.

/
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Old 10-05-11, 11:43 AM   #614
Trevally.
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Quote:
UnitUpgradePackIntervalOptions1=1943-11-01, NULL, 1200
UnitUpgradePackIntervalOptions2=1944-02-02, NULL, 800


These line set the date from, to and renown cost

UnitUpgradePackIntervalOptions1
1943-11-01, Date from
NULL, Date to
1200 Cost



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Old 10-05-11, 11:49 AM   #615
Trevally.
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Quote:
Originally Posted by Veskandar View Post
My first time installing mods so no idea in what order to put stuff
Could use some help here:

A Fistful of Emblems v1.51
Conus' Graphic Mod 1.1
D3d_antilag101
FX_Update_0_0_19_TheDarkWraith
NewUIs_TDC_6_8_0_TheDarkWraith
R.E.M_by_Xrundel_TheBeast_1.2 <<<<<
Real Environment - Revision_3
SteelViking's Sky Banding Mod
TDW_DC_Water_Disturbance_v2_0_SH4

And/or recomend other mods to make the game look better, will make it play harder after it is looking better and learn how to play.
Last sub game I played was silent service 1
That list order looks ok

This may need a patch see TDWs UI thread - post one

Quote:
Modified Ubooat_Sensors.sim file for Repaired_Equipment_MOD_by_Xrundel_TheBeast" (R.E.M) Version 1.2
mod (this file has to be installed in the Repaired_Equipment_MOD_by_Xrundel_TheBeast" (R.E.M) Version 1.2
mod in \data\Objects\Sensors and the Repaired_Equipment_MOD_by_Xrundel_TheBeast" (R.E.M) Version 1.2
mod HAS to be installed last in JSGME). This modified file makes it compatible with v6.8.0 of my UIs mod and FX_Update v0.0.18: http://www.megaupload.com/?d=QTF15E42
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