![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#601 |
Navy Seal
![]() |
![]()
Try with this last in your list
![]() NewUIs_TDC_6_8_0_ByTheDarkWraith |
![]() |
![]() |
![]() |
#602 |
Nub
![]() Join Date: Jul 2009
Posts: 3
Downloads: 31
Uploads: 0
|
![]()
Odd. I havent loged in for a few years and my stats are gone. bleh
Well i finnaly bit the bullet and got this. Ive put it off long enough since i hate ubisofts protection they use now. So of course the thing i do with any new game to me. Find mods! Are there any *must have* mods out there? I see the ones you suggested there silent steel, and those were the ones i was looking at. |
![]() |
![]() |
![]() |
#603 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
|
![]() Quote:
Magnum Opus by The DarkWraith http://www.subsim.com/radioroom/showthread.php?t=176123 + Patch http://www.subsim.com/radioroom/showthread.php?t=176123 + New UIs TDC by The DarkWraith http://www.subsim.com/radioroom/showthread.php?t=166093 If these links should be down you find links to my uploads below in my sig + Open Horizons (two versions to choose from) Base http://www.subsim.com/radioroom/downloads.php?do=file&id=3338 Full http://www.subsim.com/radioroom/downloads.php?do=file&id=3337 ![]() |
|
![]() |
![]() |
![]() |
#604 |
Captain
![]() Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
|
![]()
I'm still not sure in which order these mods should be activated:
FX_Update_0_0_19_ByTheDarkWraith NewUIs_TDC_6_8_0_ByTheDarkWraith IRAI_0_0_30_ByTheDarkWraith For example, here's mia389's order: IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting FX_Update_0_0_19_ByTheDarkWraith NewUIs_TDC_6_7_0_ByTheDarkWraith Sober's order: FX_Update_0_0_19_ByTheDarkWraith NewUIs_TDC_6_8_0_ByTheDarkWraith IRAI_0_0_30_ByTheDarkWraith Orpheus' order: IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting FX_Update_0_0_19_ByTheDarkWraith NewUIs_TDC_6_8_0_ByTheDarkWraith Which one is correct? |
![]() |
![]() |
![]() |
#605 | |
Nub
![]() Join Date: Jul 2009
Posts: 3
Downloads: 31
Uploads: 0
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#606 | |
Silent Hunter
![]() |
![]() Quote:
![]() Best regards, Magic |
|
![]() |
![]() |
![]() |
#607 |
Captain
![]() Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
|
![]()
Thank you, Magic!
![]() |
![]() |
![]() |
![]() |
#608 |
Silent Hunter
![]() |
![]() |
![]() |
![]() |
![]() |
#609 |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
|
![]()
Got a weird one.. I've just progressed to Operation Drumbeat through an existing (from start) campaign... yet I don't have access to the Metox RWR, or the BOLD 1 decoy launcher. If I start a fresh campaign on Op Drumbeat using silentotto, I get access to both the Metox and the BOLD 1.
I'm using TheBeast's Equip Upgrades mod, and according to that I should have the BOLD1 in early 1941, and the Metox in early '42. Operation Drumbeat (with OHII) starts Dec 12th 1941. So... I should have had access to the BOLD 1 most of the way through Mare Nostrum, but didn't.. and according to Equip Upgrades I shouldn't get the Metox until 42.. but I get both on a fresh Op Drumbeat, and neither on my 'from start' campaign of Op Drumbeat. I have the right torps for the period... any thoughts anyone? This one's got me stumped! Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] Magnum_Opus_v0_0_1 Magnum_Opus_Patch_2 MCCD_1.04_MFCM_1.2.1_compatible German U-Boat Crew Language Pack Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 optional louder engine sounds Stormys DBSM SH5 v1.3 optional scary creaks Advanced Shift Keys 2.3 DBSM IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting FX_Update_0_0_19_ByTheDarkWraith NewUIs_TDC_6_8_0_ByTheDarkWraith NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0 OPEN HORIZONS II_base v1.4 OPEN HORIZONS II_enviro v1.4 OH II Campaign Radio Messages v4 Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 Atlantic Floor V2.1 Dynamic Environment SH5 Undersea (temperate and polar) V2.1 Dynamic Environment SH5 Waves (realistic version) V2.1 Dynamic Environment SH5 Sleet For Winter Campaigns V2.1 Shadow Improvement ModLR sobers 3D deck spray mod V7 sobers smaller water drops German U-Boat Hydrophone SFX Critical hits 1.1 Torpedos Critical hits v 1.2 Grossdeutscher Rundfunk With MilRad KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith SUB - sumarines caustics NSS_Uboat7a NSS_Uboat7bNSS_Uboat7cNSS_Uboat7c41 TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Real_Sink_1.0 Equipment_Upgrades_Fix_1_2_byTheBeast stoianm upgrade available mod comp Equipment_Upgrades_Fix_1_2_byTheBeast |
![]() |
![]() |
![]() |
#610 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
|
![]() Quote:
I've had some problems with both these mods as well, e.g. didn't get access to the equipments I expected even though I just activated one of them at a time. In your mods list it looks like a conflict. The two ones marked red above are both intended do do the same tweak. Activating the Equipment_Upgrades_Fix_1_2_by the Beast with JSGME gives these warnings; Those three files contain the upgrades and are causing the conflicts. They are not identical. Try to activate just one of them. BTW. Should you try out both of them - could you please PM me and tell which one works best for you? |
|
![]() |
![]() |
![]() |
#611 | |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
|
![]()
Will do Silent Steel. I did run just Equip Upgrades for a while but can't be sure if it made any difference at this stage.
Stoianm's upgrades available only alters UpgradePacks.upc. In both files, looking at the code: Quote:
|
|
![]() |
![]() |
![]() |
#612 |
Nub
![]() Join Date: Oct 2011
Posts: 2
Downloads: 12
Uploads: 0
|
![]()
My first time installing mods so no idea in what order to put stuff
Could use some help here: A Fistful of Emblems v1.51 Conus' Graphic Mod 1.1 D3d_antilag101 FX_Update_0_0_19_TheDarkWraith NewUIs_TDC_6_8_0_TheDarkWraith R.E.M_by_Xrundel_TheBeast_1.2 Real Environment - Revision_3 SteelViking's Sky Banding Mod TDW_DC_Water_Disturbance_v2_0_SH4 And/or recomend other mods to make the game look better, will make it play harder after it is looking better and learn how to play. Last sub game I played was silent service 1 ![]() |
![]() |
![]() |
![]() |
#613 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
|
![]() Quote:
I.e. if you'd like to get that interval active - delete it... ![]() Lines starting with the character ; are not adding/changing anything, they are just text. Lines not starting with that character are the ones that do the trick. / |
|
![]() |
![]() |
![]() |
#614 | |
Navy Seal
![]() |
![]() Quote:
These line set the date from, to and renown cost UnitUpgradePackIntervalOptions1 1943-11-01, Date from NULL, Date to 1200 Cost ![]() |
|
![]() |
![]() |
![]() |
#615 | ||
Navy Seal
![]() |
![]() Quote:
![]() This may need a patch see TDWs UI thread - post one Quote:
|
||
![]() |
![]() |
![]() |
|
|