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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#586 |
Navy Seal
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Great work TDW - the most annoying CTD is fixed
![]() Air raid over Wilhelmshaven ![]() ![]() ![]() ![]() I also have a good pc and I did notice an increase in fps with these fixes ![]() |
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#587 |
Chief
![]() Join Date: Jan 2008
Posts: 328
Downloads: 45
Uploads: 0
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Thise is looking nice. I just hope my poor rig cant handel thise campinge. Keep up the good work and i hope u will manage too relise it soon.
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#588 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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What we do in life echoes in Eternity |
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#589 | |
Black Magic
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Still playing with the drafts of the zombie ships. Man this is a time killer..... EDIT: drafts fixed. Fixes v2 sent out. Last edited by TheDarkWraith; 07-02-11 at 07:11 PM. |
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#590 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Time killer... heh, tell me about. Anyway, many thanks for this TDW, I was really upset about the numerous errors and crashes during the tests... I was even thinking to drop the mod and play dead.
If you manage to make the mines spotable by the crew would be great because now with pack of 500 mines the players would die without knowing why.. or worst, crash the game when running with high TC into a minefiled. Until now a sign that a minefiled is close by was the significant drop in fps, but now that the mines are brainless and dont affect the fps anymore... Any news on a new version of IRAI? Im using the test version 32 and its working great, but the players will need a newer version too. |
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#591 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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I am as excited for this Mod as I'd be for Silent Hunter 6! With all the work you guys have had to do, it's nearly a full-blown sequel
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***THE GENERAL*** Last edited by The General; 07-03-11 at 05:31 AM. |
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#592 | |
Navy Seal
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![]() ![]() Fitted into a newly updated MO and we will have a fantastic game ![]() |
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#593 | |
Black Magic
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#594 | |
Black Magic
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and yes I can make them spottable by crew: but I suffered a pretty significant fps drop when enabling this (~9fps drop). I'm testing something else to see if it's any better..... |
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#595 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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TDW, what happened with the ship that is shown on your map, bottom right? She is heading right into the field.. did she blown up or she avoided the mines?
Spotting stuff by the crew is maybe the biggest problem now. I was unable to get out from Wilhemshaven/Heligoland area using TC. I was running several times in the mines and the game crash. I also have problem with the crew reporting neutral ships. Many times I almost hit some spanish and portuguese ships because the crew failed to spot them. Even spoting aircrafts is a problem, they report it only when my sub is already under attack. |
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#596 |
A-ganger
![]() Join Date: Feb 2008
Location: Kingdom of the Netherlands
Posts: 73
Downloads: 60
Uploads: 2
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this is looking awesome guys
![]() Are there mines underwater too, or only at the surface? |
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#597 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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#598 | |
A-ganger
![]() Join Date: Feb 2008
Location: Kingdom of the Netherlands
Posts: 73
Downloads: 60
Uploads: 2
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![]() So how would you spot and avoid those underwater mines, can the sonar guy detect them? |
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#599 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Nope, save a lot and avoid enemy ports and channels. Gibraltar should be what it was in reality, highway to hell.
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#600 | |
Samurai Navy
![]() Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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