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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Time killer... heh, tell me about. Anyway, many thanks for this TDW, I was really upset about the numerous errors and crashes during the tests... I was even thinking to drop the mod and play dead.
If you manage to make the mines spotable by the crew would be great because now with pack of 500 mines the players would die without knowing why.. or worst, crash the game when running with high TC into a minefiled. Until now a sign that a minefiled is close by was the significant drop in fps, but now that the mines are brainless and dont affect the fps anymore... Any news on a new version of IRAI? Im using the test version 32 and its working great, but the players will need a newer version too. |
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