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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 | |
Stowaway
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#47 |
Stowaway
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Ok. Fine. I am stopping all work to make Longer U-boat Repair Times mod compatible with NYGM mods. I hope you are happy, Der Teddy Bear.
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#48 |
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
Posts: 3,668
Downloads: 4
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#49 |
Grey Wolf
![]() Join Date: May 2005
Posts: 887
Downloads: 119
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sweeeeeeet. A little misunderstanding but this mod will be an excellent addition to the NYGM mod. Perfection has been reached!!!
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#50 |
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
Posts: 3,668
Downloads: 4
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I want a NYGM version!!!!!
![]() Last edited by Gizzmoe; 06-10-06 at 04:21 AM. |
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#51 |
Ace of the Deep
![]() Join Date: Apr 2002
Location: UK
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this place should come with a health warning..
__________________
the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats |
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#52 | |
Stowaway
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Last edited by nvdrifter; 06-10-06 at 04:28 AM. |
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#53 | |
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
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#54 | ||
Stowaway
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#55 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
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Yes, please!
Upload the NYGM version! |
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#56 |
Stowaway
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All 3 compatible versions (including NYGM Tonnage War mod v2.0) can be downloaded here:
http://rapidshare.de/files/22841919/...1.01b.zip.html Last edited by nvdrifter; 06-12-06 at 01:31 AM. |
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#57 | |
Grey Wolf
![]() Join Date: May 2005
Posts: 887
Downloads: 119
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nm.. BUT this does not interefere with the new uboot damage zones right? Just changes uboot repair times? I hope it doesnt change the damage on NYGM too much. Maybe Der Teddy can work off this and come out with something qucik. NV.. U have created something wonderful |
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#58 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
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Muchos Thancos Hombre!
Keep workin' your voodoo!:hmm: |
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#59 | ||
Stowaway
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#60 |
Captain
![]() Join Date: Jun 2004
Location: stoke-on-trent, UK
Posts: 492
Downloads: 105
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Gentlemen,
obviously at times it can be difficult to make every mod compatible with everything else. This is further complicated by the fact that most SH3 users prefer a fairly personalised set-up. For example, I consider the more realistic sinking times provided by the NYGM mod vital, but could not care less about the tonnage war part as I only use the campaign system to create missions, and am not particularly bothered about promotion etc, and find the stock renown ok. As a result I use the pre-tonnage war version of NYGM in my setup. Now I hit a problem, as I consider the new damage/repair times mod equally vital, but the files do not correspond with my old NYGM equivalents. Solution: download 'winmerge', a superb utility that lets you compare any two files side-by-side, identifies differences, and enables you to copy those changes from one file to the other. At the same time it makes a backup copy of the original file. The changes made to the config files by the repair mod seem pretty obvious to me, so anyone wishing to introduce it to an existing mod can do so with winmerge in about five minutes. Change the files, stick them in a jones mod folder, and away you go with complete reversibility if required. |
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