SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-10-06, 01:43 AM   #46
nvdrifter
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by sober
The true NYGM believers will only download official NYGM mods anyway .
Then I guess I'm not a 'true believer'.
  Reply With Quote
Old 06-10-06, 01:55 AM   #47
nvdrifter
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Ok. Fine. I am stopping all work to make Longer U-boat Repair Times mod compatible with NYGM mods. I hope you are happy, Der Teddy Bear.

I will still continue working on Grey Wolves mod compatibility, though.
  Reply With Quote
Old 06-10-06, 02:09 AM   #48
Gizzmoe
Silent Hunter
 
Join Date: Mar 2005
Location: Germany
Posts: 3,668
Downloads: 4
Uploads: 0
Default

Gizzmoe is offline   Reply With Quote
Old 06-10-06, 02:37 AM   #49
Salvadoreno
Grey Wolf
 
Join Date: May 2005
Posts: 887
Downloads: 119
Uploads: 0
Default

sweeeeeeet. A little misunderstanding but this mod will be an excellent addition to the NYGM mod. Perfection has been reached!!!
__________________
Salvadoreno is offline   Reply With Quote
Old 06-10-06, 04:18 AM   #50
Gizzmoe
Silent Hunter
 
Join Date: Mar 2005
Location: Germany
Posts: 3,668
Downloads: 4
Uploads: 0
Default

I want a NYGM version!!!!! Can you please tell me which parts of the cfg´s need to be replaced so I can do my own?

Last edited by Gizzmoe; 06-10-06 at 04:21 AM.
Gizzmoe is offline   Reply With Quote
Old 06-10-06, 04:24 AM   #51
CB..
Ace of the Deep
 
Join Date: Apr 2002
Location: UK
Posts: 1,278
Downloads: 0
Uploads: 0
Default

this place should come with a health warning..
__________________
the world's tinyiest sh3 supermod-
and other SH3/SH2 stuff

http://www.ebort2.co.uk/


The best lack all conviction, while the worst
Are full of passionate intensity.

W.B.Yeats
CB.. is offline   Reply With Quote
Old 06-10-06, 04:25 AM   #52
nvdrifter
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Gizzmoe
I want a NYGM version!!!!! Can you please tell me which parts of the cfg´s need to be replaced so I can do my own?
I made a specific 1.01a version for NYGM, too. It worked good during playtesting. But I wasn't going to upload it. I suppose these game files are free for sharing, but still property of Ubisoft.

Last edited by nvdrifter; 06-10-06 at 04:28 AM.
  Reply With Quote
Old 06-10-06, 04:26 AM   #53
Gizzmoe
Silent Hunter
 
Join Date: Mar 2005
Location: Germany
Posts: 3,668
Downloads: 4
Uploads: 0
Default

Quote:
Originally Posted by nvdrifter
I made a specific 1.01a version for NYGM, too. It works good during playtesting.
There is no reason NOT to upload it, so please...
Gizzmoe is offline   Reply With Quote
Old 06-10-06, 04:30 AM   #54
nvdrifter
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Gizzmoe
Quote:
Originally Posted by nvdrifter
I made a specific 1.01a version for NYGM, too. It works good during playtesting.
There is no reason NOT to upload it, so please...
Ok. I will upload. But still need to make a small tweak regarding the crush depth timer for u-boats. Give me a few minutes.
  Reply With Quote
Old 06-10-06, 05:14 AM   #55
Myxale
Admiral
 
Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
Default

Yes, please!

Upload the NYGM version!
Myxale is offline   Reply With Quote
Old 06-10-06, 05:31 AM   #56
nvdrifter
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

All 3 compatible versions (including NYGM Tonnage War mod v2.0) can be downloaded here:

http://rapidshare.de/files/22841919/...1.01b.zip.html

Last edited by nvdrifter; 06-12-06 at 01:31 AM.
  Reply With Quote
Old 06-10-06, 05:39 AM   #57
Salvadoreno
Grey Wolf
 
Join Date: May 2005
Posts: 887
Downloads: 119
Uploads: 0
Default

Quote:
Originally Posted by nvdrifter
All 3 compatible versions (including NYGM Tonnage War mod v2.0) can be downloaded here:

http://rapidshare.de/files/22689873/...1.01a.zip.html

I tried hard to balance out the damage to equipment, flooding and repair times.
this for is NYGM 2.0 right?

nm..

BUT this does not interefere with the new uboot damage zones right? Just changes uboot repair times? I hope it doesnt change the damage on NYGM too much. Maybe Der Teddy can work off this and come out with something qucik. NV.. U have created something wonderful
__________________
Salvadoreno is offline   Reply With Quote
Old 06-10-06, 05:40 AM   #58
Myxale
Admiral
 
Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
Default

Muchos Thancos Hombre!

Keep workin' your voodoo!:hmm:
Myxale is offline   Reply With Quote
Old 06-10-06, 05:40 AM   #59
nvdrifter
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Salvadoreno
Quote:
Originally Posted by nvdrifter
All 3 compatible versions (including NYGM Tonnage War mod v2.0) can be downloaded here:

http://rapidshare.de/files/22689873/...1.01a.zip.html

I tried hard to balance out the damage to equipment, flooding and repair times.
this for is NYGM 2.0 right?
Yes.
  Reply With Quote
Old 06-10-06, 05:47 AM   #60
clive bradbury
Captain
 
Join Date: Jun 2004
Location: stoke-on-trent, UK
Posts: 492
Downloads: 105
Uploads: 0
Default

Gentlemen,

obviously at times it can be difficult to make every mod compatible with everything else. This is further complicated by the fact that most SH3 users prefer a fairly personalised set-up. For example, I consider the more realistic sinking times provided by the NYGM mod vital, but could not care less about the tonnage war part as I only use the campaign system to create missions, and am not particularly bothered about promotion etc, and find the stock renown ok. As a result I use the pre-tonnage war version of NYGM in my setup.

Now I hit a problem, as I consider the new damage/repair times mod equally vital, but the files do not correspond with my old NYGM equivalents. Solution: download 'winmerge', a superb utility that lets you compare any two files side-by-side, identifies differences, and enables you to copy those changes from one file to the other. At the same time it makes a backup copy of the original file.

The changes made to the config files by the repair mod seem pretty obvious to me, so anyone wishing to introduce it to an existing mod can do so with winmerge in about five minutes. Change the files, stick them in a jones mod folder, and away you go with complete reversibility if required.
clive bradbury is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:16 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.