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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 | |
Ace of the Deep
![]() Join Date: Feb 2003
Location: Northern Illinois
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The Thermal Layers mod should be releasing in the newest Commander-I'm testing for Jscones now and so far it works like a dream. That's why I did not include TL component in Sabotage release. No reason to install folder by folder-this includes the entire Random structure for easy insertion-just copy/paste into Commander.
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#47 | |
Navy Seal
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#48 |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
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Heminset, you've done it again...
![]() One question does it come along with the thermal Layers on JSCOnes SH3 Commander new release??? ![]() |
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#49 | |
Ace of the Deep
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Location: Northern Illinois
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If you are already using TL and want to retain them until Commander 2.5 release just copy/paste the five 1939 TL loaded folders into folders 0-4, 13-17,26-30 and 40-44. This will give you the same basic percentages. When Commander comes out simply delete the TL data folder. I tested this out before we were sure of the Commander inclusion and it works just fine.
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#50 |
Admiral
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Thanks H.
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#51 |
Ace of the Deep
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Looking for feedback from users. Would like to solve any problems before
moving on to next step.
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#52 |
Torpedoman
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I may have to start a late-war campaign just to try this out. Otherwise, looks like I'll just have to wait until the random malfunction version is complete...
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#53 | |
Ensign
![]() Join Date: Oct 2005
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Looking forward to this.
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#54 | |
Ace of the Deep
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#55 |
Swabbie
![]() Join Date: Mar 2006
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just wondering if this mod is still being worked on i thought that it was included in the new sh3 commander but i could be mistaken any way i have installed it and my first patrol i think it was sometime in sept of 44 i had a reduced flank speed of 16-17 knots that flucated. i really enjoyed this because it greatly gives more realism to the game> I was in the us army for 4 years my mos was 11-mike and i assure you that almost every time we went out on a field problem those damn bradleys broke one way or another! is there a update in the near future?????
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#56 |
Navy Seal
![]() Join Date: Apr 2005
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Hey Hemisent, is this still happening? This mod is one of the few incentives left for me to get another SH3Cmdr release built!
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#57 | |
Navy Seal
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Here's how I am thinking this could be added to SH3Cmdr. I am focussing on the general "Equipment Malfunction" aspect as opposed to damage caused by Sabotage.
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Hemisent, how does this sound? Can you see any holes with this logic when comparing with how you've done it? |
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#58 |
Ace of the Deep
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Jscones.
Sabotage mod up and running works better than advertized unfortunately I've rcvd absolutely zero feedback from users so you'll have to take my word for it. I'm currently working on malfunctions component as we discussed earlier. Please explain how dates work in your setup? I'm not quite understanding this as sabotage works after a given date then escalates rapidly whereas malfunctions/wear and tear start out from the beginning and escalate gradually.
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#59 | ||
Navy Seal
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The equipment malfunction component runs the course of the war and reflects equipment condition - either usual wear and tear or poor maintenance. My example above bases this per year, but I can't see why it couldn't go to the level of month and year (ie "193909_20|194001_15|194006_12|" etc etc). To incorporate the sabotage layer, considering it's still the same components being damaged, just raise the probability figures from 194406 on. For example, looking at the DieselMaxSpeed, you could have: Probability=193909_20|194001_15|194406_30 This simplistic example provides a 20% possibility of diesel engine damage between the beginning of the war and the end of 1939. From Jan 40 through May 44 there's a 15% possiblity of damage and from Jun 44 the probability is 30%. We could go down to the day level, but I don't think that is necessary...do you? Anyway, I hope this explanation is clear. Let me know if not. |
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#60 |
Ace of the Deep
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Jscones
I get it now. Can I build a structure similiar to Gouldjg's for testing or do I need to build an entire Random folder structure? I will be using a combination of binary and text files eg; NSS_Uboat7c CFG file & Sim file. There will be about 12-13 individual "Malfunctions" per boat same as sabotage. Check the first page for an update report.
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