![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 | |
Sea Lord
![]() Join Date: Jun 2005
Location: Lux, betw. G, B and F
Posts: 1,898
Downloads: 66
Uploads: 0
|
![]() Quote:
![]() ROGER THAT Mam ![]() ![]()
__________________
In conclusion: SH3 is the shizzle, yo. -Frau Kaleun Another negative about using your deck gun is that you are definately DETECTED, which has long term effects on your relationship with aircraft. -snestorm |
|
![]() |
![]() |
![]() |
#2 | |
Über Mom
![]() Join Date: May 2005
Location: Jerusalem, Israel
Posts: 6,147
Downloads: 5
Uploads: 0
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#3 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
|
![]()
AVL try this as Markimov suggested:
Then all you have to do is change the numerical values for these: LostContactTimeLower=15 LostContactTimeUpper=45 For instance, these are my values: LostContactTimeLower=5 LostContactTimeUpper=7 I did it lastnight but only changed to 9 for lower and 20 for upper. Works so far but lower might be a bit better. After 20 minutes of some hair raizing DCs the Corvette chasing me finally sailed of to rejoin the convoy. Now waiting for 6 hours to let the crew calm down to surface and do repairs, and convoy to sail on so I can sink that T2 I left sitting dead in the water.
__________________
Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
![]() |
![]() |
![]() |
#4 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
|
![]() Quote:
That was one of the reasons i change the sonnar beams angles into my settings, this modification "simulates" a certain kind of shadow zone when you go depth, a certain kind of thermal layer effect. The other is because real beams are not simulated in the game, the game only have 2 kind of beams, one for pasive and one for active and no more, and the beams are exagerate wide. If you look into the long topic of 31 pages you will find this, look the graphic posted by gouldjg : Page 9 : http://subsim.com/phpBB/viewtopic.ph...rops&start=200 The beams was very narrow. In the game, sensors has wide beams, in example pasive and active sensors has a contant detection angle from surface down to 90 degrees down. Due to that they can detect you even when they are just passing over you, and they can detect you full turn maneuvers even if they are over you. I changed that. In the game, they are able to detect you even at silent running, when they arte far. That was not real, a sub sailing at silent running was near to undetectable. Even in modern wars it is true for electric subs, which prove to be realy hard to detect at silent running even by more modern sensors than those of WW2. Into that topic you can found interesting information about that : Page 2 : http://subsim.com/phpBB/viewtopic.ph...drops&start=25 Posted by Caspofungin from real life reports : here's some more info re hydrophones: "ADM 219/563, Theoretical U/Boat listening ranges. This report was published by the US Navy's 10th Fleet ASW OR Group on 20 Aug 1943. Neglecting reflection and reflection of sound, and considering attenuation only, the distances at which a U-boat could detect the hydrophone effect (HE) for the noise output from a 50-ship convoy, or detect pings from a 40-watt QC projector, are given, in yards, as: Water noise level-----Hydrophone Effect-----Intercepting pings High---------------------------7,000----------------------19,000 Medium---------------------21,000-----------------------25,000 Low--------------------------31,000-----------------------27,000 These figures are viewed as reasonable, as U-boat survivor reports claim ranges of 10-15 miles, and in one case 20 miles. Using sound intensities typical for US submarines, the following distances in yards at which an escort can hear a U-boat travelling at different speeds are calculated using similar assumptions: Water--------------------Surfaced--------------------Submerged Noise----------------7kt---14kt---17kt---------------4kt---6kt High-----------------50---500---600------------------50---750 Medium-----------260---1800---2100--------------260---2500 Low---------------430---2500---2900----------------430---3300 It is assumed that the listening is non-directional and that the ASW vessel is noiseless. It is further assumed that these unrealistic assumptions will probably cancel each other out in practice." The above is from http://www.google.com/search?q=cache...n&client=opera which also has interesting info re number of torps needed to sink a ship, but that's a different discussion. check the last table, the bold number -- that's surprisingly low range for a sub at (i assume) silent running. is that reflected in sh3? also QCL, QCE, QGA are American active sonar systems. As you can see in a noise water, it may be heavy waves or DD's high speeds, a sub in surface at 7 knots can be detected only at 50 yards, and submerged at 4 knots at 50 yards (45m) With medium noise water submerged at 4 knots, it can be detected only at 260 yards, 234m. I magine at silent running and 1 or 2 knots...... Due to that, and many comments i read along the time in many fonts i serach for a good silent running. I my settings i look for a good and effective silent running, and for reduced sensor beam angles to reduce DDs/DEs effectivity, it give a certain protection when depth, not a thermal layer simulation but is better than nothing. ![]() |
|
![]() |
![]() |
![]() |
#5 | |
Machinist's Mate
![]() Join Date: May 2005
Location: Copenhagen, Denmark
Posts: 129
Downloads: 12
Uploads: 0
|
![]() Quote:
Avon, if possible get both escorts to one side of you, turn your bow or stern (no, your sub's of course ![]() Or you could go as deep as you possibly can and stop engines. Then see what happens. Hope you get out of this mess, BRGDS Sven |
|
![]() |
![]() |
![]() |
#6 |
Seaman
![]() Join Date: May 2005
Location: France - Paris
Posts: 36
Downloads: 34
Uploads: 0
|
![]()
Redwine > the links you post send me only to the index page of the forum.
Strange things..... |
![]() |
![]() |
![]() |
#7 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
|
![]() Quote:
But it is present in another places, then i add a line for aspect factor in my settings, i am not sure if it works or not, but it is there stand by. May be the game pick up it, because i note is is more easy for me to scape when i maintain the red lines of sonar contacts in the map always at my back....... |
|
![]() |
![]() |
![]() |
#8 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
|
![]() Quote:
![]() ![]() They are page 9 and 2 |
|
![]() |
![]() |
![]() |
#9 |
Seaman
![]() Join Date: May 2005
Location: France - Paris
Posts: 36
Downloads: 34
Uploads: 0
|
![]()
found them, thanks
![]() |
![]() |
![]() |
![]() |
#10 | |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
|
![]() Quote:
![]() I call it the Krazy Kiwi move. ![]() |
|
![]() |
![]() |
![]() |
#11 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
|
![]()
Is this a waw patrol? If so then maybe the Krazy Kiwi move might not be a good idea, if everything went wrong you dont want to get sunk.
|
![]() |
![]() |
![]() |
#12 | |
Über Mom
![]() Join Date: May 2005
Location: Jerusalem, Israel
Posts: 6,147
Downloads: 5
Uploads: 0
|
![]() Quote:
![]() ![]() ![]() ![]() ![]() ![]() |
|
![]() |
![]() |
![]() |
#13 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
|
![]()
They are doing like trully hunters killers... and want drain the battery or the O2 of the boat until it was forced to surface. or stay forever underwater
![]() ![]() If they don´t return to home the only option is wait to the night and run or fight in surface. ![]() Or show the periscope near of a DD, with some luck Perhaps they blow up each other with the guns. ![]() In a diesel submarine with all of movile parts like turbines, ventilation, compressors and pumps shut off, coul be almost undetectable at 0 knts with pasive systems. the question is how many things need to run a WW2 submarine, i think that a very few...perhaps ventilation fans and no more. the only noise could be the hull in the surface waves or depht pressure effects. In the later war the only hope was the new XXI sub , with great underwater endurance, speed, and snorchel. Today the AIP in the modern diesel subs and radar coating snorchels make they a very dangerous oponent despite the advanced ASW gears and tactics.
__________________
But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
![]() |
![]() |
![]() |
#14 |
Commander
![]() Join Date: Aug 2004
Location: Linkoping, Sweden
Posts: 479
Downloads: 176
Uploads: 0
|
![]()
This is really a healthy forum and an intressting topic. So for what I have learned sofar my only hope for Avon is if you have decoy launchers and Albereich coating on your sub. Decoys have saved my butt several times when caught in shallow waters.
![]()
__________________
![]() SHIV:TMo 2.5, RSRD, SCAF OLC, Ralle's modpack SHIV: WDAD, Med Campaign SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD SHIII: LSH3 2015 Cold Waters with all bells and whistles Finally SHV but still unmodded and still a noob.... ![]() |
![]() |
![]() |
![]() |
#15 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
|
![]() Quote:
That can be controled well with : [AI detection] Lost contact time=15 ;[min] Reducing this time, they return to escort position often. This time is the time during wich one if the DD or DE do not have contact with you, it abandon the search for you and return to escort position. Will be good i we can have both behaviours, a DDs hunter killer serching for you up to you remain without battery and O2. And a DE wich search for you few minutes, enforce you to dive deep, and back to escort position. CB commented it is posible, but i was unable to understand understand him about how to do it. ![]() |
|
![]() |
![]() |
![]() |
|
|