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-   -   2 escorts have me at 170m below. Will it ever end? (https://www.subsim.com/radioroom/showthread.php?t=88207)

The Avon Lady 01-10-06 09:04 AM

2 escorts have me at 170m below. Will it ever end?
 
It's 3/43 in my current patrol. I tried attacking a convoy but was spotted by a destroyer and corvette before I could line up a shot.

I immediately crash dove and began taking evasive manouvers to shake them off my tail. That started literally 5 and a half hours ago. Yes, I'm talking real time! :damn:

The convoy must be dozens of km's to the SE by now. The 2 escorts are circling above me, pinging when they can. They're out of depth charges. :doh:

I dove to 170m+, in silent running, speed 1kt (tried idling the engine, too) but they just circling around up above like there's no tomorrow.

Any way I can convince these fellas to go back to their convoy? :oops:

Karl-Heinz Jaeger 01-10-06 09:23 AM

Re: 2 escorts have me at 170m below. Will it ever end?
 
Quote:

Originally Posted by The Avon Lady
It's 3/43 in my current patrol. I tried attacking a convoy but was spotted by a destroyer and corvette before I could line up a shot.

I immediately crash dove and began taking evasive manouvers to shake them off my tail. That started literally 5 and a half hours ago. Yes, I'm talking real time! :damn:

The convoy must be dozens of km's to the SE by now. The 2 escorts are circling above me, pinging when they can. They're out of depth charges. :doh:

I dove to 170m+, in silent running, speed 1kt (tried idling the engine, too) but they just circling around up above like there's no tomorrow.

Any way I can convince these fellas to go back to their convoy? :oops:

Book em Danno!!

A fish in the midsection should discourage your so called hunters, if you can get a shot off. Failing that, they aren't gonna follow you all the way home so if they've used up all their DC's maybe just plot a course and stick with it hoping they get fed up and back off. :hmm:

Let us know how it goes. Go get em Avon!

wetwarev7 01-10-06 09:24 AM

Wait till night time and lose 'em in the dark?

If it was just a couple of corvettes, I'd say take em out with the deck gun, but I don't know about doing that with a destroyer....

greyrider 01-10-06 09:38 AM

hi avon lady,
5.5 hrs in real time evading two dd's and not dying, thats very good defense, In the united states, thats at least a bronze star award. But you asked for advise on making them go away now.
You said they were out of depth charges, but keep tracking you.
My suggestion is if your sure they are out of dc's, then go on the offense now, go up to 20 meters, below ramming depth, and plan an attack, maybe with a spread shot, once your plan is set, attack by going up to PD, or attack with hydrophones. You may shoot and miss, but i think the dd's might understand that your up and fighting, and that you could hurt them, and they might take off, or give you some distance, and you could slip away then.
If you dont do something, maybe they will track and hold your position until reinforcements come. ( dd's with full dc loadouts).
Good luck avon lady :up:

SmokinTep 01-10-06 10:34 AM

That's why I wish there was a mod where you could let out some oil, maybe shoot out some debris. That would be neat to see if they would buy it.

Ducimus 01-10-06 12:41 PM

Re: 2 escorts have me at 170m below. Will it ever end?
 
Quote:

Originally Posted by The Avon Lady
The 2 escorts are circling above me, pinging when they can. They're out of depth charges. :doh:


You mean they can acutally run out?! As someone else said, if your sure they're out, go on the offensive. Espiecailly if they wont go away.

You can't stay down there forever.

Oberon 01-10-06 12:51 PM

Probably best to shut them up and get the hell out of dodge before they call up some friends.

GT182 01-10-06 01:41 PM

AVL, get the DD_s_Detection_13a_Stage mod or the Sensors mod. That will help you out and tone their hydrophones down.

The Avon Lady 01-10-06 01:46 PM

Quote:

Originally Posted by GT182
AVL, get the DD_s_Detection_13a_Stage mod or the Sensors mod. That will help you out and tone their hydrophones down.

I just installed Stiebler's Radar Detection Fix. I take it these mods clash with each other?

Also, my question isn't so much about detection. It's about escort's abandoning their guardposts. Is there game logic that allows for escorts to permanently break away from their convoy positions or is there some sort of pursuit distance limit? That is the essential question.

Marhkimov 01-10-06 01:52 PM

Quote:

Originally Posted by The Avon Lady
Also, my question isn't so much about detection. It's about escort's abandoning their guardposts. Is there game logic that allows for escorts to permanently break away from their convoy positions or is there some sort of pursuit distance limit? That is the essential question.

This is due to SH3Cmdr. It has randomized one of the values in Sim.cfg


However, manually changing it is simple to do.

Navigate to "SH3 Commander\Cfg\" and open this config file with notepad: Miscellaneous.cfg

Then all you have to do is change the numerical values for these:
LostContactTimeLower=15
LostContactTimeUpper=45



For instance, these are my values:
LostContactTimeLower=5
LostContactTimeUpper=7

What this says is that the destroyers will randomly spend about 5 to 7 minutes looking for me. Then they will rejoin the rest of the convoy.

You can use any values you like. :up:

The Avon Lady 01-10-06 01:58 PM

I don't think that explains my case.

Those values seem to set how long a warship will search. They know where I am. They are not searching or, if they are, they're finding me after a short amount of time.

Make them stop!! :oops:

Marhkimov 01-10-06 02:01 PM

Hmm... 1943, eh?

What kind of destroyers are they? DE? DD? Which corvette?

The Avon Lady 01-10-06 02:04 PM

Quote:

Originally Posted by Marhkimov
Hmm... 1943, eh?
What kind of destroyers are they? DE? DD? Which corvette?

Well, not sure who's up above there now but I was spotted by a Hunt III destroyer and I believe a flower corvette.

I dind't know there were different corvette types in the game? :hmm:

Marhkimov 01-10-06 02:10 PM

Quote:

Originally Posted by The Avon Lady
I dind't know there were different corvette types in the game? :hmm:

There's really only two...

NTRW_ = trawler

NCO_Flower = flower corvette

The Avon Lady 01-10-06 02:14 PM

I would never give a trawler the honor of being called a corvette. :nope:


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