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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Bilge Rat
![]() Join Date: Nov 2005
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#2 | |
Über Mom
![]() Join Date: May 2005
Location: Jerusalem, Israel
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#3 | |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
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![]() Oh HECK! What do I know? ... I'm only 19... :rotfl:
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#4 | |
Über Mom
![]() Join Date: May 2005
Location: Jerusalem, Israel
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![]() Are we off-topic or what?! ![]() |
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#5 |
Admiral
![]() Join Date: May 2005
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Well, I'm part of the atmosphere mod team, so we can say what we want... LOL
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#6 | |
Grey Wolf
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Location: USA
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#7 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
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Trying to get us back on a worthy topic...
![]() I'm currently working on changing the color of the mediteranean sea. Look at the screenies below and you will see how yelowish it is. ![]() ![]() I'm attempting to eliminate it by making it more tropical greenish/bluish... Will post results later.
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#8 | ||
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
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I obtain a good result yesterday night, but with 16km Atmosfere files, i was using original Ortegas files before, sadly i loss all photoshop templates ![]() ![]() ![]() ![]() Anyway i have the last files into the game instalation, they looks and works very more clear now, clouds works fine. I test them at high latitudes, noth of Norway, at april or march you really have not a real night at any moment, just a constant dusk. |
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#9 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
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About moon reflections why are visible in the periscope, Uzo , and binoculars and no the normal view ??
![]() there are different textures for this ??
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#10 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
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May be due the program do not take the moon as a dinamic light in camra view. The water surface is into a file wich contains many squares, each one corresponding to a some hours of the day, these squares has drawed the sun reflection over them. At dawn this reflex is at east, and at dusk it is at west, no sun reflections at noon or at night of course. It is because the sun position is predictable according with hour of day. Moon displacement is more complex, you can have the moon at many places at night, some day moon can be at determined place, but at same hour nother day the moon can be in diferent position, Plus....you have only one square for sea at night. In this only one square (the top right one) is the night sea surface for all the night hours. You can draw a moon reflex on the night sea surface, but it will be there always, some times in the correct places, and some times in wrong place, even with no moon on the sky. Sad. |
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#11 |
Pacific Aces Dev Team
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#12 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
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Seeadler,
That looks nice! ![]()
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#13 | |
Commodore
![]() Join Date: Apr 2005
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One thing I noticed is that clouds are dark overhead, but light at the horizon. Is that part of the same effect? I would have thought all the clouds would be dark or light, depending on moon illumination. Pablo |
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#14 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
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Thanks redwine for the explanation
![]() Gracias por la explicacion Unafortunately the dev team forget how important is the moon and his reflections in a sea simulator. or perhaps a engine limitation. ![]()
__________________
But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#15 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
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If you do not looks for the moon, you will not note the moon is not in the sky :rotfl: , or it is in the oposit side of the reflex :rotfl: and the sea surface at night will looks very beautiful with this reflex. ![]() |
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