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Old 12-25-06, 04:47 PM   #46
Jimbuna
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Quote:
Realism freaks look away now.
I peeked/cheated....your a cheat roflmao
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Old 12-25-06, 05:25 PM   #47
elite_hunter_sh3
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well did u test the spy sat for GWX?? i need it cuz im tired of a blank map after 3-4 patrols
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Old 12-25-06, 06:23 PM   #48
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Quote:
Originally Posted by elite_hunter_sh3
well did u test the spy sat for GWX?? i need it cuz im tired of a blank map after 3-4 patrols
Not completely tested mate, at the 'mo I'm enjoying christmas with my family. There's alot designated as convoys in GWX which turn out as 2-3 ships. I want to remove those being reported and leave only full blown convoys.
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Old 12-25-06, 06:26 PM   #49
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[QUOTE=dean_acheson]I don't think it is necessary to bandy about reports of cheating.QUOTE]

No worries mate, Pants is a mate
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Old 12-25-06, 06:58 PM   #50
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lol
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Old 12-28-06, 05:21 PM   #51
elite_hunter_sh3
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well happy holidays and happy new year to ya if you can when u get some free time try to talk to lehmann to see if u can est spysat on gwx so we can junt some convoys and big deal on 2-3 ships a ship is a ship no matter wut it is .
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Old 02-18-07, 01:00 PM   #52
catalan
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Thanks for this mod!

Just a question, I can only see Large Convoys right now with Spysat. Is there a way for Spysat to track Task Forces as well?
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Old 02-18-07, 01:11 PM   #53
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Thanks for the intel.
M
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Old 02-18-07, 01:51 PM   #54
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Quote:
Originally Posted by danlisa
No, it's not. The spy sat works by changing the report probability to 100% & by changing the contact time to 60mins for example. This has to be done in conjunction with your choice of mod's RND layer. If you don't use the right layer then you might as well not be using said mod.
Has still nobody made a small program to set the Spawnprobabilites for all entries in a campaign file? It's really not that hard .. I wish I had just a bit more time to do it.
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Old 02-18-07, 08:18 PM   #55
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Quote:
Originally Posted by catalan
Thanks for this mod!

Just a question, I can only see Large Convoys right now with Spysat. Is there a way for Spysat to track Task Forces as well?
I have seen large, small convoys and task forces with this, no problems.
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Old 03-03-07, 10:48 AM   #56
catalan
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All right. Thanks for your reply.

I also noticed that certain reports from Spysat come around at later dates? For example, the Passenger Liners are shown as fast ships but it is displayed after the spring of 1940.
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Old 03-04-07, 02:00 AM   #57
shegeek72
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Is there a way to increase the contacts in GWX, since it appears the spysat isn't compatible with it? I've been tootling around the Atlantic for days without any contacts.
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Old 03-04-07, 02:56 AM   #58
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Another poster here put up another version of SpySat once that was compatiable for GW1.1a can't remeber his name tho yet his thread would still be around.

The great thing about the original spysat is every convoy you came across always had a taskforce travelling with it! nothing beats heading into a convoy and seeing a couple of carriers & battleships in the middle.

Guess which ships you'll always go for! I lost count how many carriers/BS i sunk in a spysat career

Not very realistic tho but FUN!

EDIT: Ah i just spotted his name Danlisa is the man to see
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Old 03-04-07, 03:38 AM   #59
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Good morning everyone...

There are 2 other Spy Sat Mods availaible for GWX.

1) Spy Sat for GWX + Dec 23rd Fixes - http://www.subsim.com/radioroom/showthread.php?t=102869

2) Spy Sat for GWX + 1.02 Patch - http://www.subsim.com/radioroom/showthread.php?t=106410

Happy hunting.

Note if you want to increase the chances of contacts being reported, you will have to manually edit their 'report probability' & 'Contact update time' from within the mission editor. Just work from a backup of the RND layer of your choice though. There's nothing worse than nerfing a campaign layer.
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Old 11-08-07, 11:04 PM   #60
Monty9
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I cant download the file can some post another link
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