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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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Spy Sat For GWX v1.02
GWX v1.02 Spy Sat Mod
Firstly, this mod is NOT supported by the GWX Devs. If you're having problems please direct them my way on Subsim (danlisa). This is a realism killer! You need GWX & the 1.02 Patch Be Warned there will be continued updates to the GWX RND layer so this will have to be adapted along the way. Also with the increased graphics being rendered there maybe a small drop in performance. However I have not noticed this in testing. ----------------------------------------------------------- This package is JSGME ready. The usual applies: Be in Port Rollback SH3 Commander Enable Spy Sat Mod ----------------------------------------------------------- Happy Hunting ![]() Download Links: http://www.megaupload.com/?d=08FBEWK3 http://www.mediafire.com/?1m2u0k2dnrh http://files.filefront.com/GWX_v102_.../fileinfo.html ![]()
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#2 |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
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a bit too late .. this is what Germany would have needed ..
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#3 |
Canadian Wolf
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Yes
![]() ![]() ![]() As always thanks for your work on this. |
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#4 |
Grey Wolf
![]() Join Date: Apr 2005
Posts: 950
Downloads: 0
Uploads: 0
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Finally! Now ill be huntin wit less days to spare.
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#5 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
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spy sat mod is an interesting one. Its good for people with little time or patiance on their hands or those who just feel like an arcade style patrol...
But play with it too much and it really makes the game boring after a while, as its just too much, i wish there was something inbetween, that showed more contacts than stock/gwx does, but not EVERYTHING like spy sat does. ![]() |
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#6 | |
Canadian Wolf
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![]() SHGen is a nice compromise. |
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#7 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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I like this to test changes I make in the various sensor files etc, damage files, etc.
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Irish1958 ![]() |
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#8 |
Chief of the Boat
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Cool Dan
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#9 |
Torpedoman
![]() Join Date: Nov 2006
Location: Alaska
Posts: 112
Downloads: 83
Uploads: 0
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Best aid for tweakers yet
I am gald you updated this one. It makes expermentation much more enjoyable without droning around endlessly trying to find targets to check out "improvements" with
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#10 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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![]() Quote:
For example this mod changes the Report Probability to 100% & the Contact Update Time to 60mins. There is no reason that we can't change the Report Probability to 75% & (example) half the Contact Update Time. (some are really high in the std RND). I believe it's just a matter of balance. At the very least, you won't have continual tracking of all convoys every 60 mins as you now have a 25% chance of not actually receiving any intel. Please Disscuss. ![]()
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#11 |
Medic
![]() Join Date: Dec 2006
Location: Error Triangle
Posts: 168
Downloads: 157
Uploads: 0
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Thanks for updating this mod danlisa!
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"Sounds of terror are in his ears; While at peace the destroyer comes upon him." -- Job 15:21 |
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#13 | |
Canadian Wolf
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#14 |
Gunner
![]() Join Date: May 2005
Location: Patroling Puget Sound
Posts: 95
Downloads: 7
Uploads: 0
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As the original creator of the Spy Sat mod I'm glad to see someone is still working on it. Sorry I didn't do it myself but time constraints of being in the military and having to move around a lot made it too difficult to keep up with it.
Great Work Paul
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"We're not gonna die. We can't die, Bendis. You know why? Because we are so...very...pretty. We are just too pretty for God to let us die." -Mal - Firefly |
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#15 |
Canadian Wolf
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Thanks for creating it
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