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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 | |
Silent Hunter
![]() Join Date: Sep 2010
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About the convoys, I really couldn't say. Most of my testing was with individual subs/ships and some final tests of a convoy plowing through waves at 13m/s levels. I haven't seen any convoys in my own play sessions. |
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#47 |
Navy Seal
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I will. I just have to load up TMO/RSRDC again as I'm on a GFO cruise to make videos and reacquaint myself with the game. I'm more interested in helping beginners than old salts because old salts are set in their ways (heck, they're already having fun), while beginners are searching for ways to win in what appears to be an unwinnable simulation. It's fun to watch someone go from "there's no way to survive in this game" to "I sank 40k tons my last cruise!" It's fun to see people stay with and enjoy SH4 who would have quit in disgust.
But I'll load it up and take some time lapse of the Convoy from Hell mission after I shoot a couple of torpedoes in the middle of the convoy and before. And I'll post the same results from Webster's mod (still have that for sure) and maybe, if I can find it, from Nisgeis' mod. I remember that I wasn't satisfied with either but don't remember the details.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#48 |
Navy Seal
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As luck would have it the first test I found was Jrex's Ship Acceleration Physics, developed for inclusion in RFB.
, easily duplicated. I had remembered wrongly and thought it way by Nisgeis, not Jrex. It looks like Webster's Ship Maneuvering Fix is included in GFO, which I'm running now.
Edit: I'm reshooting the Webster Ship Maneuvering Fix video and trying to make it as identical to the Jrex test as possible.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS Last edited by Rockin Robbins; 08-16-15 at 05:26 PM. |
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#49 |
Swabbie
![]() Join Date: Jun 2008
Posts: 9
Downloads: 169
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I too have played SH4 on and off for many years (currently back at it) but have always kept it on my hard drive. This website/forum has proven to be a very valuable resource to me filled with useful information and many knowledgeable people that are willing to help others. Thanks to all.
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#50 |
Seaman
![]() Join Date: Jun 2015
Location: Ontario, Canada
Posts: 42
Downloads: 111
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I can understand your frustration with this game! I've been playing SH3 for some time and only recently started playing SH4. I've tried different mods to make the game better and in the end, I can't stand SH4. I wish I'd never wasted my time or money on it. Back to SH3 for me.
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#51 |
Captain
![]() Join Date: Aug 2009
Posts: 481
Downloads: 71
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What about it specifically? I play both and nearly every flaw in SH4 is also in 3. Not only that, but 3 is a bit cruder in places and sometimes I find it to be really annoying. I just really wish that h.sie would give sh4 some exe patch love.
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#52 | |
Seaman
![]() Join Date: Jun 2015
Location: Ontario, Canada
Posts: 42
Downloads: 111
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Things I didn't like right off the bat; 1. Obstructions on the bridge the prevented me from seeing 180. 2. Lousy instruments that take away from the "feel" of the boat. 3. The clutter on my nav map. 4. The cheesy star where my objective was. 5. Ships wouldn't show up on my battle map (made close quarters fights with DD's difficult). 6. The watch crew would announce aircraft, but not the direction they were coming from (made it hard to turn the boat in the optimal direction). 7. That same crew would (maybe) announce warships spotted, but again not where they spotted them. 8. Crappy spray off the bow. 9. Not crazy about the targeting set up. 10. Don't feel like the odds are against me (not the game's fault). Now, it's not all bad. There were things I liked about the game. Maybe I just need more than a day to overcome the "this isn't SH3" feeling. Perhaps I could try some other mods. I'll get back to you on it. |
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#53 | |
Captain
![]() Join Date: Aug 2009
Posts: 481
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1: TMO and, I believe really every major mod pack, unlocks the camera. You can literally walk around the obstruction. 2: Not sure what you mean. If it's just the styling, they are based on styles used by very different navies, so of course they look different. 3: While I agree that the tools system of SH4 adds some clutter, I like having actual tools you can interface with over the phantom dropdown of sh3. Besides, with widescreen, you probably have just as much real estate with the tools in sh4 as you did in sh3 with 4:3. 5: Turn on map contacts under realism. 6 & 7: I agree, it's annoying. You can mostly work around it easily by either asking the crew for the nearest visual contact or by turning on map contacts so you can see them on the map. Also, you'll get radar pretty quickly in the war, so you'll know where the contacts are long before the watch crew can see them anyways. 9: The American TDC is honestly better than the German one once you know how to use it. The only thing I like about the German setup over the US setup is the way the AOB is linked to periscope bearing. I feel certain that the German setup allows me to engage multiple targets more rapidly. On the other hand, the German boats don't have enough peak firepower for the advantage to really shine so it feels like sort of a moot point. Oh, also automatic spread angles, but it's not a huge deal to me. 4 & 8: are really splitting hairs though. If you're a sh3 vet and want some challenge, I'm guessing that you'll probably be best served by TMO. It tends to lean towards making things difficult.
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#54 |
Eternal Patrol
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It's funny how people differ. When I first played SH4 I too found the tools on the table annoying. I've come to appreciate them so much that these days I use the 'SH4 Map Tools for SH3' mod.
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#55 | ||||
Seaman
![]() Join Date: Jun 2015
Location: Ontario, Canada
Posts: 42
Downloads: 111
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Have to agree with that. That's likely THE one greatest annoyance for me in SH3. It does get better as the crew gains experience. But it goes against my theory of how skippering a sub should be. IMHO, the skipper shouldn't micro manage every detail of the boat. There are Petty Officers or even the XO that can manage shift changes. GWX 8-hour makes the whole thing a little more manageable.
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Good chatting with you. Cheers!! |
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#56 |
Seaman
![]() Join Date: Jun 2015
Location: Ontario, Canada
Posts: 42
Downloads: 111
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That's so true. It's what we get used to also I would imagine. If I had started out on SH4, I may have found SH3 minimalist. SH3 was the first "first person" naval game I'd ever played. Historically I've played grand scale strategy games or first person infantry/SpecOps or air combat simulators. I loved SH3 right off in vanilla. Then as I added mods it became the greatest game I'd ever played. I'm a history buff, so playing a game that incorporated real events was right up my alley.
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#57 |
A-ganger
![]() Join Date: May 2009
Location: North Carolina
Posts: 77
Downloads: 65
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I personally enjoy SH-4 a more than SH-3 but still love both games. In SH-3 I like the tension where as in SH-4 I feel like I'm more apart of the war as the game seems to make it feel more like that there is an actual war going on by the end patrol briefings or the messages you receive in patrol. Oh I also love the crew interface.
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#58 |
Stowaway
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great discussion going on but I think the OP bailed out of this thread way back at post #23
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#59 | |
Navy Seal
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#60 |
Navy Seal
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Okay all and Webster, I've reshot the test of Webster's Ship Maneuvering Fix and this is as incorporated into GFO. The short story is that formations didn't stay together when I wasn't detected but convoy behavior after contact was exemplary.
, meant to duplicate the one on Jrex's mod as closely as possible.
Please keep in mind that this is probably NOT something either modder had in mind when making the mod. Webster, any thoughts? Torpx, I'm chomping at the bit to try yours but a "typical russian" just comped me a copy of Ironclads American Civil War 2 in return for some videos, so that goes on the front burner for awhile. Hope that's a great game. I get a bit tired of comparing SH3 to SH4. They're both very well executed games. SH3 suffers from the "don't save unless you are outside of x miles from shore, not within x miles of any targer, on the surface, facing Mecca, saying shalom! and bowing or your career will be trashed" syndrome. Its atmosphere is incomparable, every feature of the game contributing as one to the emotional backdrop. SH4 just doesn't compare with the atmosphere of SH3. But it's a great game, I'd argue the best subsim ever made by just a shade over SH3. But who cares? If you don't own both you're missing something big.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS Last edited by Rockin Robbins; 08-17-15 at 02:57 PM. |
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