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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
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Thank for supporting us and have no worry if we were really to start this from scratch then release date would be something like fall 2019! ![]() But way before i even start creating the u-boot_hahd mod i already plan for a ww2 naval Sim and i build a tremendous amount of models, vehicles, characters and all sort of assets for that specific goal. To sum it up a good 3 to 4 years of work is already done and will be release in promotional material soon. So that why we are confident to make it under 3 years and recent advancement in technology and available library's of source code make many aspect of the game much faster to implement than only 2 years ago. In the worst case scenario we wont do the mistake each big studio is making like rushing an unfinished game out to please the financiers. Regards the Atlantic Warfare team |
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#47 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
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Thank again you were there from the very beginning and i knew we could count on you! ![]() By the way all folks that support us from the beginning will receive the official Atlantic Warfare silicone breast implant for free! ![]() Regards Hans |
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#48 |
Swabbie
![]() Join Date: Sep 2013
Posts: 12
Downloads: 0
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#49 | |
Stowaway
Posts: n/a
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![]() You told me the Breasteses place was out of business!! ![]() I will accept Gabriel's autograph on a plain piece of paper however. ![]() It's a Man Cave collection I'm working on. Ioan is lending a hand for that. ![]() I will contact you with smuggling information at a later date. "Do not seek the treasure!" ![]() |
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#50 |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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Here you are guy's i just couldn't resist to do it!
![]() ![]() I think this one will follow us until the end of the project so we might include it somewhere in game! Edit: This is the saline implant directly from the Atlantic |
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#51 |
Mate
![]() Join Date: Aug 2010
Posts: 52
Downloads: 32
Uploads: 0
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#52 |
Watch
![]() Join Date: Apr 2007
Posts: 18
Downloads: 17
Uploads: 0
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Walks onto the poop deck and steps on a highly decorated breastplant...
Looking forward to this very much! ![]() Its still International talk like a pirate day here, so... ![]() ![]() ![]() ![]() |
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#53 |
Helmsman
![]() Join Date: Jul 2004
Location: Aberdeen Scotland
Posts: 108
Downloads: 379
Uploads: 0
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Well for whats it worth you have my full support and I will more than likely contribute to the kickstarter fund.
Do hope you can release the HAHD mods for silent hunter 3 as soon as possible because am gonna need something to help the next 2/3 years go by as quickly as possible.. hehe. All the best and will be looking out for your pitch on kickstarter make it a good one. Cheers and wish you and your team all the best |
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#54 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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Regards the Atlantic Warfare team |
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#55 |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
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Hi shipmates,
As i told you in the first page other team members have recently join us for ATWAR. Dan Vlad : Dan have also work on the SH series and he is experience in both programing and senior 3d&2d GUI with 3 years of experience in Unity. Almg : Alban is our French researcher and expert in naval battle history he will be in charge of gathering references and historical info and also will promote ATWAR all across the web . Desert striker : Paul is well known here in the subsim welcome committee and he will have the same task as Alban looking for references&historical info and promote ATWAR over the web. So let's warmly welcome them for the Atlantic Warfare development ![]() Last edited by Hans Witteman; 09-20-13 at 03:16 PM. |
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#56 | |
Commodore
![]() Join Date: Jul 2010
Location: U-142
Posts: 624
Downloads: 62
Uploads: 0
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__________________
![]() Support U-Boot_HAHD: Install Dropbox Click Here & Increase The Teams Dropbox space and get 2.25GB of free online Storage space for yourself. |
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#57 |
Willing Webfooted Beast
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Hans, are you going to use an engine like Unity or start from scratch?
![]() And what's with the breast implants?! ![]()
__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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#58 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
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Count me in, Hans.
I hope you will consider a dynamic, ongoing campaign. The successes of players for both sides can be kept score by a server. This then can translate into gameplay results, similar to what they are doing with SH Online. Supplies denied translates to ammo and repairs shortages and delays. That sort of thing. Sincere best wishes for the project. ![]()
__________________
Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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#59 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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Unity will currently be use for the game prototype but we are still looking if the Unity engine will be robust enough for the whole Sim and this honestly i doubt very much. Unity is a very good piece of software and nothing beat it for fast prototyping but for a complex game like a Sim i don't think so. C # is not as fast as C++ for certain type of computational task and so far unity doesn't have any decent ocean system even triton ocean is not looking very good and the waves algorithm is not looking so good. We aim at a mix of Gerstner&Tessendorf formula to have nice waves in heavy Beaufort ocean states. We will definitively build the game prototype in Unity but chances are good that we will move to Ogre3D and build everything in C++ with source code fully accessible. And refer to post #11 for the breast implant!(it is humor) Regards the Atlantic Warfare team |
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#60 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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Thank for your support and yes ATlantic Warfare will have a dynamic campaign. For the multiplayer we are still at the point of elaborating the online mechanics and we will take the best ideas that will make it a blast to play. Regards the Atlantic Warfare team |
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