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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 | |
Ocean Warrior
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#47 |
Ocean Warrior
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Yeah, Gabriele! We did it again!
![]() DreamTeam ![]() Have I told you that I'm a stubborn guy? ![]() All shots were taken at a distance 1.5 km - ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel Last edited by volodya61; 05-07-13 at 02:04 PM. |
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#48 | |
Black Magic
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![]() ![]() When you decide on final values send them to me and I'll make an add-on for FX_Update to give user longer viewing distance for this. |
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#49 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() ![]() You got to teach me how you converted from decimal to hexadecimal without using my lame trick ![]() You didn't need to demonstrate it. I knew it very well yet! ![]() Quote:
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..or in these pictures: ![]() ![]() compare them with one of the screenies posted by Volodya: ![]() Imo the water column should be higher and more tapered on top, with later water sprinkles not exceeding in height the main column. Moreover, the material currently used looks more as smoke than as vapourized water. I think we should make brighter and with sharper edges. Finally, dark smoke should be increased, as well as the red particles from fire and explosions ![]() |
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#50 | |
Ocean Warrior
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![]() Hear praise from you is an honor for any modder of SH5 small modders community.. OK, as soon as I carefully test it all and stay on certain values, I will send you the files ![]()
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#51 | |
Black Magic
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http://www.mediafire.com/download.php?jg4xhr3rlrpbz6t Making new torpedo splash is not hard. I'll play around with it ![]() |
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#52 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#53 | ||||
Ocean Warrior
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__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#54 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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exactly that one
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![]() ![]() I hope you have saved the tool pointed by TDW on your HD by now ![]() Not that easy. For a start, we should disable all the particle generators used by TDW for his torpedo splash effect, and re-enable them one by one to see what is their effect in game. A quick way to do it could be setting their opacity scale to 0 ![]() My pleasure ![]() A while ago I had posted it in the historical guns specs, but you were probably in vacation from SH5 modding ![]() |
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#55 |
Navy Seal
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You guys are awesome!!
![]() Can't wait to try new torp effect ![]()
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#56 | ||
Ocean Warrior
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__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#57 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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#58 | |
Ocean Warrior
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![]() @ Fifi I can send you edited files to test If you will test them extensively ![]()
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#59 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#60 |
Ocean Warrior
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Okay
![]() BTW have you noticed TDW's converter has revers conversion.. I mean - 1000 to HEX is 00 00 7A 44.. FloatConvert did it so - 1000 → 44 7A 00 00
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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