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Old 03-16-13, 11:24 AM   #46
pieterbaarlo
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Quote:
Originally Posted by USNSRCaseySmith View Post
How do we use the keys?

Start steam, activate steam-code.
Thats all !
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Old 03-16-13, 11:29 AM   #47
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Originally Posted by Stealhead View Post
No actually I did not try.I just thought it looked a bit suspect.Every now and then someone comes along and fishes a scam or really does try to pirate something.If I feel compelled I will get the full Alpha from Steam.

Your posting method just seemed a little unprofessional. I don't use Twitter and the guy does not look like he actually works for Bohemia Interactive either.If something came straight from Bohemia Interactive I would feel that it really and truly is legit.Don't take it personally I do not trust anyone.

tip: google Jerryhopper+Arma

He's real close with BI, if you dont trust my word, ask Placebo (aka paul statham) at the BI forums.


Quote:
According to the official web page anyone who purchased the full alpha can invite one friend and a person who purchased the Supporter Edition get 3 invites.
correct, And if people help out eachother here, theoretically there are enough keys for all subsim members
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Old 03-17-13, 09:01 PM   #48
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Don't worry about it I take your word for it.

People are trying to trade complete games in exchange for Lite keys on Steam.
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Old 03-18-13, 06:49 AM   #49
Dowly
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Originally Posted by Hawk66 View Post
Can anybody give feedback on the AI...has it significantly changed (especially Close-Quarters)?
Haven't done any CQB tests, but the AI overall seems to be much better.

Made a mission where a squad of OPFOR defended one of the smaller bases found on Stratis
against two squads of BLUFOR. I stopped watching about 15 minutes later,
as neither side had won at that point. When the attackers made contact,
started to move very carefully. Instead of rushing into the base, they held up
by the outer wall, and moved along the wall taking shots when they could to inside the base.

The OPFOR took cover immediately, not as a squad, but everyone scattered
around the base to find suitable cover to face towards the enemy. Later on,
when things calmed, they even started moving outside the base, flanking
the attackers. Again, not as a squad, but invidually. The automatic rifleman
managed to flank and kill 3 of the attackers, two with his primary weapon
and one with his sidearm as he ran out of ammo.

So, overall, I'm liking what I'm seeing. The AI doesnt just rush from behind the
corner to be shot if it knows threat is nearby.

I'll try some CQB stuff later.

Here's a screenshot from another base attack test:


The fight had been over for a few minutes at this point, but the AI is still in
cover and on the lookout for other threats.
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Old 03-18-13, 08:00 AM   #50
reignofdeath
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Quote:
Originally Posted by Dowly View Post
Haven't done any CQB tests, but the AI overall seems to be much better.

Made a mission where a squad of OPFOR defended one of the smaller bases found on Stratis
against two squads of BLUFOR. I stopped watching about 15 minutes later,
as neither side had won at that point. When the attackers made contact,
started to move very carefully. Instead of rushing into the base, they held up
by the outer wall, and moved along the wall taking shots when they could to inside the base.

The OPFOR took cover immediately, not as a squad, but everyone scattered
around the base to find suitable cover to face towards the enemy. Later on,
when things calmed, they even started moving outside the base, flanking
the attackers. Again, not as a squad, but invidually. The automatic rifleman
managed to flank and kill 3 of the attackers, two with his primary weapon
and one with his sidearm as he ran out of ammo.

So, overall, I'm liking what I'm seeing. The AI doesnt just rush from behind the
corner to be shot if it knows threat is nearby.

I'll try some CQB stuff later.

Here's a screenshot from another base attack test:


The fight had been over for a few minutes at this point, but the AI is still in
cover and on the lookout for other threats.
The two in the front dont look very covered
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Old 03-18-13, 08:41 AM   #51
Dowly
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The one on the left is moving. But the point is, in ArmA 2, they all would be standing
in the center of the base where I put the waypoint. In ArmA 3, it takes much longer
for the AI to switch to "safe" posture. Also, the fighting took place inside the
base, these guys are covering the rear after the base had been secured.
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Old 03-18-13, 01:40 PM   #52
pieterbaarlo
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Originally Posted by Stealhead View Post
Don't worry about it I take your word for it.

People are trying to trade complete games in exchange for Lite keys on Steam.
OMG for real ?

Anyways, if there is a need for more Keys : LET ME KNOW.
i have enough spares.

So in case a SubSim member want a Arma3 lite key : Send me a PM.
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Old 03-19-13, 10:46 AM   #53
Arclight
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*presses G in front of weapons crate*

"... Bwuh? Thought that would open the gear menu. Oh wait, I see, they did it like tha-"*BOOM*
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Old 03-19-13, 10:57 AM   #54
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Payday Friday, hurry up, damnit.
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Old 03-19-13, 11:03 AM   #55
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Quote:
Originally Posted by Arclight View Post
*presses G in front of weapons crate*

"... Bwuh? Thought that would open the gear menu. Oh wait, I see, they did it like tha-"*BOOM*
I managed to kill Crécy with that a few days ago. I'm sure that BI changed the keys like that on purpose and are now laughing maniacally at the chaos they've created.
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Old 03-19-13, 11:32 AM   #56
Dowly
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Seems the AI has über-vision as usual. Played few missions with Crécy earlier and
we got our arses kicked. First because the AI can shoot off a fly's testicle from
200 meters on veteran and then because they can spot a crab on fly's testicle
from 200 meters, at night, even on regular.

Also, the mission makers are all a-holes for not using respawns. *shakes fist*
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Old 03-19-13, 02:37 PM   #57
Crécy
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Quote:
Originally Posted by Dowly View Post
Seems the AI has über-vision as usual. Played few missions with Crécy earlier and
we got our arses kicked. First because the AI can shoot off a fly's testicle from
200 meters on veteran and then because they can spot a crab on fly's testicle
from 200 meters, at night, even on regular.
Myeah, that was quite ridiculous... One enemy soldier one-shotted me from 100m while moving and I didn't even see him raise his weapon.
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Old 03-26-13, 02:19 PM   #58
Dowly
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Quote:
Originally Posted by Stealhead View Post
Yeah I have the ACE mod for ARMA 2.I agree They really should implement some of those features into the base game.Even ACEs seems limited by the game engine(ARMA 1 and 2).I am sure that if they could the people that developed ACE would allow you to drop your rucksack and use it as a rest for your weapon..
Actually, you can drop your rucksack and use it as a rest in ACE 2.
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Old 04-26-13, 10:48 AM   #59
Dowly
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ARMA 3 - Community Guide: MP Teamwork:
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Old 04-26-13, 11:05 AM   #60
Arclight
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Was gonna post that. It's quite informative.
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