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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Stowaway
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gap,
Bear with me as we go through this first part of working with the sorter as you have it now. That is a version I did not want to release as I could fore see the very questions your asking. ![]() It will fix your issues now once you understand the limitations and how to edit things. Future versions will make all this a non-issue and will just be a 'click-done' type thing. ![]() If you've gotten this far? Open the obj file you just exported and search for use. You should have 2. Those will be listed as material_0 and material_1 There should also be a new mtl file. Now you can run the sorter on the obj file exported from Meshlab. Last edited by Madox58; 12-03-13 at 08:09 PM. |
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#47 | ||
Navy Seal
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![]() I am sorry that I can't test your full method right away, but it is 2 AM here in the old Europe, and my HD cleaning will take some time. I hope to install meshlab within the next 24 hours ![]() |
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#48 |
Stowaway
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Take your time Mate.
![]() Your issues have solved several things I was unsure of and could not prove. Now that they are known? I can program around them and help TDW improve his fantastic work with some real great info. ![]() |
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#49 | |
Stowaway
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![]() I still can not figure out what he is doing on import though. I did take your files and run them through S3D into a dat, exported then imported to a GR2. That GR2 showed a weird ratio compared to going through Meshlab and my sorter. Now I may have a better understanding of 3D file formats and how they work. I don't know for sure. I know TDW is the better at programming once he understands things. Me? I hack along to get things to work. ![]() He creates ART! ![]() As for you doing the most with importing and such? I agree you have the most detailed information and knowledge on useing the GR2 Importer by TDW. I would not be working with you if it was any other way. ![]() Say the problem of messed up textures never happened? I'd never had started up a project that I lost all the source code for. I'm weird that way. ![]() Last edited by Madox58; 12-03-13 at 09:12 PM. |
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#50 |
Ace of the Deep
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considering that I don't have the sorter, I guess I'll just have to wait.
But I will mess around with the meshlab to see if I can figure out at least the UVs. In the mean time I'll work on correcting my model encompassing your suggestions. ![]() |
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#51 |
Stowaway
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The sorter won't fix your UV problems.
All it does is re-order the information of an obj file to allow TDW's program to read it. If everything goes as I hope today I'll have a little better version ready. It will eliminate alot of the hand editing on the sorted file. |
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#52 |
Admiral
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Thank you a lot
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#53 |
Stowaway
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I mentioned I did an import/export useing S3D to adjust the file.
Here's a screen shot of both test imports to GR2. Look closely at the Vertices count. ![]() The top file was done useing S3D , the bottom useing Meshlab and then sorting the file. The top GR2 file size is 1,485 KB The bottom is 411 KB That is a major saveings and the UV's for both are correct. ![]() |
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#54 | |||
Navy Seal
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Yes, I used to think so until recently, but all my attempts to perform loose imports of Wings3d-exported object files have failed. Only max-exported objects gave the desired results with loose imports. Strict imports didn't pose any problem though, no matter the exporter used.
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#55 | |
Stowaway
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BUT! it gets the filter in mesh lab run on it! We converted to pervertex from perwedge. Some of the verts are repeats but with specific tex co-ords. It's that whole thing I told you about on shuffleing things like that. You can't think of an import to a GR2 as a 'perfect copy' of your obj file. Also, look at the version done through S3D? Not even close to your verts count! So did you get Meshlab installed yet? |
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#56 | |
Navy Seal
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![]() Until now I was erroneously convinced it was due to poor optimization by devs ![]() |
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#57 | |
Stowaway
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I'd run it through Meshlab and use a couple of filters to reduce things right off the bat. ![]() It's not the Tool used causeing that extra info. They are direct exports of information in the files converted to the obj format with no post-processing done. It's perfect translation so to speak. |
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#58 | |
Navy Seal
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#59 |
Navy Seal
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@ privateer
I have saved the texture in jpg format and changed model's mtl file according to your instructions, but everytime I open the model in MeshLab (v 1.3.2_64bit), I receive the following message: ![]() The obj file itself is still the one exported from Wings 3d, of course. What do I do wrong? ![]() |
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#60 | |
Admiral
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Import/export from/to obj-files by TDW's (or privateer's) program does not have any relation to developers. I think. ![]()
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