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Navy Seal
![]() Join Date: Jan 2011
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Yes, I used to think so until recently, but all my attempts to perform loose imports of Wings3d-exported object files have failed. Only max-exported objects gave the desired results with loose imports. Strict imports didn't pose any problem though, no matter the exporter used.
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#2 | |
Stowaway
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BUT! it gets the filter in mesh lab run on it! We converted to pervertex from perwedge. Some of the verts are repeats but with specific tex co-ords. It's that whole thing I told you about on shuffleing things like that. You can't think of an import to a GR2 as a 'perfect copy' of your obj file. Also, look at the version done through S3D? Not even close to your verts count! So did you get Meshlab installed yet? |
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#3 | |
Navy Seal
![]() Join Date: Jan 2011
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![]() Until now I was erroneously convinced it was due to poor optimization by devs ![]() |
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#4 | |
Stowaway
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I'd run it through Meshlab and use a couple of filters to reduce things right off the bat. ![]() It's not the Tool used causeing that extra info. They are direct exports of information in the files converted to the obj format with no post-processing done. It's perfect translation so to speak. |
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#5 | |
Navy Seal
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#6 | |
Admiral
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Import/export from/to obj-files by TDW's (or privateer's) program does not have any relation to developers. I think. ![]()
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#7 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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#8 |
Stowaway
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@ gap,
E-Mail with new ObjSorter version sent. ![]() |
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#9 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
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Downloads: 793
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Thanks privateer, trying it out
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