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#46 |
Grey Wolf
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Thank
![]() But all thanks must go to TDW for the .GR2 editor ![]() For the illumination problem ,that come from the "shininess strenght" : must be to 0.00000 Material cfg#E01 ![]() Edit : you can use a larger place for the numbers see my first picture (3DS Max) ,i have not use the all avaible width ![]()
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~~~~BigReg~BigRegOne~~~~ ![]() "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
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#47 | |
Navy Seal
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@ BIGREG
have you seen this? Quote:
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#48 |
Grey Wolf
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answer Post#44
![]() TheBeast and GAP : you need wider ? or higher ? This is the place you have in TEST02 ![]() ![]()
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~~~~BigReg~BigRegOne~~~~ ![]() "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
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#49 |
Navy Seal
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As big as possible, for allowing to accomodate this emblem:
![]() ![]() ![]() erm... if you are able to do it without distorting height/width ratio, and keeping the same resolution as the top stripe also for the lower one, I am going to award you with the title of most patient modder of the millennium! ![]() |
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#50 |
Grey Wolf
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![]() ![]() ![]() This one make H1024xL2048= ~10 MO ! other reduce the quality ... -> H1536x1536 ![]() But ,i get try the other way ,by adding subsets ... to have different textures (numbers,sides,front....) ,if it works, it will be much easier (A mod with the numbers, one for the front emblems etc...) But we must see how it will react ! ![]()
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~~~~BigReg~BigRegOne~~~~ ![]() "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
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#51 | |
Navy Seal
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![]() Quote:
As for adding different subsets, it is probably the best way to implemet your changes, but how are we going to manage the many emblems within the boat upgrades menu ![]() |
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#52 | |
The Old Man
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1. From Bottom of Top Splash Guard to Top of Bottom Splash Giard. 2. From Bottom of Bottom Splash Guard to Deck, exclude protusion on front center. This would simplify creating the MOD. Kind of what privateer did for SHIII. Provide a template for each tower with grid to help position taxtures that can be added as layer and that grid layer is hidden prior to save. The .PSD or .PDN can contain all textures for all Hull Numbers of that Type Uboat and Conning Tower. As you can see below, the bottom textures really need to use area from splash guard to deck. ![]() I want to put something like below, center top front. ![]() ![]() ![]() Last edited by TheBeast; 08-27-12 at 01:09 PM. |
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#53 | |
Navy Seal
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#54 |
Grey Wolf
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![]() ![]() Tonight I will begin the next test ![]() But if you could give me a schema, it will be easier to see the location you want I try too, my other ideas ... Well, I get back to (real) work ... ![]() ![]()
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~~~~BigReg~BigRegOne~~~~ ![]() "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
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#55 |
Navy Seal
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#56 |
Grey Wolf
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Ok
![]() edit: idem for the other side ?
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~~~~BigReg~BigRegOne~~~~ ![]() "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
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#57 |
Frogman
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Very, very nice work. Great
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#58 |
Navy Seal
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#59 | |
Seaman
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hi could you make a test emblem so that i can see which size and which positions i need edit that would be great.
The 2 faced emblem is allready working great thanks for that! Now it would be wounder full to have a layer like this Quote:
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#60 |
The Old Man
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QUESTION:
Will we be able to Bumb Map these Textures? You may sink me today but as Arnold would say, "I'll be back!" ![]() The Pheonix! ![]() Last edited by TheBeast; 08-27-12 at 02:39 PM. |
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