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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Torpedoman
![]() Join Date: Jan 2012
Posts: 112
Downloads: 124
Uploads: 0
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Yeah no good with me either gone over it a few times and it keeps disapearing everytime I try to patch it, not sure what to do bit stumped with this one
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#47 |
Fuel Supplier
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@Torplos, Eastwa:
Take your version of SH3.exe which you have patched (successfully?) with H.sie's patch kit. Restore all the defaults with the Options Selector. That is, everything ticked ON for H.sie's patches (except the Less Wolfpack option), and everything OFF for Stiebler's patches (if you cannot access the Stiebler menu screen, then everything is ticked OFF anyway). [A safer and surer method would be to re-create the H.sie patch from your original legitimate SH3.exe file, then use it at once, without modification, in the next step.] Then try again to patch the restored H.sie patch with the Stiebler_3A_Addon patch. Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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#48 |
Torpedoman
![]() Join Date: Jan 2012
Posts: 112
Downloads: 124
Uploads: 0
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Thanks Steibler, that seemed to do it now i'll see if it runs okay.
Cheers |
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#49 |
Gunner
![]() Join Date: Jun 2008
Location: Paris, France
Posts: 97
Downloads: 89
Uploads: 0
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I'm really impressed with this patch!
But I still can't get it to work: I followed the procedure of the H.sie's patch, then followed on to yours. I think I may have done something wrong with the modifications of the commands_en/de and menu files? Anyway, a career starts loading (I put it in 1941 to avoid the 1939 issue), then I have a CTD shortly before the mission should start. When I disable the Addon with JSGME the game runs normally and appears to be successfully patched to 1.6b version. Since my system prevents me from modifying files in the Program files(x86) folder, I copied those files into the foder of the addon (I created the Cfg folder in \Data), modified them there, then copied the whole in my MODS folder and tried to activate with JSGME. Was this a bad idea? And one more question: since yous "Smoke on the horizon" and "Asdic" mods are much more critical for me than Change grid or Abandon U-boat, can I simply disable those two in the Option selector and leave my commands and menu files unchanged? |
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#50 | ||
Fuel Supplier
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@Kpt Weyprecht:
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However, you may still get CTDs if your en/de_menu.txt or commands_en/de.cfg files (or other files) are sufficiently damaged. You must use the original files en/de_menu.txt and commands_en/de.cfg. I am puzzled by your CTDs. The usual problem with errors in en/de_menu.txt or commands_en/de.cfg is that some messages do not occur, or some commands do not function. Errors here are unlikely to cause CTDs. I believe that your problem lies with one of the campaign files, from your description (CTD near end of loading game). Try loading all your campaign files, one at a time, into the single mission editor, in order to see whether there are any errors reported here. Examine very closely the CAM-ship (M36B; see documentation for the Stiebler add-on). Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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#51 |
Gunner
![]() Join Date: Jun 2008
Location: Paris, France
Posts: 97
Downloads: 89
Uploads: 0
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Thank you for help!
I tried to revert to original en/de_menu.txt and commands_en/de.cfg files but I still have CTDs. Indeed, I missed the changes to make for the CAM-ship mod: I'll try doind this correctly or disabling the mod to see if the patch would work without it. Sorry for my dumb questions but I'm not at all familiar with the mission editor: are the files I shoul check the three .mis files in the \data\Campaigns\Campaign? I opened them in the Mission editor and had no error message but maybe I should use some diagnostic tool or search for a particular detail? |
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#52 |
A-ganger
![]() Join Date: Apr 2012
Posts: 71
Downloads: 35
Uploads: 0
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Quick question.
The Stiebler_addon_for_V16B1 can be installed right away right?? Does it need the other part of the Steibler patch? or can i just add it to my mod list and get the Smoke on Horizon? |
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#53 |
Gunner
![]() Join Date: Jun 2008
Location: Paris, France
Posts: 97
Downloads: 89
Uploads: 0
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I'm not sure what you mean... I can disable all the other options and I actually tried changing (by deleting from the Addon folder all the other files) only what I care most to keep the original commands, menu or units. Is that what you mean by installing right away?
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#54 |
A-ganger
![]() Join Date: Apr 2012
Posts: 71
Downloads: 35
Uploads: 0
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There are 2 parts of the patch.
Stiebelrs Additional_files V16B1 AND Stieblers addon_for V16B1 Taken from instructions... A subsidiary mod-folder ‘Stiebler3_Addon_for_V16B1’ which can be installed at once with JSGME. It contains SquareSteelBar’s change to the radio icons specially for the Surrender mod, two OGG sound files to be used by the "Smoke on Horizon" mod (conversions of the famous shouts created originally by the legendary "Aces of the the Deep" U-boat simulation), a modified sound file SH3Sound.act and a modified file SH3Sim.act. Activiating that via JSGME without adding the rest of the sh3.exe patched version by steibler wouldnt cause problems right? Because i am still at a loss updating sh3.exe HSIE with Stieblers new patch. |
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#55 |
Gunner
![]() Join Date: Jun 2008
Location: Paris, France
Posts: 97
Downloads: 89
Uploads: 0
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Oh, I see. I really should read those docs more carefully. But does it really change the sim's behaviour when your Sh3.exe is a "bare" 1.6b? I recall some old discussions where the impossibility of seing a target's smoke (or just mastheads) over the horizon was said to be due to a hardcoded (to be corrected with the patch, I assume) problem of the sh3 world being flat?
Does this work on your rig? |
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#56 | ||
Fuel Supplier
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But it is essential for H.sie's patches, and my patches, that your authentic, genuine, copy of SH3.exe be altered ('patched') before any of our additions work. I think it is necessary here to emphasise again, that the Stiebler 3A_Addon patch for SH3.exe is intended to OVERLAY H.sie's patch for SH3.exe. That is, you MUST install H.sie's patch first (see his sticky thread for details about this). You MUST also install the mod folder that H.sie has provided for HIS patch. [Test the game at this point, to ensure that your first patch attempt succeeded.] Only then can you install my 3A overlay patch, which also has its own separate mod folder to install. Both our mod folders are best installed with JSGME. None of the files/mods, which H.sie and I have placed in our mod folders for our patches, will function by themselves. They must have the code patches in place, if the other files are to function correctly. Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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#57 |
Silent Hunter
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Hi Stiebler!
I must report a CTD (reproducible) in regarding to the BdU-Messages Option! When I in the "message menu" (key M) send a status report, namely by ingame 14.20h, I always get just one hour later (ingame) a CTD! ALWAYS and can be reproduced! I think that is indeed the time (after an hour-ingame), where the answer should arrive. Ingame it goes to 15.20h, then after a few more seconds, CTD! Themselves have already tried the following: Went back to Windows and have via option selector disabled your option "Bdu-Messages-improvement" (the option BdU-Messages from h.sie furthermore enabled). Then load a savegame. However, the same result, CTD exactly one hour after submitting the status report. Then back to Windows and via option selector the h.sie Option "BdU messages" disabled (now both BdU-Messages Options disabled, from h.sie and yours) and then load the same savegame. Then send a status report and it came after about 10 minutes ingame (this is probably standard SH3), the response back to the line of text of the 4198 de_Menu.txt (ie standard) and the game works normal without CTD! Could you please help me? In what could be the problem? ![]() I tried this on Mid-Patrol and in a single- AND Test-Mission, always the same result! I patched successfully several times the original SH3.exe with h.sie Patch and then immediately with your Patch, all other options from h.sie and yours works well! When I use ONLY the h.sie Patch, the Bdu-Messages works well, after I give a Status-Report, the answer from "BdU" received without any CTD, ONLY when I use your patch, I become a CTD when a BdU-Message should receive! ![]() I hope you can fix the problem, I would like to play with your Fix, but with BdU-Messages Option too! ![]() Best regards, Magic |
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#58 |
Fuel Supplier
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Hallo Magic,
This is a puzzling problem. You believe that the Stiebler3_Addon causes CTDs when you send a message from the Radio Messages menu (key 'M'), but the CTD persists when you disable the 'Radio Messages Fix' in the Stiebler3_Addon with the Options Selector. It is perhaps possible that some other bug in the Stiebler3_Addon is causing the fault (not the 'Radio Messages Fix'), but this is unlikely. I suspect that the real problem lies with the combination of other mods that you perhaps use. Try again with all mods removed, except your basic super-mod (GWX?), and the H.sie and Stiebler3 patches. Also re-test your game with a new career or new single-mission. Do not reload saved games that you know to cause CTDs. I hope that helps, Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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#59 |
Stowaway
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Stiebler,
thank you very much for the work you and H.sie have done, I have two questions however. Looking at the post, can you explain what some of these mods do?? Like the Cam ships and the asdic in shallow waters?? and secondly, are you and H.sie going to continue work on this mod to see what happens and what else can be done?? Or are the updates for the hardcode mod finally finished?? |
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#60 | |
Silent Hunter
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Read in green please! Best regards, Magic |
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