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Old 05-15-11, 05:33 PM   #46
tonschk
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Originally Posted by TheDarkWraith View Post

Have all 4 people in bed, bosun, and cook going forward on crash dive now New video here soon.
Awesome
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Old 05-15-11, 05:55 PM   #47
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New video is complete. I think you all will be stunned Realize that I've only been working on this for less than 2 days. I'm sure I can make it even better with time.

The crew are not running in this video. They can and will run but I have to make new waypoints for it. I don't want to use the existing waypoints and force them all to run. If I do then it will look silly when a crewmember is going to a station in a hurry for no reason. Once I make new waypoints then those waypoints will be just for running. This way I can have waypoints for normal walking and waypoints for running.

I'll edit this post when it's complete (should be about 15mins to upload - 65MB)
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Old 05-15-11, 06:45 PM   #48
Stormfly
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do we have tc here in the forum ?
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Old 05-15-11, 07:00 PM   #49
TheDarkWraith
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do we have tc here in the forum ?
Kept timing out everytime I tried to upload it. Finally uploaded though. Available at post #1
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Old 05-15-11, 07:15 PM   #50
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thx for the update,

finaly a bit more moving on the boat, looks a lot better without Superman arms, what problems we have if they are running ?

as i played with it i had the forward torp petty officer moving using his idle animations from bow to stern torp room, he waited there for 20 secs and returned, after 30 sec`s he was again on the way. Maybe you can also do something like that for crew idle actions, but with a bit longer pauses in between the movings, so we have also a bit more "live" in crew idle times ?
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Old 05-15-11, 07:18 PM   #51
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regarding the battlestations, if its not possible triggering this, its always possible sending crew`s out of the bunk`s if crew is in "hunter/hunted state" trigger.
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Old 05-15-11, 07:30 PM   #52
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The Best Of SubSim 2011... TheDarkWraith
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Old 05-15-11, 07:41 PM   #53
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Very Good just need some tweaks to avoid collisions among the crew, Well done
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Old 05-15-11, 07:59 PM   #54
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Quote:
Originally Posted by TheDarkWraith View Post
Kept timing out everytime I tried to upload it. Finally uploaded though. Available at post #1
I don't think it worked TDW. The video at Post #1 is the original video i.e. the crew are walking to the front. You've gone to bed now. I'm not suprised, you've earned a sleep. Night night
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Old 05-15-11, 08:50 PM   #55
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Originally Posted by The General View Post
I don't think it worked TDW. The video at Post #1 is the original video i.e. the crew are walking to the front. You've gone to bed now. I'm not suprised, you've earned a sleep. Night night
It worked on my end as it shows all the crew in beds heading to the front instead of one guy. You might of dled it to soon before he had it ready.
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Old 05-16-11, 06:16 AM   #56
Myxale
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Quite impressive!
You are pulling one bunny after another out of you magic modding hat!
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Old 05-16-11, 06:44 AM   #57
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You should give the cook a break if is possible, this guy is cooking day and night. Would be cool if you can make him to walk around, chat or even sleep. He should cook only 3 times/day. Same for the crew.. they should work in shift, same way as in previous sh versions. But i think there is long way or even impossible to achieve this goal right now.
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Old 05-16-11, 07:39 AM   #58
Sepp von Ch.
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I looked at the video and I was amazed TDW.

Respect for your work!
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Old 05-16-11, 10:36 AM   #59
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extremly nice stuff!!! great...cant wait to see more of this...
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Old 05-16-11, 03:04 PM   #60
TheDarkWraith
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I'm a little miffed currently with the following:


You can see that I added two new files: Waypoint_RoomRQR2.GR2 and Waypoint_RoomRQR2.chr. You can also see that in Waypoints_Room_QR2 I have a bunch of new waypoints added. You can also see my new character for one of them in the middle of the screen (the guy with the gun - he 'lives' in Waypoints_RoomRQR2.chr). Now he renders in Goblin editor but in game he doesn't I'm at a loss right now...
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