![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#46 | |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
|
![]() Quote:
![]() ![]()
__________________
What we do in life echoes in Eternity |
|
![]() |
![]() |
![]() |
#47 |
Black Magic
![]() |
![]()
New video is complete. I think you all will be stunned
![]() The crew are not running in this video. They can and will run but I have to make new waypoints for it. I don't want to use the existing waypoints and force them all to run. If I do then it will look silly when a crewmember is going to a station in a hurry for no reason. Once I make new waypoints then those waypoints will be just for running. This way I can have waypoints for normal walking and waypoints for running. I'll edit this post when it's complete (should be about 15mins to upload - 65MB) ![]() |
![]() |
![]() |
![]() |
#48 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
|
![]()
do we have tc here in the forum ?
![]()
__________________
Stormy...... |
![]() |
![]() |
![]() |
#49 |
Black Magic
![]() |
![]() |
![]() |
![]() |
![]() |
#50 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
|
![]()
thx for the update,
finaly a bit more moving on the boat, looks a lot better without Superman arms, what problems we have if they are running ? as i played with it i had the forward torp petty officer moving using his idle animations from bow to stern torp room, he waited there for 20 secs and returned, after 30 sec`s he was again on the way. Maybe you can also do something like that for crew idle actions, but with a bit longer pauses in between the movings, so we have also a bit more "live" in crew idle times ?
__________________
Stormy...... |
![]() |
![]() |
![]() |
#51 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
|
![]()
regarding the battlestations, if its not possible triggering this, its always possible sending crew`s out of the bunk`s if crew is in "hunter/hunted state" trigger.
__________________
Stormy...... |
![]() |
![]() |
![]() |
#52 |
Loader
![]() Join Date: Apr 2005
Location: Texas
Posts: 86
Downloads: 23
Uploads: 0
|
![]()
The Best Of SubSim 2011... TheDarkWraith
|
![]() |
![]() |
![]() |
#53 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
|
![]() ![]() ![]()
__________________
What we do in life echoes in Eternity |
![]() |
![]() |
![]() |
#54 | |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
|
![]() Quote:
![]()
__________________
***THE GENERAL*** |
|
![]() |
![]() |
![]() |
#55 | |
Samurai Navy
![]() Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#56 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
|
![]()
Quite impressive!
You are pulling one bunny after another out of you magic modding hat!
__________________
SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
![]() |
![]() |
![]() |
#57 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
|
![]()
You should give the cook a break if is possible, this guy is cooking day and night. Would be cool if you can make him to walk around, chat or even sleep. He should cook only 3 times/day. Same for the crew.. they should work in shift, same way as in previous sh versions. But i think there is long way or even impossible to achieve this goal right now.
|
![]() |
![]() |
![]() |
#58 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
|
![]()
I looked at the video and I was amazed TDW.
![]() Respect for your work! ![]()
__________________
U-552 Tiger IDF |
![]() |
![]() |
![]() |
#59 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
|
![]()
extremly nice stuff!!! great...cant wait to see more of this...
__________________
|
![]() |
![]() |
![]() |
#60 |
Black Magic
![]() |
![]()
I'm a little miffed currently with the following:
You can see that I added two new files: Waypoint_RoomRQR2.GR2 and Waypoint_RoomRQR2.chr. You can also see that in Waypoints_Room_QR2 I have a bunch of new waypoints added. You can also see my new character for one of them in the middle of the screen (the guy with the gun - he 'lives' in Waypoints_RoomRQR2.chr). Now he renders in Goblin editor but in game he doesn't ![]() |
![]() |
![]() |
![]() |
|
|