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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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Or we can make the best of what we've got and be happy that we have a modding community that fixes things. I'd much rather have a platform that people can build on than nothing at all.
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#47 | |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,855
Downloads: 344
Uploads: 0
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Now that a proper historical periscope mod has been released, I can finally play this sim 100% manual TDC/map updates "off" and having a blast toying with convoys. I am finishing my advanced manual targeting tutorial. We all know SH5 has issues, that it was pushed out too early. This review points out the good and the bad. I keep saying I should go back to SH4 and finish my campaign, but SH5 is so addictive. ![]()
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#48 | |
Weps
![]() Join Date: Aug 2006
Posts: 362
Downloads: 13
Uploads: 0
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" STOP encouraging Ubi, and other similar firms with similar attitudes, by posting comments like, 'Oh, the modders'll make this thing playable in a year,' or, 'that stuff can be fixed by modders,' and/or posting stuff that obviously refers to a mod work-around, such as this from a post above, '...Using the old SH interface mod helps a lot...,' ad infinitum." And, of course, thanks from ALL of us for toeing the line and proving, yet again, that no matter how ghastly the final product, we're (or, "YOU'RE") more than happy to part with our/your cash for a product that is totally wretched !! (guess you missed the point of the rant, didn't you!) |
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#49 |
Commodore
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Yeah mookiemookie, it's all your fault. I hope you're satisfied. You ruined it for everyone.
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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#50 | |
Sailor man
![]() Join Date: Mar 2010
Posts: 48
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i7 920 running at 4 Ghz ![]() 6gb OCZ plat. 4Tb RAID Lian Li full tower |
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#51 | ||
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#52 | |
Commodore
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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#53 | |
Ace of the Deep
![]() Join Date: Aug 2009
Location: Quebec City
Posts: 1,153
Downloads: 258
Uploads: 0
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A lot of people here seems to think that we're encouraging Ubi to produce crap and blablabla... It's not the few subsimers like us who bought SH5 (and hope it will become a great sim once heavily modded) that will make a damn difference. Ubisoft has nothing to gain from making an unfinished game, they just have a lot of new potential customers to lose. (i.e. it's really bad for business in the long term) (Just think about how the game was received by IGN, Gamspot, etc.) |
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#54 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Then why do they keep doing it?
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#55 |
Ace of the Deep
![]() Join Date: Aug 2009
Location: Quebec City
Posts: 1,153
Downloads: 258
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#56 |
Stinking drunk in Trinidad
![]() Join Date: Jan 2010
Posts: 349
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That is a question that has remained unanswered by Ubisoft officials since SHIV. And was the thing that everyone was aware of, but hoped it would have been a one time mishap. But well, just look through the pdf and information you can get on the Ubisoft corporate homepage. If you read their latest (business) strategy paper, you maybe get a clearer idea.
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Scientific facts are not determined by the opinion of the majority, nor by a democratic vote. |
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#57 |
Born to Run Silent
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![]() tater, with all due respect, this topic has been explored thoroughly. Is that a rhetorical question? ![]() Game development (the detailed version) The short version Dev team submits a project proposal to game publisher. This pro forma includes the game design, scope, timeline, and resources needed. Game publisher does market research, forecasts sales, and decides if the game is profitable. If not, they send back to the developer with suggested changes. If the developer and publisher agree to a work document, then the project is greenlit. The publisher will set guidelines and schedules for development before the work commences. Developer works on the game, meeting milestones until the game is ready for release. If the developer is unable to meet the milestones, slippage occurs. At some point a commercial decision is made to release the game on schedule or invest more resources. A big factor in this decision is the projected amount of revenue the game can make if more resources are invested. If the publisher thinks the game will not make back the investment even with additional resources invested, they will release it and then retain two or three members of the dev team to work on patches. It all comes down to sales. Always has. If submarine games sold like Naruto games or Madden football, they would get more resources and longer development cycles.
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SUBSIM - 26 Years on the Web |
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#58 | |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#59 | ||
Ace of the Deep
![]() Join Date: Aug 2009
Location: Quebec City
Posts: 1,153
Downloads: 258
Uploads: 0
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But seems like there's no bright future for submarine simulations. ![]() |
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#60 |
Grey Wolf
![]() Join Date: Nov 2008
Location: Running silent and deep
Posts: 902
Downloads: 3
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But who's fault is it if the sales are low?
Don't invest more resources because the game might not/is not selling well? Well what about investing more resources to begin with, then the game would get 9 out of 10 review scores and guess what... high sales! In other words; put out a quality product, and people will buy. I don't get it, admittedly I know nothing about the vid game business. |
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