![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 | |
Ace of the Deep
![]() Join Date: Aug 2009
Location: Quebec City
Posts: 1,153
Downloads: 258
Uploads: 0
|
![]() Quote:
A lot of people here seems to think that we're encouraging Ubi to produce crap and blablabla... It's not the few subsimers like us who bought SH5 (and hope it will become a great sim once heavily modded) that will make a damn difference. Ubisoft has nothing to gain from making an unfinished game, they just have a lot of new potential customers to lose. (i.e. it's really bad for business in the long term) (Just think about how the game was received by IGN, Gamspot, etc.) |
|
![]() |
![]() |
![]() |
#2 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]()
Then why do they keep doing it?
|
![]() |
![]() |
![]() |
#3 |
Ace of the Deep
![]() Join Date: Aug 2009
Location: Quebec City
Posts: 1,153
Downloads: 258
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#4 |
Stinking drunk in Trinidad
![]() Join Date: Jan 2010
Posts: 349
Downloads: 0
Uploads: 0
|
![]()
That is a question that has remained unanswered by Ubisoft officials since SHIV. And was the thing that everyone was aware of, but hoped it would have been a one time mishap. But well, just look through the pdf and information you can get on the Ubisoft corporate homepage. If you read their latest (business) strategy paper, you maybe get a clearer idea.
__________________
Scientific facts are not determined by the opinion of the majority, nor by a democratic vote. |
![]() |
![]() |
![]() |
#5 |
Born to Run Silent
|
![]() tater, with all due respect, this topic has been explored thoroughly. Is that a rhetorical question? ![]() Game development (the detailed version) The short version Dev team submits a project proposal to game publisher. This pro forma includes the game design, scope, timeline, and resources needed. Game publisher does market research, forecasts sales, and decides if the game is profitable. If not, they send back to the developer with suggested changes. If the developer and publisher agree to a work document, then the project is greenlit. The publisher will set guidelines and schedules for development before the work commences. Developer works on the game, meeting milestones until the game is ready for release. If the developer is unable to meet the milestones, slippage occurs. At some point a commercial decision is made to release the game on schedule or invest more resources. A big factor in this decision is the projected amount of revenue the game can make if more resources are invested. If the publisher thinks the game will not make back the investment even with additional resources invested, they will release it and then retain two or three members of the dev team to work on patches. It all comes down to sales. Always has. If submarine games sold like Naruto games or Madden football, they would get more resources and longer development cycles.
__________________
SUBSIM - 26 Years on the Web |
![]() |
![]() |
![]() |
#6 | |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
Uploads: 0
|
![]() Quote:
![]()
__________________
"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
|
![]() |
![]() |
![]() |
#7 | ||
Ace of the Deep
![]() Join Date: Aug 2009
Location: Quebec City
Posts: 1,153
Downloads: 258
Uploads: 0
|
![]() Quote:
But seems like there's no bright future for submarine simulations. ![]() |
||
![]() |
![]() |
![]() |
#8 |
Grey Wolf
![]() Join Date: Nov 2008
Location: Running silent and deep
Posts: 902
Downloads: 3
Uploads: 0
|
![]()
But who's fault is it if the sales are low?
Don't invest more resources because the game might not/is not selling well? Well what about investing more resources to begin with, then the game would get 9 out of 10 review scores and guess what... high sales! In other words; put out a quality product, and people will buy. I don't get it, admittedly I know nothing about the vid game business. |
![]() |
![]() |
![]() |
#9 |
Ace of the Deep
![]() Join Date: Aug 2009
Location: Quebec City
Posts: 1,153
Downloads: 258
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#10 | |
Born to Run Silent
|
![]() Quote:
Exactly, the submarine simulation is inherently a demanding title, and the core audience is very knowledgable and has high expectations, making it tough to achieve the level of sophistication needed.
__________________
SUBSIM - 26 Years on the Web |
|
![]() |
![]() |
![]() |
#11 | |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
Uploads: 0
|
![]() Quote:
Agree 100%. Following UBI's "business" logic: Release SH3 at 80% complete... sales = $ X (not as high as we wished at UBI..) Due to SH 3's sales not being as high, Release SH4 but cut budget 20% and dev time 20%. All the while expecting a more complex sim with better graphics. SH 4 released at 70% complete..... result...sales = $ X - customers waiting to see if game is patched to complete before buying due to getting burned with SH 3. Base next projection on SH 4 sales in the first month (even though it took months to patch). Due to SH 4's sales being even lower than SH3, Release SH 5 but cut budget another 20% and dev time 20%. Expect an even more complex sim with better graphics. SH 5 release 50% complete, full of bugs, Net result Sales = $ X - customers burned by SH4 AND reading bad reviews. Base decision to build SH 6 off first 2 weeks of SH 5 dismal sales.... Blame "Niche Market" and Customer lack of support. Cancel SH 6..... |
|
![]() |
![]() |
![]() |
#12 | |
Captain
![]() Join Date: Apr 2002
Posts: 530
Downloads: 12
Uploads: 0
|
![]() Quote:
Complex simulation software is too expensive to produce. It's that simple. In all honesty it makes complete sense to me and nobody should be surprised that the challenges developers face have only increased over the years. But what still doesn't make sense is why the choice is made to go forward when the decision makers know full well before any work begins they will not be able to meet the target...not even close. SH5 is the third release by Ubisoft and both 4 and 5 are built off of SH3. So why is it they don't leverage the code and improve what they already have to make more efficient use of resources? I suppose I'm assuming each project has a similar sized budget which is probably wrong. Maybe the developers come and say, "We have this program that we could turn into something brand new. Give us X amount of money and time and we can give you something to market." The publisher checks it out and sees viability and gives the green light. But with SH5, three times is the charm. I think it's clear no matter how the wheels turn at Ubisoft, they are incapable of producing a finished product in time and on budget. They are also the only game in town which is why a lot of people tolerate their product and modders continue to ply their skills. It would be so much better if there were at least three companies competing for the market share. I read people's descriptions of their experiences with SH5 and quietly weep for the living. For myself, I'm sick of buying software that needs to be fixed before I can enjoy it and that plus the DRM are the main reasons I am not buying SH5. I agree with the poster who advocates we should stop being enablers for Ubisoft to pump out half-baked code but I seriously doubt boycotting would work. If the title cannot turn a profit for them they will simply stop producing it. Enhancements is a different argument. Editted to add: I wrote this post without reading the posts that appeared after Neal's post. Some of what I am saying is being discussed to some extent in later posts. I think the main question a lot of people have in their mind is: If it's so difficult and expensive to develop a working submarine simulation, why doesn't Ubisoft simply polish what they already have; especially since they are using the same core code with each release? You would think we would see marked improvements with each release but instead it is getting worse. Problems with new features added in are to be expected and are not counted.
__________________
Gaming Computer Specs: CM Stacker 930 DFI LP UT X58-T3eH8 i7 920 CPU TR 120 Extreme HS (lapped) 6 GB OCZ Platinum 1600 (8x175 = 1400) BFG GTX 295 Silverstone DA1000W PSU Sony GDM-FW900 24" Wide Screen CRT WinXP Pro 32-bit Last edited by scrapser; 03-31-10 at 10:05 AM. |
|
![]() |
![]() |
![]() |
|
|