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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Lieutenant
![]() Join Date: Mar 2007
Posts: 263
Downloads: 132
Uploads: 0
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Wow looks awesome now, super job, thank you.
Regards, Rich |
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#47 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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What we do in life echoes in Eternity |
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#48 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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thanks!!!
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#49 |
Gunner
![]() Join Date: May 2005
Posts: 92
Downloads: 103
Uploads: 0
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Thx for this one! Great Work!
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#50 |
Lieutenant
![]() Join Date: Jun 2008
Location: The system might fail you. But dont fail youself...................
Posts: 252
Downloads: 36
Uploads: 0
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Looks great, Cheers W_Clear.
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#51 |
Planesman
![]() Join Date: Apr 2007
Location: China
Posts: 190
Downloads: 618
Uploads: 0
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顶一下!
老船长,你出的东西必是精品啊,期待你后面的mod,最好再拍个电影什么的,呵呵...:ye ah: |
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#52 |
Nub
![]() Join Date: Jul 2006
Posts: 2
Downloads: 0
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Awesome
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#53 |
Sailor man
![]() Join Date: Mar 2010
Posts: 49
Downloads: 71
Uploads: 0
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I see a problem with this mod.
On patrol it was a pitch black night but clear conditions,no fog no rain. But i was unable to see the destroyer i just had attacked.He stood in flames completely but i was unable to spot him.So i searched with external view for the Destroyer and found him by using the map.The fire suddenly popped out of the dark when i got closer to the ship,at about 300m, and vanished when i moved behind this ´300m mark´. shouldn´t i be able to spot this burning ship from more than 7 miles in a dark night? |
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#54 | |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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![]() Quote:
![]() There is also a problem with the Spotlights. In Sh4 surface vessels were illuminated by spotlights, not so in SH5. Yet another thing thing that probably would've been implemented if the Devs had the time ![]()
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#55 |
Ensign
![]() Join Date: Apr 2007
Location: Poland
Posts: 231
Downloads: 44
Uploads: 0
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Hmm.. but i don't remember to have same problem at vanilla.
300m on clear night it's really something wrong. DerMo maybe save and reload without mod to see difference? |
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#56 |
Lieutenant
![]() Join Date: Mar 2007
Posts: 250
Downloads: 140
Uploads: 0
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Well, it isn`t graphics engine problem... Night effects itself are kinda broken in this mod, pitch black night where you can`t see any weather effects, same as in post above. Sadly, it is one of the reasons I`m not using this mod.
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#57 |
Sailor man
![]() Join Date: Mar 2010
Posts: 49
Downloads: 71
Uploads: 0
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Checked both, with EnvMod and Vanilla.
Vanilla I can see the fire many miles away at night,problem it´s not very dark at night.. EnvMod simulates a realistic night scenery(pitch black) but i´m unable to see fire from more than 300m away..so sadly this is a no go for me |
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#58 |
Gunner
![]() Join Date: May 2005
Posts: 92
Downloads: 103
Uploads: 0
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Maybe the problem with the nights is caused by the FogDistances.cfg. Maybe using Winmerge. Compare the FogDistances.cfg with the vanilla one or with one from another mod and try adjusting.
But maybe it´s not a problem also, I have the 300 m Visibility only with medium fog. And pitchblack nights + medium fog then in reallity you´ld be lucky if you could see so far. The only problem I have after installing this mod is the weather report. Wind 15m/s, sea is nearly calm, and the 1WO is always saying "Wetter verbessert sich". That means weatherconditions improves although there is no sign of improving weather. I use this mod and I´ll stick with it. Great work.
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No! We'll never fall we're the masters of the world
Get up let's break those chains now and party all night long Last edited by WOD; 04-10-10 at 05:15 PM. |
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#59 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
Downloads: 111
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Do you have any other feedback, I will continue to adjust
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#60 |
Ensign
![]() Join Date: Apr 2007
Location: Poland
Posts: 231
Downloads: 44
Uploads: 0
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That great news!
Keep up a good work! ![]() |
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