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Old 03-18-10, 07:10 PM   #46
bert8for3
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Just amazing stuff. From sh3: "keep up the good work"
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Old 03-18-10, 07:15 PM   #47
reaper7
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Originally Posted by TheDarkWraith View Post
those will work great. Thanks. Where can I download them from??
On there way to you now. U-356 just left Kiel at flank.


Ha ha... Also sent them by Email, may be quicker.
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Old 03-18-10, 07:35 PM   #48
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Originally Posted by Galanti View Post
Why, I thought the idea was to get away from the modern theme?
I think the idea is to do both. A minimalist look as per stock SH5 and a more SH3/SH4 look. Personally function is more important than look and I quite like the clean SH5 look even if it isn't actually "authentic" ... not that WW2 subs had UIs anyway

@Darkwraith. I can't find it at the moment but someone here has already shown the heading "digital" slider set in a correctly styled background.
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Old 03-18-10, 07:37 PM   #49
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Default Possibly my next project:

Have been doing some mockups to decide if i'll start or not.
Anyway here's what i've got so far.
(Will update in this thread: http://www.subsim.com/radioroom/showthread.php?t=165377)

Not so mush the modern but the retro look:

First Concept old type Torpedo Depth Dial:


Second Concept new type Torpedo Depth Dial:

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Old 03-18-10, 08:25 PM   #50
kylania
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That looks nice, but it's a ton of screenspace taken up (none left for TAI really). Also it's a lot of space between dials that really doesn't do much. It also seems to disregard the message window being maximized and the XO's interface as well. How are you identifying ships with this UI?

I'm really enjoying DarkWraith's minimial dials TDC as it is now. Anything more than that seems a bit cluttery. *shrug* Just my 2km.
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Old 03-18-10, 08:45 PM   #51
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Quote:
Originally Posted by DragonRR1 View Post
Personally function is more important than look and I quite like the clean SH5 look even if it isn't actually "authentic" ... not that WW2 subs had UIs anyway
The other day i had this picture in my head of a WW2 sub captain wearing these massive steam punk goggles that put dials into his eyes everywhere he looked.

Anywho, i just want to reiterate something i said in another thread. The minimalist UI, is a push for more realism in and of itself, by trying to increase visual immersion. I liken it to taking the subtitles off a movie being played in your native language. Ever watch a movie in english with english subtitles? I find that VERY destracting.

So IMO the minimalist UI is borne out of a desire to see more of whats going on, and less of the UI. (subtitles) What it really is, it is a push for more immersion, just in a different way that fans of "old reliable" don't seem to understand.

Aside from that, its a boatload more accurate then the old UI from SH3/SH4! I'm doing some physics testing on the effects of drag on top speed of a submerged uboat that i could NOT do with the old UI. Im very grateful for the accuracy of the new UI right now.
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Old 03-18-10, 08:46 PM   #52
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Originally Posted by reaper7 View Post
Have been doing some mockups to decide if i'll start or not.
Anyway here's what i've got so far.
(Will update in this thread: http://www.subsim.com/radioroom/showthread.php?t=165377)

Not so mush the modern but the retro look:

First Concept old type Torpedo Depth Dial:


Second Concept new type Torpedo Depth Dial:

those are nice And with a little scripting magic they can be made to slide.....that way they can 'hide' when not needed. Could put a lock button on them so that user can lock them hidden or lock them viewed. What about adding some torp door open switches? I can script them to control the torp doors (something I haven't gotten around to do yet - my plate is VERY full at the moment ) I like the second one the best. What does the button do just left of the fire button? You have the depth under keel already displayed.
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Old 03-18-10, 08:49 PM   #53
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just attached the emergency surface command to the new emergency surface icon on the depth bar I added. Works like a charm Progress is going well Next is to work on a rudder that the user can select the degrees like the throttle/speed bar.
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Old 03-18-10, 08:53 PM   #54
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Originally Posted by TheDarkWraith View Post

I reiterate have to say that this was the slickest idea for a UI, ever. You've put back all missing functionality, and solved the "voice tube" issue all in one go.

Do you really need an orders bar at this point? It looks like you have it all right there as far as commands go. Its also very clean, neat, and professional looking. I'm in love with it.
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Old 03-18-10, 09:30 PM   #55
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@reaper

Maybe i just hate clutter... but i find this to be ALOT more appealing to my eyes IMO (the version im using):
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Old 03-18-10, 09:49 PM   #56
RickC Sniper
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Quote:
Originally Posted by Ducimus View Post
I reiterate have to say that this was the slickest idea for a UI, ever. You've put back all missing functionality, and solved the "voice tube" issue all in one go.

Do you really need an orders bar at this point? It looks like you have it all right there as far as commands go. Its also very clean, neat, and professional looking. I'm in love with it.
I agree 100% with this. The new interface is minimal, for me that means it is there but noticed only when you need it. This is the UI I would love to see in my game.
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Old 03-18-10, 11:51 PM   #57
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Gutted, is that your own custom UI?
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Old 03-19-10, 12:33 AM   #58
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Originally Posted by jmr View Post
Gutted, is that your own custom UI?
that would be my TDC minimal dials UI mod for SH5.
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Old 03-19-10, 12:34 AM   #59
gutted
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Quote:
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Gutted, is that your own custom UI?
No it was one of the TDC versions darkwraith made. The "minimalist" one. I don't quite get the fascination with the full version. You dont need all those dials.. the new torpedo panel takes care of most of them and actually does it better with less screen realestate.
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Old 03-19-10, 12:39 AM   #60
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I'm thinking of editing that white border around the gyro dials. It jumps out at you just a tad too much (especially on a dark night).

I might edit the .dds to make it thinner & red like the other dials.
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