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Old 03-08-10, 07:34 AM   #46
sergei
Sea Lord
 
Join Date: May 2008
Location: London UK
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Quote:
Originally Posted by Highbury View Post
This is really starting to bother me with SHV. I was having a nice cat & mouse with some DD's after sinking 2 tankers in their convoy, but when you set silent running and do anything slow enough to be silent you are constantly sinking.
This is the problem I am having. At 120 meters or below I need at least 200rpm on the engines, 3-4 knots, to keep from sinking. I dunno if this is as the game is designed, or a bug. But it makes it almost impossible for me to test Ducimus AI tweaks, hence the lack of feedback from me. Sorry.
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Old 03-15-10, 12:28 PM   #47
pythos
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As a sub gets deeper it is under more pressure, and gets more dense, making it heavier (some really trippy physics there), so the boat needs more OR compressed air to maintain depth. It is the compressed air that seems to have been left out. A boat going at 3 kts would have no way to escape the sensors of a destroyer.

The HUGE issue I am having is the stock game the use of the scope is just about as good as remaining surfaced. Which is completely wrong.

The visual detection for the AI is also ludicrous. You cannot see something the size of a U-boat tower at 10KM, let alone train guns on said target, the way the Ai can in the stock version of the game.

Depth charges only did serious damage if they were within only a few meters of the hull. If they were further, then they rocked the boat, and may have done light damage. They were more a psychological tool, than a killing weapon.

There is a fantastic description of the effects of charges on US hulls, in Us Submarines through 1945. They actually took a submarine with crew in shallow water and dropped depth charges on it. To see the effects. The charges needed to get real close for the tests to be paused, the crew removed, and the tests continued.

Norman Friedman U.S. Submarines Through 1945 Pg 205, 2nd paragraph on right. Very interesting info. It seems in order to do "significant" damage a charge of 300 lbs would need to go off less than 14 ft from the hull.

Too bad there isn't info on the ACTUAL range at which a surfaced fleet boat could be seen at. If we could find that, a slight reduction in that range could be used for a U-boat, since they were quite a bit smaller.
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