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-   -   [WIP] D6 AI Detection (https://www.subsim.com/radioroom/showthread.php?t=163291)

Ducimus 03-05-10 05:33 AM

[WIP] D6 AI Detection
 
See release: http://www.subsim.com/radioroom/showthread.php?t=163905

Will-Rommel 03-05-10 05:35 AM

ROCK ON !:rock:

I'm on an highway to enjoy.

Sgtmonkeynads 03-05-10 05:39 AM

Alright !

Have a Drink On Me, cause I'm Thunderstruck !:rock:

Bilge_Rat 03-05-10 07:06 AM

I knew you could not stay away. I also wanted to attract your attention to this thread:

http://www.subsim.com/radioroom/showthread.php?t=163304

I presume the fact that we can now "see" the escort's detection range will make it easier to tweak its effectiveness.

Dowly 03-05-10 07:39 AM

Thanks! Will have a try. :salute:

CCIP 03-05-10 12:13 PM

Good project. Will give this a shot - if indeed there is complex scripts for AI behaviour, I think we're in for a treat in the long run with this mod :yep:

Ducimus 03-05-10 12:40 PM

Quote:

Originally Posted by Bilge_Rat (Post 1295157)
I
I presume the fact that we can now "see" the escort's detection range will make it easier to tweak its effectiveness.

Yup. That's what acutally helped me figure out that some of the numbers work differently in SH5. Depending on the numbers you input, (and what you do in game) you can watch the detection range get smaller or bigger.


Just FYI, i don't expect huge drastic changes with this initial release. All i did was tweak the sim.cfg for now. Im not going too deeply into this just yet, cause the game has another 3 patch's to go if track records still hold true for ubi.

Bilge_Rat 03-05-10 01:41 PM

I will test it out this weekend.

Ducimus 03-05-10 02:20 PM

Updated.

As sonar goes, we're cooking with gas now!

Toss the old file, this ones much better

Jeevz 03-05-10 02:43 PM

Ducimus decides to give the dog a bone. Nice! :salute:

Highbury 03-05-10 03:19 PM

Quote:

Originally Posted by Jeevz (Post 1295995)
Ducimus decides to give the dog a bone. Nice! :salute:

It is the only mod he is doing... until of course he see's THAT thing that he can fix easily, and oh yeah, THAT too... and may as well do THAT while he is at it.. :O:

Just teasing, Ducimus.. :salute:
thank you for working to make SHV better!

Ducimus 03-05-10 05:11 PM

Quote:

Originally Posted by Highbury (Post 1296083)
It is the only mod he is doing... until of course he see's THAT thing that he can fix easily, and oh yeah, THAT too... and may as well do THAT while he is at it.. :O:

Nope, this will be the only mod i publish. Im only doing this one because i feel it's the area im most confident in, know whats involved, so there isn't going to be alot of "research" involved in getting things to work. I already know what this mod will encompass when its done.

- sim.cfg tuning
- AI_sensor tunning
- Creation of new visual sensor for aircraft
- depth charge adustments
- depth charge splash warning
- sonar ping sound



Ive done a good bit of that already, but no where near done. This is going to require alot of fine tuning. Right now, all ive really done, is hit the AI's sensors with a sledgehammer in order to knock the rust loose and get it moving. Visuals will need ALOT more work, I think i might lower the max elevation on the first two active sonars to 130 instead of 120, and may have to recalibrate hydrophones, as they might be too sensitive atm.

Sailor Steve 03-05-10 05:26 PM

Jokes aside, this is pretty awesome, and we're grateful you're taking the time to make it right.:sunny:

Ducimus 03-05-10 10:33 PM

http://3.bp.blogspot.com/_rrazHcCb-2...Pigs_Front.jpg

Would be nice to hear from a couple. :|\\
Regardless if your getting slapped around like a red headed step child, or still getting away with bloody murder and nothing seems to have changed from stock, i'd like to hear about it.

ReallyDedPoet 03-05-10 10:55 PM

I am using this and will report in when I get my shat together a little more. Still trying to learn other aspects of the game, plus deal with bugs.... :doh::doh:


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