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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Ace of the deep .
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#2 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
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Thanks for the video Neal.
I'm no expert ship spotter but I also thought you were shooting at the Bismarck! ![]() Anyway, I like the look of the first person controls. Looks fluid and intuitive. I'd be curious to know the result of your crew count - the place did look a bit deserted! Nice to hear German accents on the crew, though it's a shame that they sound so robotic. There's an oft-used trick in video games to fix that repetetive/robotic sound and I'm slightly sad to see that the devs didn't implement it in SH5, but nevermind, it's not a biggy.
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#3 |
Fleet Admiral
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That is one strong German!!
To be able to push a 3,500 pound torpedo in to that tube by himself. Uff da!. ![]() Thanks for posting that video. I eagerly await your impressions. ![]()
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abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right. |
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#4 | |
Maverick Modder
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Location: England
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#5 | |
Fleet Admiral
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Grease only affects friction, but keep in mind that Inertia is a cruel mistress. ![]()
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abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right. |
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#6 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
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![]() Whatever brings it to a stop once it's in the tube is another matter! ![]() Edit: Oops. I got inertia confused with momentum. My brain is definitely fooked. ![]()
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#7 |
A-ganger
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Why he is firing at Bismarck? Well, the mission was to sink ANY capital ship
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#8 |
Grey Wolf
![]() Join Date: Jan 2002
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It just bothers me that all the time they spent making these compartments and crew that we will watch ONCE they could have been making a sim that fixed the REAL issues we had.
I know some of you really wanted to play out "Days Of Our Lives" but I think you really lost sight of what a sub sim should be. This is the "Sims Cancer" I guess. All the while you are worried about the animation of the loaders you have missed the really important stuff. ![]() We should stay focused! Like this---> http://www.subsim.com/radioroom/showthread.php?t=161754 |
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#9 | |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
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#10 | |
Ocean Warrior
![]() Join Date: Jan 2008
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There's complaints that the crew look laid back and I think the guy winding the torpedo forward has an easy job. I think RL the handle had to be turned much faster to get that speed, so that would make him look a bit more energetic. But the animation doesn't affect how long it actually takes to do a reload.
Also, here's a snippet from U-Boat.net about the type 21 from this link http://www.uboat.net/types/xxi.htm: Quote:
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#11 | |
Navy Seal
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#12 |
Ace of the deep .
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One question please Neal , can you walk as well as run . Glad to hear footsteps too .
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#13 |
Born to Run Silent
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Yep, you can run and guys will get out of the way.
PS: If you guys like the video, please rate it and comment, thanks! ![]()
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#14 |
Admiral
![]() Join Date: Jun 2005
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See if you can hit CNTRL ALT L to draw your Luger.
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#15 |
Eternal Patrol
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Looked to me like he ran to the torpedo room in the video. Sounded like he banged his head on the door sill too.
![]() Ooh! Ooh! I also paused it the third time I watched it, just to look at the quick trip past the captain's bunk and the 'Sound Guy'...and the Petty Officers' bunks! Cool stuff! When do we get a walk-through? I wanna see the other crew bunks, and the engines, and the motors, and the aft torpedo room! Can we walk-through? Can we? Can we? Puleeeeez, Onkel Neal?
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