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Old 02-12-10, 12:53 AM   #1
THE_MASK
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Originally Posted by karamazovnew View Post
Well, for the first time in months, I can safely say that I'm excited about the game again . DId you guys notice the real looking TDC in the tower?
BTW, Neal, everybody does previews, but we're Subsimmers, don't forget that. We all want to know a full roundup of the expert mode shooting procedure. Uuu, and the recognition manual if possible
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Old 02-12-10, 01:11 AM   #2
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Thanks for the video Neal.
I'm no expert ship spotter but I also thought you were shooting at the Bismarck!
Anyway, I like the look of the first person controls. Looks fluid and intuitive.
I'd be curious to know the result of your crew count - the place did look a bit deserted!
Nice to hear German accents on the crew, though it's a shame that they sound so robotic. There's an oft-used trick in video games to fix that repetetive/robotic sound and I'm slightly sad to see that the devs didn't implement it in SH5, but nevermind, it's not a biggy.
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Old 02-12-10, 12:19 AM   #3
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That is one strong German!!

To be able to push a 3,500 pound torpedo in to that tube by himself. Uff da!.



Thanks for posting that video. I eagerly await your impressions.
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Old 02-12-10, 06:26 AM   #4
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That is one strong German!!

To be able to push a 3,500 pound torpedo in to that tube by himself. Uff da!.

With no friction, I could push a planet! I don't know what the apparatus was like IRL but I'm pretty sure they had grease in 1939.
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Old 02-12-10, 09:26 AM   #5
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With no friction, I could push a planet! I don't know what the apparatus was like IRL but I'm pretty sure they had grease in 1939.

Grease only affects friction, but keep in mind that Inertia is a cruel mistress.
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Old 02-12-10, 09:31 AM   #6
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Grease only affects friction, but keep in mind that Inertia is a cruel mistress.
I'm not sure what inertia has to do with the guy's ability to get the thing moving.

Whatever brings it to a stop once it's in the tube is another matter!

Edit:
Oops. I got inertia confused with momentum. My brain is definitely fooked.
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Old 02-13-10, 08:22 AM   #7
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Why he is firing at Bismarck? Well, the mission was to sink ANY capital ship
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Old 02-13-10, 09:10 AM   #8
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It just bothers me that all the time they spent making these compartments and crew that we will watch ONCE they could have been making a sim that fixed the REAL issues we had.

I know some of you really wanted to play out "Days Of Our Lives" but I think you really lost sight of what a sub sim should be. This is the "Sims Cancer" I guess. All the while you are worried about the animation of the loaders you have missed the really important stuff.

We should stay focused! Like this---> http://www.subsim.com/radioroom/showthread.php?t=161754
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Old 02-13-10, 09:38 AM   #9
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It just bothers me that all the time they spent making these compartments and crew that we will watch ONCE they could have been making a sim that fixed the REAL issues we had.

I know some of you really wanted to play out "Days Of Our Lives" but I think you really lost sight of what a sub sim should be. This is the "Sims Cancer" I guess. All the while you are worried about the animation of the loaders you have missed the really important stuff.
I couldn't agree more. Let's get the SUBMARINE SIMULATION part down before we worry that Hans isn't cranking the wheel fast enough.
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Old 02-13-10, 01:38 PM   #10
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There's complaints that the crew look laid back and I think the guy winding the torpedo forward has an easy job. I think RL the handle had to be turned much faster to get that speed, so that would make him look a bit more energetic. But the animation doesn't affect how long it actually takes to do a reload.

Also, here's a snippet from U-Boat.net about the type 21 from this link http://www.uboat.net/types/xxi.htm:

Quote:
Also they had hydraulic torpedo reload system that enabled the commander to reload all 6 tubes in something like 10 minutes which was even less than it took to reload one tube on the VIIC normally.
The 'laid back' crew seem to do it in about what 30 seconds? They were hardly caught napping.
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Old 02-13-10, 05:28 PM   #11
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Quote:
Originally Posted by Lanzfeld View Post
It just bothers me that all the time they spent making these compartments and crew that we will watch ONCE they could have been making a sim that fixed the REAL issues we had.

I know some of you really wanted to play out "Days Of Our Lives" but I think you really lost sight of what a sub sim should be. This is the "Sims Cancer" I guess. All the while you are worried about the animation of the loaders you have missed the really important stuff.

We should stay focused! Like this---> http://www.subsim.com/radioroom/showthread.php?t=161754
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Old 02-11-10, 08:48 PM   #12
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One question please Neal , can you walk as well as run . Glad to hear footsteps too .
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Old 02-11-10, 08:50 PM   #13
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Yep, you can run and guys will get out of the way.

PS: If you guys like the video, please rate it and comment, thanks!
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Old 02-11-10, 08:55 PM   #14
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See if you can hit CNTRL ALT L to draw your Luger.
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Old 02-11-10, 08:55 PM   #15
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Looked to me like he ran to the torpedo room in the video. Sounded like he banged his head on the door sill too.

Ooh! Ooh! I also paused it the third time I watched it, just to look at the quick trip past the captain's bunk and the 'Sound Guy'...and the Petty Officers' bunks! Cool stuff!

When do we get a walk-through? I wanna see the other crew bunks, and the engines, and the motors, and the aft torpedo room!

Can we walk-through? Can we? Can we? Puleeeeez, Onkel Neal?
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