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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
Uploads: 0
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It just bothers me that all the time they spent making these compartments and crew that we will watch ONCE they could have been making a sim that fixed the REAL issues we had.
I know some of you really wanted to play out "Days Of Our Lives" but I think you really lost sight of what a sub sim should be. This is the "Sims Cancer" I guess. All the while you are worried about the animation of the loaders you have missed the really important stuff. ![]() We should stay focused! Like this---> http://www.subsim.com/radioroom/showthread.php?t=161754 |
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#2 | |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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#3 | |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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There's complaints that the crew look laid back and I think the guy winding the torpedo forward has an easy job. I think RL the handle had to be turned much faster to get that speed, so that would make him look a bit more energetic. But the animation doesn't affect how long it actually takes to do a reload.
Also, here's a snippet from U-Boat.net about the type 21 from this link http://www.uboat.net/types/xxi.htm: Quote:
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#4 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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