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Old 12-03-09, 02:27 AM   #46
Sailor Steve
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Accents.

SH2 gave the choice of German voices or English voices with German accents. Everybody complained that the German accents made it sound like a bad old movie. SH3 had German voices or English with American accents. This now proves to be an anticipation of SH4. Because SH4 was strictly US fleet boats there were no German voices at all. When the UBM was added they didn't put German voices back in at all. This was a mistake, but has been modded more than once.

My opinion - SH5 should have German voices - period. Uboatmen didn't speak English with German accents, and they didn't speak English with American accents. They spoke German, and as long as we get subtitles in whatever language we need, it will be realistic and understandable.
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Old 12-03-09, 04:47 AM   #47
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I wouldn't even know what the SH3 English voices sounded like - first thing I did after installing SH3 was change the voices to German. Still keep English text though.

But I do know through my SH3Cmdr days that a LOT of players (mainly US) demanded English voices and English text, including US ranks. That's why I pulled everything rank related out of SH3Cmdr.

So I suspect a lot of players would call foul if English voices were to be removed from SH5.
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Old 12-03-09, 06:43 AM   #48
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The trailer I watched was in German. I ignored the English one when I learnt there was a German one.

Anyway, I'm not disagreeing with you - I'm just relaying my experiences with "complainers". Squeeky wheel and all...

I'll leave you and the US members to fight over who has the biggest...erm, sales figures.
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Old 12-03-09, 08:01 AM   #49
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SH3 did a fine job with the dialogs.
Choice 1: What language would you like to hear?
Choice 2: What language would you like to read?

If you don't like the overdone american dialect (I agree), listen in german.

The only possible improvement I can think of, language wise, would be an avenue for a player to edit the written dialog files into his/her own language.

To ask Ubisoft to have written dialogs for all our languages would be insane.
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Old 12-04-09, 01:13 AM   #50
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03/12/2009
Improved submarine drag .
Old fatigue system scrapped .
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Old 12-04-09, 01:17 AM   #51
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Whats new in SH5 wrapup INFO UP TO 03/12/2009
SH5 is now first person style game .
External camera goes higher.
Changed the water and terrain rendering engine.
Increased the rendering distance.
Better manual describing manual targeting .
Optional German voice pack .
Talk to other crew in first person using dialogue boxes.
Crew management screen with crew abilities and performance .
Crew abilities based on real mechanics with outcomes based on those abilities.
Harbours are in first person .
Full access to the uboat in first person.
Player can operate key equipment in first person .
Realistically modelled stations such as nav map , hydrophone etc .
Player works side by side with the crew .
Greatly improved recognition manual.
Added flooded mechanics to ships.
Boyancy is more realistic.
Improved submarine textures.
Surround sounds .
Ships can break in multiple parts but still stay afloat.
Enhanced explosions and special effects.
AI submarines , friendly and enemy .
Resupply from milk cows .
Meeting other u boats will be possible.
Enhanced damage system.
Enhanced dynamic campaign.
Damaged ships encounters .
Dynamic shadows.
Enhanced weather system.
Weather corresponds to climate zones.
Blizzards added.
Submarine flooding in 1st person view .
Improved submarine drag.
Removed old fatigue system (new system in place) .
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Old 12-04-09, 03:25 PM   #52
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Water droplets all over your screen when it rains or if you move the external camera near the water. (I hope this is optional).
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Old 12-04-09, 03:29 PM   #53
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I said something similar in another thread. On the one hand I think it looks cool, but on the other I hated the 'sheening' in SH4. On the periscope and binoculars, sure, but not on external screens...or first person bridge views.
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Old 12-04-09, 03:33 PM   #54
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Agree 100 percent at first look I was impressed with how it looked but then I looked again and I decided it would end up giving me the sh1ts. My issue is I don't want water all over a rainy day screenshot taken with the external camera. I want to be able to turn it off if I don't want to see it.
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Old 12-05-09, 02:51 PM   #55
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Whats new in SH5 wrapup INFO UP TO 04/12/2009
SH5 is now first person style game .
External camera goes higher.
Changed the water and terrain rendering engine.
Increased the rendering distance.
Better manual describing manual targeting .
Optional German voice pack .
Talk to other crew in first person using dialogue boxes.
Crew management screen with crew abilities and performance .
Crew abilities based on real mechanics with outcomes based on those abilities.
Harbours are in first person .
Full access to the uboat in first person.
Player can operate key equipment in first person .
Realistically modelled stations such as nav map , hydrophone etc .
Player works side by side with the crew .
Greatly improved recognition manual.
Added flooded mechanics to ships.
Boyancy is more realistic.
Improved submarine textures.
Surround sounds .
Ships can break in multiple parts but still stay afloat.
Enhanced explosions and special effects.
AI submarines , friendly and enemy .
Resupply from milk cows .
Meeting other u boats will be possible.
Enhanced damage system.
Enhanced dynamic campaign.
Damaged ships encounters .
Dynamic shadows.
Enhanced weather system.
Weather corresponds to climate zones.
Blizzards added.
Submarine flooding in 1st person view .
Improved submarine drag.
Removed old fatigue system (new system in place) .
Scene polygon count was increased
- A large harbor with U-boats and ships present will have around 3.5 million polygons

Ship polygon count was increased
- Civilian ships - around 25k polygons
- Small and medium warships – 27-30k polygons
- Large warships – 45k-60k polygons

Ship detail improvements
- Added 1024x1024 textures
- The “normal” texture will be more detailed
- Two “diffuse” textures applied
- Weapons detail has been increased with 20% (compared with Silent Hunter 4)

U-boat model improvements
- Fully modeled and accessible interior
- Model exterior has a polygon count of roughly 2 million polygons
- Model exterior and textures are improved by 70% (compared with Silent Hunter 4)

Environment improvements
- Dynamic weather simulation, depending on climate zone, sea and season
- Ships, buildings, terrain, vegetation and precipitations change depending on season
- Illumination and colors depend on season/sea type
- Interior and exterior High Dynamic Range lighting
- Extensive color correction filters are applied for atmosphere tuning
- Volumetric clouds and light rays
- Harbors mimic real harbors in shape

Water improvements
- Realistic look
- Realistic water movement depending on weather conditions
- 3D water deformation
- Shore waves
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Old 12-13-09, 05:53 AM   #56
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Quote:
Originally Posted by sober View Post
03/12/2009
Improved submarine drag .
Old fatigue system scrapped .
Hm, I wonder what this is all about, was there anything wrong with how SH3 and 4 handled drag?
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Old 12-13-09, 07:36 AM   #57
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Yes; it didn't.

Think of installing a streamlined conning tower boosting your underwater speed. Or removing the deckgun, for the same effect.

Perhaps acceleration will be more realistic as well.

Welcome aboard.
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Old 12-13-09, 11:49 AM   #58
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Quote:
Originally Posted by CptnProton View Post
Hm, I wonder what this is all about, was there anything wrong with how SH3 and 4 handled drag?
they gave the entire sub a drag coefficient but not "objects" so if you remove the gun it should change the amount of drag you have but in sh3 and sh4 it didnt make any difference.

they need to make the blank sub hull have a drag coefficient of its own then have one for every item you add like a tower or a gun.

that would allow better more acurate "effects" to be represented.
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Old 12-13-09, 12:45 PM   #59
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Quote:
Environment improvements
- Dynamic weather simulation, depending on climate zone, sea and season
- Ships, buildings, terrain, vegetation and precipitations change depending on season
- Illumination and colors depend on season/sea type
- Interior and exterior High Dynamic Range lighting
- Extensive color correction filters are applied for atmosphere tuning
- Volumetric clouds and light rays
- Harbors mimic real harbors in shape
Every one of those have me excited. Not only changing weather, but changing weather patters. Water and atmospheric changes based on the seasons and the sea state. Harbors looking like the real thing.

If those work out correctly I'll be very happy.
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Old 12-13-09, 12:55 PM   #60
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Ok, that makes sense.

Also:

Quote:
Originally Posted by Arclight View Post

Welcome aboard.
Thanks!
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