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List of whats new in SH5 wrapup
Whats new in SH5 wrapup
Whats new in SH5 wrapup INFO UP TO 04/12/2009 SH5 is now first person style game . External camera goes higher. Changed the water and terrain rendering engine. Increased the rendering distance. Better manual describing manual targeting . Optional German voice pack . Talk to other crew in first person using dialogue boxes. Crew management screen with crew abilities and performance . Crew abilities based on real mechanics with outcomes based on those abilities. Harbours are in first person . Full access to the uboat in first person. Player can operate key equipment in first person . Realistically modelled stations such as nav map , hydrophone etc . Player works side by side with the crew . Greatly improved recognition manual. Added flooded mechanics to ships. Boyancy is more realistic. Improved submarine textures. Surround sounds . Ships can break in multiple parts but still stay afloat. Enhanced explosions and special effects. AI submarines , friendly and enemy . Resupply from milk cows . Meeting other u boats will be possible. Enhanced damage system. Enhanced dynamic campaign. Damaged ships encounters . Dynamic shadows. Enhanced weather system. Weather corresponds to climate zones. Blizzards added. Submarine flooding in 1st person view . Improved submarine drag. Removed old fatigue system (new system in place) . Scene polygon count was increased - A large harbor with U-boats and ships present will have around 3.5 million polygons Ship polygon count was increased - Civilian ships - around 25k polygons - Small and medium warships – 27-30k polygons - Large warships – 45k-60k polygons Ship detail improvements - Added 1024x1024 textures - The “normal” texture will be more detailed - Two “diffuse” textures applied - Weapons detail has been increased with 20% (compared with Silent Hunter 4) U-boat model improvements - Fully modeled and accessible interior - Model exterior has a polygon count of roughly 2 million polygons - Model exterior and textures are improved by 70% (compared with Silent Hunter 4) Environment improvements - Dynamic weather simulation, depending on climate zone, sea and season - Ships, buildings, terrain, vegetation and precipitations change depending on season - Illumination and colors depend on season/sea type - Interior and exterior High Dynamic Range lighting - Extensive color correction filters are applied for atmosphere tuning - Volumetric clouds and light rays - Harbors mimic real harbors in shape Water improvements - Realistic look - Realistic water movement depending on weather conditions - 3D water deformation - Shore waves Note: Due to thread editing restrictions, for all future updates to this list you will need to look for sober's last post at the bottom of the last page of this thread |
Basicly you have found another way to say. There is no news ?
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Sobers just posting summary and he is no wiser than the rest of us. On the birght side - the game will out in about 3 months anyway. The devs have gone quiet now because they are probably too busy working there nuts off to post updates. I wouldn't expect anything new to surface until Christmas or new year now. |
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http://forums.ubi.com/eve/forums/a/t...7/m/8591082387 |
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just what the doctor ordered!
Thank you sober :up:
Simple but necessary... although I was following the SHV forum frequently I didn't know about some things on that list. Also a lot of threads are about worrying about features that many want and it seems a little desperate...ok you can include me too ;). Never the less... This simple list makes me rejoice about the next step in WWII sub sims. A step that has to be taken and with hopefully many following. It will be a happy occasion. I do not worry about bugs...nor do I care if it's really realistic if it gets me the real feel. It is going to be better than what we have that is certain...to me. Was it to much? I think not... |
Thanks for the summery Sober.:up:
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thanks for doing the "whats new" list sober
many will be gratefull to you for providing it thread stickied :salute: |
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Keep up the good work, as always. :rock: |
Thanks, Sober.
It's a good, clean list. |
It is good to see everything in one succinct list. It's even better to see the source cited a few posts later as well. :up:
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Need to clean it up by removing posts like this off the thread and lock it only for editing.
Having the list top and one post underneath with the latest news would be great. |
This part threw me off:
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Thanks, Sober.
Now let's mark items, which are supposed (IMHO) to improve the gameplay much: SH5 is now first person style game. No External camera goes higher. No Changed the water and terrain rendering engine. No Increased the rendering distance. Yes Better manual describing manual targeting . No Talk to other crew in first person using dialogue boxes. No Crew management screen with crew abilities and performance. No Crew abilities based on real mechanics with outcomes based on those abilities. No Harbours are in first person. No Full access to the uboat in first person. No Player can operate key equipment in first person. Yes Realistically modelled stations such as nav map , hydrophone etc. Yes Player works side by side with the crew. Yes Greatly improved recognition manual. No Added flooded mechanics to ships. Yes Boyancy is more realistic. YES! Improved submarine textures. No Surround sounds. No Ships can break in multiple parts but still stay afloat. No Enhanced explosions and special effects. No AI submarines , friendly and enemy. YES! Resupply from milk cows. Yes Meeting other u boats will be possible. Yes Enhanced damage system. YES! Enhanced dynamic campaign. Yes Damaged ships encounters. No Dynamic shadows. No Enhanced weather system. Yes Weather corresponds to climate zones. Yes Blizzards added. No Not a lot of "Yes" i would say... |
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