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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Stowaway
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Please be patient my friends, many small pieces are slow to come together and real life gets in the way if you know what i mean lol, its getting done it just takes time.
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#47 | |||||
Pacific Aces Dev Team
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One day I will return to sea ... |
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#48 | ||
Stowaway
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what do "you" want to see and on what section? and please anybody with opinion say something now cause im never doing an update, if it aint done now it never will. Quote:
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#49 |
Pacific Aces Dev Team
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I'd like to see this:
Navigation map station: -Weather report -Distance to end of plotted course -Distance that can be covered with current fuel Bridge: -Nearest visual contact -Change heading to viewing Hydrophone: -Follow nearest warship contact Radar: -Go to radar depth -Raise/Lower radar mast In all stations: -Battlestations
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One day I will return to sea ... |
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#50 | |
GWX Project Director
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![]() ![]() ![]() For what it is worth, I admire what you are doing. Hang in there. Rome wasn't built in a day. |
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#51 | |
Stowaway
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im getting a little taste of what you went through with GWX even though this is minor compared to that. how do you stop adding stuff lol. |
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#52 | |
GWX Project Director
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![]() As you obviously know, keeping collected files continuously compatible with each other... is like constructing and maintaining a spider web. I think it might have to do with a previously undiagnosed virulent disease process. Maybe we should name it... along the lines of 'chronicus modifcationitis.' Obvious side effects can eventually include recurrent headaches, insomnia, inability to concentrate while driving, (or any number of other complex tasks) back pain, numbness of the glutes, and difficulty with personal relationships. I am happy to report that modders.... errr.... 'test subjects' have not so far shown any signs or symptoms indicating possible anal seepage. Didn't mean to hijack your thread. Keep up the good stuff. This kind of work is important to EVERY player, regardless of play style or personal preference. ![]() |
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#53 |
Stowaway
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#54 | |
Stowaway
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Use of the SD radar before surfacing. 1. The power switch should he on for 10 minutes before using the set. 2. Raise the antenna mast while at periscope depth. 3. When depth decreases to a point at which the antenna is clear of the water (7 to 10 feet), turn on the transmitter plate high voltage switch. so you see there was no "radar" depth to have a key for, it was used at periscope depth so that is the key you use for your depth and then if you want you can go lower as the sea conditions allow. as for operating it you use shift+x to raise and lower it. he says the ";" key goes to snorkel depth for radar but it doesnt work in his download but i heard its easy to enable it yourself. anvart made this mod a while back for v1.4 and it works for v1.5 too so im surprised you didnt see the post. here it is if you want to read about it: http://www.subsim.com/radioroom/show...light=SD+radar Last edited by Webster; 04-10-09 at 06:57 PM. |
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#55 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
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Radar depth refers to the depth at which the surface search, the SJ and SJ-1 gear can be used, as the antenna for that is not on a mast. Radar depth does indeed exist :-). It's just shallow enough so you can poke the tops of the shears out of the water and have a look round.
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#56 | |
Stowaway
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ok, hmm but fleet boats cant use ";" for snorkel depth because i tried nothing happens so you have to open the text file and delete the ";" in front of the "snorkel" then it works. i dont know how to create a new thing to have a brand new depth setting with a key command and anvart said dont mess with his mod so .... by the way hows that SJ radar WIP coming along, i havent seen any mod release, have you given up on it? any fix thats realistic i want to include in GFO Last edited by Webster; 04-10-09 at 06:55 PM. |
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#57 |
A-ganger
![]() Join Date: Mar 2009
Location: Walla Walla, WA
Posts: 72
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Check out RFB or TMO, they have SD Radars included, and RFB also has snorkel implemented to be used as radar depth, maybe you can use some of that info, but i think all you you need to do is add in a key command in order to use snorkel depth.
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#58 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
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I can't find this game fixes mod has it been taken down. I dont see a link anywhere on the first post?
Edit: nevermind, white background with yellow fonts is hard to see. I read the reason in first post. All good. |
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#59 |
A-ganger
![]() Join Date: Mar 2009
Location: Walla Walla, WA
Posts: 72
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Got it, in commands cfg, look for snorkel depth, remove the semicolon before the keymap, the keymap may say coma but it will actually be semicolon. Finally implemented a working sd radar (up and down) along with keymapping.
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#60 | |
Stowaway
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thanks, i was looking at that too. @ kiwi 2005 thanks for pointing that out, i'll switch colors ![]() |
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