SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Closed Thread
 
Thread Tools Display Modes
Old 03-30-09, 09:35 AM   #46
Webster
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Please be patient my friends, many small pieces are slow to come together and real life gets in the way if you know what i mean lol, its getting done it just takes time.
 
Old 03-30-09, 02:45 PM   #47
Hitman
Pacific Aces Dev Team
 
Hitman's Avatar
 
Join Date: Sep 2002
Location: Spain
Posts: 6,109
Downloads: 109
Uploads: 2


Default

Quote:
where were you 6 months ago when nobody had any comments about what else i needed to include lol
LOL I was here, IIRC I was one of the first to encourage you to develop this patch

Quote:
#2 - i already have andvarts working sd antenna you raise at periscope depth to check radar if thats what you mean by snorkel radar depth.
No sorry, I thought you would know what I meant. In SH3 U-Boats could be ordered to go to "Snorkel depth" which is a lower depth than periscope depth, so the snorkel can work. The good news is that you can also customize that depth AND that SH4 still has it , hence you can assign a key for going to radar depth (A depth where your radar is operational yet you are still submerged, as in real fleet boats)

Quote:
#1 - you got a link? i'll check it out and see, i could never find a link to the post
You can use Jimimadrid's menu tool to add whatever icons/functions you want at any station. A "battlestations" icon in all stations would also be very wellcomed

Quote:
#4 - now the sub physics is something i would like to address but so much changes depending on sea conditions and the mods you are using so i thing thats best kept as a stand alone mod where each persons favorite settings can control it.
OK, but some things like the sub crash diving faster when stopped than when ahead flank really need revising....


Quote:
#3 - i want to avoid certain areas of "choice" such as keyboard changes, some prefere the ctrl+return to fire and some (like me) prefer the enter be return to normal time compression and the fire button be moved to the F key so you can toggle tubes, open doors, and fire all done with one hand.
Fair enough
__________________
One day I will return to sea ...
Hitman is offline  
Old 03-30-09, 06:19 PM   #48
Webster
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Hitman View Post
You can use Jimimadrid's menu tool to add whatever icons/functions you want at any station. A "battlestations" icon in all stations would also be very wellcomed
well i would hate to throw stuff on there willy nilly and would want any such change be a majority favored addition.

what do "you" want to see and on what section?

and please anybody with opinion say something now cause im never doing an update, if it aint done now it never will.


Quote:
Originally Posted by Hitman View Post
OK, but some things like the sub crash diving faster when stopped than when ahead flank really need revising....
that was bernard leaving the hatch open again

dont know how to fix that one
 
Old 03-31-09, 07:30 AM   #49
Hitman
Pacific Aces Dev Team
 
Hitman's Avatar
 
Join Date: Sep 2002
Location: Spain
Posts: 6,109
Downloads: 109
Uploads: 2


Default

I'd like to see this:

Navigation map station:

-Weather report
-Distance to end of plotted course
-Distance that can be covered with current fuel

Bridge:

-Nearest visual contact
-Change heading to viewing

Hydrophone:

-Follow nearest warship contact

Radar:

-Go to radar depth
-Raise/Lower radar mast

In all stations:

-Battlestations
__________________
One day I will return to sea ...
Hitman is offline  
Old 03-31-09, 10:52 PM   #50
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,994
Downloads: 124
Uploads: 0


Default

Quote:
Originally Posted by WEBSTER View Post
Please be patient my friends, many small pieces are slow to come together and real life gets in the way if you know what i mean lol, its getting done it just takes time.
So... what you seem to be saying is that, 'It will be done when it is done!'




For what it is worth, I admire what you are doing. Hang in there. Rome wasn't built in a day.
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline  
Old 03-31-09, 10:55 PM   #51
Webster
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Kpt. Lehmann View Post
So... what you seem to be saying is that, 'It will be done when it is done!'




For what it is worth, I admire what you are doing. Hang in there. Rome wasn't built in a day.

im getting a little taste of what you went through with GWX even though this is minor compared to that.

how do you stop adding stuff lol.
 
Old 03-31-09, 11:34 PM   #52
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,994
Downloads: 124
Uploads: 0


Default

Quote:
Originally Posted by WEBSTER View Post
im getting a little taste of what you went through with GWX even though this is minor compared to that.

how do you stop adding stuff lol.
Well, when I figure out the answer to that... You'll be the second to know.

As you obviously know, keeping collected files continuously compatible with each other... is like constructing and maintaining a spider web.

I think it might have to do with a previously undiagnosed virulent disease process. Maybe we should name it... along the lines of 'chronicus modifcationitis.' Obvious side effects can eventually include recurrent headaches, insomnia, inability to concentrate while driving, (or any number of other complex tasks) back pain, numbness of the glutes, and difficulty with personal relationships.

I am happy to report that modders.... errr.... 'test subjects' have not so far shown any signs or symptoms indicating possible anal seepage.

Didn't mean to hijack your thread.

Keep up the good stuff. This kind of work is important to EVERY player, regardless of play style or personal preference.
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline  
Old 04-01-09, 12:23 AM   #53
Webster
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

 
Old 04-02-09, 03:07 PM   #54
Webster
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Hitman View Post
I'd like to see this:

Radar:

-Go to radar depth
-Raise/Lower radar mast
this is a small clip from the official navy records of how SD Radar was used


Use of the SD radar before surfacing.
1. The power switch should he on for 10 minutes before using the set.
2. Raise the antenna mast while at periscope depth. 3. When depth decreases to a point at which the antenna is clear of the water (7 to 10 feet), turn on the transmitter plate high voltage switch.


so you see there was no "radar" depth to have a key for, it was used at periscope depth so that is the key you use for your depth and then if you want you can go lower as the sea conditions allow.

as for operating it you use shift+x to raise and lower it. he says the ";" key goes to snorkel depth for radar but it doesnt work in his download but i heard its easy to enable it yourself.

anvart made this mod a while back for v1.4 and it works for v1.5 too so im surprised you didnt see the post.

here it is if you want to read about it: http://www.subsim.com/radioroom/show...light=SD+radar

Last edited by Webster; 04-10-09 at 06:57 PM.
 
Old 04-02-09, 05:45 PM   #55
Nisgeis
Ocean Warrior
 
Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
Default

Radar depth refers to the depth at which the surface search, the SJ and SJ-1 gear can be used, as the antenna for that is not on a mast. Radar depth does indeed exist :-). It's just shallow enough so you can poke the tops of the shears out of the water and have a look round.
__________________
--------------------------------
This space left intentionally blank.
Nisgeis is offline  
Old 04-02-09, 08:03 PM   #56
Webster
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Nisgeis View Post
Radar depth refers to the depth at which the surface search, the SJ and SJ-1 gear can be used, as the antenna for that is not on a mast. Radar depth does indeed exist :-). It's just shallow enough so you can poke the tops of the shears out of the water and have a look round.

ok, hmm but fleet boats cant use ";" for snorkel depth because i tried nothing happens so you have to open the text file and delete the ";" in front of the "snorkel" then it works.

i dont know how to create a new thing to have a brand new depth setting with a key command and anvart said dont mess with his mod so ....

by the way hows that SJ radar WIP coming along, i havent seen any mod release, have you given up on it?

any fix thats realistic i want to include in GFO

Last edited by Webster; 04-10-09 at 06:55 PM.
 
Old 04-02-09, 11:33 PM   #57
el cheguevara
A-ganger
 
Join Date: Mar 2009
Location: Walla Walla, WA
Posts: 72
Downloads: 579
Uploads: 2
Default

Check out RFB or TMO, they have SD Radars included, and RFB also has snorkel implemented to be used as radar depth, maybe you can use some of that info, but i think all you you need to do is add in a key command in order to use snorkel depth.
el cheguevara is offline  
Old 04-04-09, 05:07 AM   #58
kiwi_2005
Eternal Patrol
 
Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
Default

I can't find this game fixes mod has it been taken down. I dont see a link anywhere on the first post?

Edit: nevermind, white background with yellow fonts is hard to see. I read the reason in first post. All good.
__________________
RIP kiwi_2005



Those who can't laugh at themselves leave the job to others.



kiwi_2005 is offline  
Old 04-04-09, 05:11 AM   #59
el cheguevara
A-ganger
 
Join Date: Mar 2009
Location: Walla Walla, WA
Posts: 72
Downloads: 579
Uploads: 2
Default

Got it, in commands cfg, look for snorkel depth, remove the semicolon before the keymap, the keymap may say coma but it will actually be semicolon. Finally implemented a working sd radar (up and down) along with keymapping.
el cheguevara is offline  
Old 04-04-09, 12:44 PM   #60
Webster
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by el cheguevara View Post
Got it, in commands cfg, look for snorkel depth, remove the semicolon before the keymap, the keymap may say coma but it will actually be semicolon. Finally implemented a working sd radar (up and down) along with keymapping.

thanks, i was looking at that too.

@ kiwi 2005 thanks for pointing that out, i'll switch colors
 
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:34 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.