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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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![]() Quote:
You can probably of course mod it back out. |
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#2 |
Swabbie
![]() Join Date: May 2007
Posts: 5
Downloads: 5
Uploads: 0
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Good
Good news. Thanks....
Buenas noticias. Gracias esto empieza a tener muy buena pinta. Ojala tenga que tragarme mis palabras sobre sh4. ![]() ![]() |
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#3 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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Damage taken by hulls submarine is shown in the damage interface
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#4 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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I hope the hull damage thing can be removed, otherwise I guess I'll have to put tape over part of the monitor.
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#5 |
Ace of the deep .
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"Dynamic loading of game units has been implemented, considerably improving loading times " does this also mean you can save anytime with contacts around .
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#6 |
The Old Man
![]() Join Date: Apr 2006
Posts: 1,434
Downloads: 5
Uploads: 0
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The list seems short, but over all this list reflects the changes I hoped to see.
If nothing else, it should cut down on the bandwidth explaining why someone is sinking hundreds of times a day. -Pv- |
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#7 |
Bosun
![]() Join Date: Jan 2007
Posts: 61
Downloads: 0
Uploads: 0
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Maybe this has been asked, but does anyone else have issues with the Gato class sub when trying to shoot down airplanes? The cowling or siding around the twin 20mm gun blocks the view unless you're shooting straight astern? If you try to shoot to the port or starboard sides the siding blocks your view. Any clues about this guys?
SnowCajun |
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#8 |
The Old Man
![]() Join Date: Apr 2006
Posts: 1,434
Downloads: 5
Uploads: 0
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The view blocking on the AA gun is well known. No solution other than let a competant crew member man the gun at critical times.
-Pv- |
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#9 | |
Navy Seal
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![]() Quote:
![]() And I'll bet on Excalibur Bane being right that the next game will have a much more modular and much better documented approach that will allow for changes and errors to be corrected much easier. I personally can't see anyone considering a next generation subsim for 3 or 4 years. The economic potential of the SH3/SH4 subsim family is nowhere near properly explored and expanded upon. And the increase in computer capability then would make eye-popping improvements more dramatic and appreciated.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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