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Old 10-16-07, 07:15 PM   #46
onelifecrisis
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Quote:
Originally Posted by joegrundman
The attack disk is the Angriffsscheibe, the other big tool, OLC
FFS :rotfl:

Angriffsscheibe, ISWAS, Wiz-Wheel, Course-finder... and now "attack disk"! How many names does this thing have!?

Yes, Pisces, that tool is definitely going to be included!
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Old 10-17-07, 12:36 PM   #47
java`s revenge
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I want to have the download link immediatly.......

And a good youtube tutorial with a clear spoken english understandable
for foreigners just like me.
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Old 10-17-07, 07:57 PM   #48
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:hmm: The video is already posted Java's revenge . It's very good too
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Old 10-17-07, 08:28 PM   #49
onelifecrisis
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Joe is right. However I will record a shorter and easier-to-hear version when the mod is finished.
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Old 10-18-07, 12:13 PM   #50
java`s revenge
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Ooops, indeed in another link.

I have already installed this mod yesterday evening but i want to see a
better youtube movie.
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Old 10-18-07, 12:37 PM   #51
onelifecrisis
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Quote:
Originally Posted by java`s revenge
I have already installed this mod yesterday evening...
You mean the U-Jagd tools mod? There's a different thread for that mate

IIRC Joe is planning to do a video tutorial for it, but he's away travelling for a few weeks so it probably won't appear anytime soon.
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Old 10-19-07, 12:08 AM   #52
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OLC, this is a truly amazing piece of work.

Cheers to you.
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Old 10-19-07, 12:23 AM   #53
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Wow, well i just installed this and I am not seeing this slick interface gui on these screenshots and the videos...I did the DIY and I followed instructions carefully. 2 possibilities:

I did not install the commands_en because I have custom commands..I did not think this would affect much, but maybe i am wrong?

Also, I am using U-boat 1.2 by JCWolf for GWX 1.03 and I have Large Dials and Simfeeling TDC Slideouts installed in the menu1024 file. Thing is I added everything the DIY readme said to add, so I am confused as to why there is not some conflict and my computer didn't blow up. instead I get the tools but keep my old interface...not bad, but I kinda would like the new interface...any idea where I went wrong?

Also, U-boat 1.2 makes the scope 6x not 10x when zoomed in....is this a problem??
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Old 10-19-07, 12:34 AM   #54
onelifecrisis
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Quote:
Originally Posted by supposedtobeworking
Wow, well i just installed this and I am not seeing this slick interface gui on these screenshots and the videos...I did the DIY and I followed instructions carefully. 2 possibilities:

I did not install the commands_en because I have custom commands..I did not think this would affect much, but maybe i am wrong?

Also, I am using U-boat 1.2 by JCWolf for GWX 1.03 and I have Large Dials and Simfeeling TDC Slideouts installed in the menu1024 file. Thing is I added everything the DIY readme said to add, so I am confused as to why there is not some conflict and my computer didn't blow up. instead I get the tools but keep my old interface...not bad, but I kinda would like the new interface...any idea where I went wrong?

Also, U-boat 1.2 makes the scope 6x not 10x when zoomed in....is this a problem??
You seem to be the second person who is confused about this :hmm: so I'll edit the first post in the thread to make it clear that this is not the U-Jagd tools mod, it just includes the U-Jagd tools.

The U-Jagd Tools mod is by joegrundman and Hitman, and can be found (surprisingly enough) in the "U-Jagd Tools mod" thread. This thread is a WIP thread for my own GUI which has been in the making for some time now and includes, among many other changes, the aforementioned tools.

Regarding U-boat 1.2...

To all: this mod, when released, will not initially be compatible with JCWolf's U-boat mod . However, combining the two mods should be a very straightforward process so if JC agrees I'll see if he will host a version of U-boat which includes the new GUI!
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Last edited by onelifecrisis; 10-19-07 at 01:36 AM.
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Old 10-19-07, 01:18 AM   #55
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Default New Observation Scope

I've changed the observation scope so that it has an actual use - namely, observation!

Both scopes now have the same zoom levels (1.5X and 6X - which is historically accurate according to some sources) but the obs scope now fills the screen so that it can be used to look at ships and their flags before an attack, or for spotting planes... or whatever else you like

This not only gives the two scopes different and realistic uses, it also gets around the problem of not having 10X magnification (for flag spotting) in GWX.

The image below shows the new obs scope and (inset) the same view as seen through the periscope - you'll see they are both the same, but one screen allows you to setup an attack and the other has much better clarity of view. Both scopes are at 6X magnification in this screen.

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Last edited by onelifecrisis; 10-19-07 at 01:31 AM.
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Old 10-19-07, 10:57 AM   #56
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Amazing work! I can't get over how people keep coming up with new ways to do things for this game!

I do have one question, though: you mention the split-prism stadimeter. I was under the impression that the Germans did NOT have one. I'm sure there is ample evidence; can you show it, please. I just gots to know.
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Old 10-19-07, 11:57 AM   #57
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Quote:
Originally Posted by onelifecrisis
I've changed the observation scope so that it has an actual use - namely, observation!
Oh No!!! Mercy! You know what you are doing to me??
I will stick my nose directly to my screen, just to be more in-scene!
My nose will hurt , my screen will show nose-marks... Please... Stop!!!!
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Old 10-19-07, 12:01 PM   #58
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Quote:
Originally Posted by Sailor Steve
Amazing work! I can't get over how people keep coming up with new ways to do things for this game!

I do have one question, though: you mention the split-prism stadimeter. I was under the impression that the Germans did NOT have one. I'm sure there is ample evidence; can you show it, please. I just gots to know.
My source of info was Hitman... I don't know where he gets his info from, but he seems very knowledgable. He knows all about german subs and I know all about menu_1024_768.ini and between us we make a pretty good team
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Old 10-19-07, 12:24 PM   #59
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Quote:
Originally Posted by looney
I got a question.

I made myselve a 1 degree bearing "mod". Can I use that with this one?
Sorry I forgot to answer this...

If I understand correctly what you mean by a "1 degree bearing mod" then the answer is you will probably not be able to use it with my GUI, but, this GUI already includes a 1 degree bearing tool and I'm currently implementing a button which allows the player to switch between the normal 6 dials (as shown in the screens already posted) and Sale's 6 large sliding dials (which will all slide in from the left... screenies coming soon) so hopefully you won't need your 1 degree bearing mod
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Old 10-19-07, 01:44 PM   #60
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Amazing work! . Are you going to release a highres version?

Mikael
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