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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
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![]() Quote:
![]() Angriffsscheibe, ISWAS, Wiz-Wheel, Course-finder... and now "attack disk"! How many names does this thing have!? ![]() ![]() Yes, Pisces, that tool is definitely going to be included! ![]()
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#47 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
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I want to have the download link immediatly.......
![]() And a good youtube tutorial with a clear spoken english understandable for foreigners just like me.
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#48 |
Ocean Warrior
![]() Join Date: May 2007
Posts: 2,689
Downloads: 34
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:hmm: The video is already posted Java's revenge . It's very good too
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"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
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#49 |
Maverick Modder
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Location: England
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Joe is right. However I will record a shorter and easier-to-hear version when the mod is finished.
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#50 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
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Ooops, indeed in another link.
I have already installed this mod yesterday evening but i want to see a better youtube movie.
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#51 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
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![]() Quote:
![]() IIRC Joe is planning to do a video tutorial for it, but he's away travelling for a few weeks so it probably won't appear anytime soon.
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#52 |
Grey Wolf
![]() Join Date: Nov 2002
Posts: 997
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OLC, this is a truly amazing piece of work.
Cheers to you. ![]()
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#53 |
XO
![]() Join Date: Jul 2002
Posts: 436
Downloads: 59
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Wow, well i just installed this and I am not seeing this slick interface gui on these screenshots and the videos...I did the DIY and I followed instructions carefully. 2 possibilities:
I did not install the commands_en because I have custom commands..I did not think this would affect much, but maybe i am wrong? Also, I am using U-boat 1.2 by JCWolf for GWX 1.03 and I have Large Dials and Simfeeling TDC Slideouts installed in the menu1024 file. Thing is I added everything the DIY readme said to add, so I am confused as to why there is not some conflict and my computer didn't blow up. instead I get the tools but keep my old interface...not bad, but I kinda would like the new interface...any idea where I went wrong? Also, U-boat 1.2 makes the scope 6x not 10x when zoomed in....is this a problem?? |
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#54 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
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![]() Quote:
![]() The U-Jagd Tools mod is by joegrundman and Hitman, and can be found (surprisingly enough) in the "U-Jagd Tools mod" thread. This thread is a WIP thread for my own GUI which has been in the making for some time now and includes, among many other changes, the aforementioned tools. ![]() Regarding U-boat 1.2... To all: this mod, when released, will not initially be compatible with JCWolf's U-boat mod ![]() ![]()
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Freedom of speech - priceless. For everything else there's Mastercard. Last edited by onelifecrisis; 10-19-07 at 01:36 AM. |
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#55 |
Maverick Modder
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Location: England
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I've changed the observation scope so that it has an actual use - namely, observation!
![]() Both scopes now have the same zoom levels (1.5X and 6X - which is historically accurate according to some sources) but the obs scope now fills the screen so that it can be used to look at ships and their flags before an attack, or for spotting planes... or whatever else you like ![]() This not only gives the two scopes different and realistic uses, it also gets around the problem of not having 10X magnification (for flag spotting) in GWX. The image below shows the new obs scope and (inset) the same view as seen through the periscope - you'll see they are both the same, but one screen allows you to setup an attack and the other has much better clarity of view. Both scopes are at 6X magnification in this screen. ![]()
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Freedom of speech - priceless. For everything else there's Mastercard. Last edited by onelifecrisis; 10-19-07 at 01:31 AM. |
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#56 |
Eternal Patrol
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Amazing work!
![]() I do have one question, though: you mention the split-prism stadimeter. I was under the impression that the Germans did NOT have one. I'm sure there is ample evidence; can you show it, please. I just gots to know.
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“Never do anything you can't take back.” —Rocky Russo |
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#57 | |
Grey Wolf
![]() Join Date: Nov 2006
Location: D/Niedersachsen
Posts: 777
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Quote:
![]() I will stick my nose directly to my screen, just to be more in-scene! My nose will hurt , my screen will show nose-marks... Please... Stop!!!! ![]() ![]()
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SH3 battle capability upgrades: GWX2.0, JSGME2.0, SH3Commander 2.7, SH3Gen 0.8.2, TorpDamageMod 2.0, OLC GUI 1.1.5 Awaiting combat readiness for GWX2.0: SH4 effetcs for SH3, SH3Weather 1.5 Following development of: www.subwolves.com Realism: 90% ![]() ![]() |
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#58 | |
Maverick Modder
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Location: England
Posts: 3,895
Downloads: 65
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![]() Quote:
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#59 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
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![]() Quote:
If I understand correctly what you mean by a "1 degree bearing mod" then the answer is you will probably not be able to use it with my GUI, but, this GUI already includes a 1 degree bearing tool and I'm currently implementing a button which allows the player to switch between the normal 6 dials (as shown in the screens already posted) and Sale's 6 large sliding dials (which will all slide in from the left... screenies coming soon) so hopefully you won't need your 1 degree bearing mod ![]()
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#60 |
Captain
![]() Join Date: Apr 2005
Location: Sweden
Posts: 529
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Amazing work!
![]() ![]() ![]() Mikael |
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