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Old 07-03-07, 05:34 PM   #46
Sailor Steve
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Quote:
Originally Posted by Schöneboom
Quote:
No, I don't think the positive bouyancy is accurate at all. You should never be able to 'hover' at periscope depth. As with NYGM's negative bouyancy, you should start up and keep coming up until you speed up again. Only coming up 2 meters is the thing I like least.
I think what Steve meant was: your boat should not just rise 2 meters when you're stopped -- it should keep on rising. The opposite can happen if you stop the pumps (silent running) for too long; eventually the bilges fill up and you should start sinking (not just a little, but continously) -- which I think was the NYGM "negative bouyancy" effect.

Then again, if both effects were modeled in SH3, maybe they would cancel each other out in the long run -- then you'd get something like "hovering" -- for a little while!:rotfl:

Correct me if I'm wrong, Steve.
Exactly what I meant. The captain shouldn't be able to say "Okay, if we stop the boat will rise two meters, so let's set our depth two meters lower than the rated depth". In real life if the boat starts to rise you have to speed up so the dive planes 'take a bite', or the boat will keep rising until it comes to the surface (or stops with the conning tower partly out of the water). If it starts sinking you would have to either speed up or run the pumps, both of which make noise.

I'd love to see a random 'rise' or 'sink' effect that had to be accounted for, but I know it's not possible with the game as it is. Oh well.
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Old 07-03-07, 11:07 PM   #47
Lord_Kitchener
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This is an old one guys...sure it's been mentioned before but I would like to see the Captains bridge position moved up to the front and maybe lowered so his "feet" are on the deck and he isn't a foot taller than everyone else..just my two cents..great work everybody
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