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Old 04-04-07, 08:16 AM   #1
High Command
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Default Carriers/dynamic campaign

Somethings very wrang...


I have Sunk 4 times the amount of Hiryu Class carriers the Japanese ever buildt????


lol how is this possible.. I have sunk Carriers that dosnt exist

looooooooooooooooool - what is this...??
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Old 04-04-07, 08:32 AM   #2
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NOT GOOD
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Old 04-04-07, 08:34 AM   #3
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This is technically not a bug. It's just how the dynamic campaign scripting works. SH3 did the same thing. Basically, the campaign script file will have a spawn point for a ship, convoy, or task force. It has a random chance of appearing every so often. When it does appear, each ship in the group has a chance of appearing and a list of possible types it could be. Because of this, it's quite possible for there to be an infinite number of Yamato class battleships or Hiryu class carriers over the course of the war. The game doesn't keep track of how many are in existance at any given moment, nor does it subtract the number sunk from the historical total.
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Old 04-04-07, 08:38 AM   #4
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Well so much for being a simulation.

Here i sit with a huge list and photos of Japanese ships, and write them off one by one, and thay arnt evan sunk, after i sink them!!!
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Old 04-04-07, 08:41 AM   #5
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Thems the haps, bub. It happened in SH3 as well and Quillian nailed it in his explanation.

Not such a big deal, really.
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Old 04-04-07, 08:42 AM   #6
elanaiba
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But, I'd like to point out, that the Hiryu won't appear after it was sunk "in real life". And, its supposed to stand in for other early war classes that were not modelled.
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Old 04-04-07, 08:46 AM   #7
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Its sad.

I see here, i have sunk TWISE the amount of total Carriers Japan had intill March 1941.

Thay just semes to have some form for UNLIMITED Storage of Carriers.



Not to mantion, that a singel sub isnt supose to be able to faind ALL the Japanese Carriers...
Way to many and way to easy to faind them..



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Old 04-04-07, 09:08 AM   #8
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Quote:
Originally Posted by elanaiba
But, I'd like to point out, that the Hiryu won't appear after it was sunk "in real life".
This isn't real life. Play more and you will come to enjoy the Dynamic Campaign for what it is
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Old 04-04-07, 08:44 AM   #9
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I don't think they model sanitary tank blowing either. False marketing at its finest, SH4 is really a game you should be putting quarters in. Blast you Ubisoft Romania!

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Old 04-04-07, 08:57 AM   #10
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Quote:
Originally Posted by PeriscopeDepth
I don't think they model sanitary tank blowing either. False marketing at its finest, SH4 is really a game you should be putting quarters in. Blast you Ubisoft Romania!

PD
That really bugs me too. SWIMMER IN THE WATER! PUMP THE CHT!
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Old 04-04-07, 08:57 AM   #11
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Cool down. It's obvious that the campaign has to have some kind of scripting. It would be nice if a function deleted a sunken ship from the campaign layer. But it doesn't. That's not a bug nor a big mistake. Perhaps a moddder can give us this feature sooner or later. If not, SHIV is still a lot of fun IF you want it to be.

The world isn't perfekt, this game isn't. Chill.
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Old 04-04-07, 10:06 AM   #12
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Quote:
Originally Posted by High Command
Well so much for being a simulation.
Well, how many sub skippers were able to sink 4 carriers? You can't slam SH4 for not being a simulation when you are not playing it like a simualtion; you are playing it as a game. Try 100% realism and see if you can sink 4 carriers
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Old 04-04-07, 10:29 AM   #13
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Quote:
lol how is this possible.. I have sunk Carriers that dosnt exist
If you want something EXACTLY like WWII, watch a good documentary. SH4 may be fairly historically accurate but remember this is first and formost a game/subsim. Not a step by step account of the war.
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Old 04-04-07, 10:39 AM   #14
Onkel Neal
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High Command, please don't interpret my response as criticizing you, mate. Playing SH4 as a game is perfectly fine, I'm just pointing out, with the game out a mere 3 weeks, the only way a guy could sink 4 carriers is by playing with the realism settings turned down. In that light, I contend it isn't accurate to dismiss the simulation competence of SH4.

cheers
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Old 04-04-07, 10:39 AM   #15
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The main problem is that most people toss around the phrase "dynamic campaign" a bit freely. What they mean is an "unscripted campaign" in many cases. True dynamic campaigns are fairly rare and hugely complicated to pull off. I'm a big fan of games like Rowan's Battle of Britain, the best example of a dynamic campaign with a truly wargame-like strategic element, and Falcon 4 which had some very complex modelling of the interaction between air and ground assets to change the complexion of a battle. This stuff can be immersive as hell when done properly.

On the other hand you can have true dynamic campaigns along the lines of Enemy Engaged which are just so simplifed that a player can see the wires pretty easily and start pulling them himself - "Oh, let's stop tanks 'spawning' so we'll blow up the tank factory" stuff. That sort of defeats the purpose of a dynamic campaign in a sim. You shouldn't personally be winning wars but rather feel like you're immersed in a war effort involving hundreds if not thousands of other units. Having cause and effect displayed, if usually a minor effect, gives a player an incremental and cumulative sense of accomplishment.

Sometimes the most immersive campaigns aren't even dynamic at all but "randomized." The most highly praised "dynamic" campaign in recent memory wasn't one of the more complex efforts but that of Red Baron 3D. And it, like the campaigns in SH3 and SH4, was randomized to simulate the feeling of a dynamic campaign but without getting bogged down in the often technical weeds. The best way to keep a player from getting in the mindset of 'beating the war singlehanded' to experiencing a simulation is to keep the resolution of the war out of his hands. Focus on missions and the emergent properties of a good randomization effort.

It's too soon for me to judge how successful SH4 is. I need to get it to stop crashing long enough to really indulge. But from what I've experienced so far it's growing on me even over SH3 GWX. The interaction via mission reporting/assigning at sea and war updates from HQ is wonderful. Just wish they could limit FOX reports to nearby units, task forces and convoys to keep the clutter down.
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