SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-22-07, 12:57 AM   #46
rascal101
Grey Wolf
 
Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
Default

All Hail the Diving Duck

Quote:
Originally Posted by DivingDuck
Moin,
Quote:
Originally Posted by rascal101
YEAH What he said!!! and then some.

I doubt if any one put to sea in the 1940s with wooden barrels, can youy do an oil drum as well.

No critisism intended just thougth an oil drum would be nice perhaps a few wooden boxes etc
No problem. More units are under construction:



A set of crates will be released soon. The *.zon files drive me crazy actually. Hope I´ll get the point sooner than later. The barrel´s *.zon is in revision too.

Regards,
DD
rascal101 is offline   Reply With Quote
Old 01-22-07, 06:36 AM   #47
Myxale
Admiral
 
Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
Default


Über
__________________
SH3+GWX
SH5+WoS
Still Sailing....still Deep

Myxale is offline   Reply With Quote
Old 01-22-07, 08:12 AM   #48
Mr.Fleck
Planesman
 
Join Date: May 2005
Location: Germany
Posts: 197
Downloads: 0
Uploads: 0
Default

Very nice work DivingDuck!

Although I agree that we should not start another "Life boat" thread, I think they would be a nice addition to scripted missions or movies. So if you have enough time, I think some of us would like to see life boats .

Cheers!
Mr. Fleck
__________________

Newest addition:
"Fate": http://www.youtube.com/watch?v=a-aoj-kWazs
Mr.Fleck is offline   Reply With Quote
Old 01-28-07, 05:04 AM   #49
Venatore
Admiral
 
Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
I noticed that some cargo ships carry trucks, could these be put on the docks ?
Venatore is offline   Reply With Quote
Old 01-28-07, 06:33 AM   #50
Safe-Keeper
Ocean Warrior
 
Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
Default

I asked for tanks and trucks and the like as Land units a long time ago, but nothing ever came of it. Would be nice, though.
Safe-Keeper is offline   Reply With Quote
Old 01-28-07, 07:35 AM   #51
Payoff
Captain
 
Join Date: Mar 2005
Location: Nash Town, USA
Posts: 525
Downloads: 1
Uploads: 0
Default

You could go in a different direction also, and have some U-boat specific items floating such as a logbook, charts, captains hat, wooden framed chalkboard with depth charge count (dont know if a wood frame would float slate) and misc food items.


__________________
"Hit Shokaku class carrier with three out of six torpedos. Recieved 105 depth charges during three hour period. Heard four terrific explosions in the direction of target, two and one half hours after attack. Believe that baby sank!" Lieutenant Commander Herman Kossler USS Cavalla
Payoff is offline   Reply With Quote
Old 01-29-07, 02:32 AM   #52
DivingDuck
Grey Wolf
 
Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
Default

Moin,

@SK + Venatore:
should be no problem to place a truck on the pier.


@Payoff:
the problem with very small items is, that the object´s pivot center is pretty close to the water line. That´s why they tend to float above the water in the troughs of the sea.


And this is the actual status:
  • barrel_01 is finished, *.zon and *.sim reworked
  • lifebelt finished
  • models of crate_01 thru 03 ready, adjusting *.zon and *.sim
  • planks´models under construction
  • oildrum model is ready, adjusting *.zon and *.sim
  • destroyed rowboat under construction





Regards,
DD
DivingDuck is offline   Reply With Quote
Old 01-29-07, 06:12 AM   #53
Myxale
Admiral
 
Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
Default



This is so mind bending! Amazing work there mate!
__________________
SH3+GWX
SH5+WoS
Still Sailing....still Deep

Myxale is offline   Reply With Quote
Old 01-29-07, 07:06 AM   #54
Safe-Keeper
Ocean Warrior
 
Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
Default

Now we only need some circling sharks and disembodied body parts... or mayhaps not:p.
Safe-Keeper is offline   Reply With Quote
Old 01-29-07, 07:29 AM   #55
_Seth_
Ocean Warrior
 
Join Date: Dec 2005
Location: In Tromsoe, @Tirpitz' final resting place..
Posts: 3,277
Downloads: 94
Uploads: 0


Default

@DivingDuck: Im really impressed of your work, mate! You really know your way around the 3D stuff! Thank you for the contributions you have given/are giving to the sub-simming community! I believe i have everyone behind me on that!
Now: Get back to work!
__________________


_Seth_ is offline   Reply With Quote
Old 01-29-07, 08:21 AM   #56
Safe-Keeper
Ocean Warrior
 
Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
Default

Related question (a more serious one): Is it possible to make the various types of smoke, fire, and oil slicks into land/air objects for scenery purposes (by making invisible sea/air/land objects and attaching the effects to them?

I'd love to leave harbour late-war seeing smoke plumes and fires rise from some of the buildings following bombing raids.
Safe-Keeper is offline   Reply With Quote
Old 01-29-07, 08:32 AM   #57
DivingDuck
Grey Wolf
 
Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
Default

Moin,

@SK:
it´s a pretty good idea to place a dummy funnel object in a building. The major part would be the adjustment of the smoke column, I think.
Don´t know if one can bring fire to the buildings/installations too. To start the fire you would have to tell the SHIII engine that your "vessel" (building) has been destroyed.

Regards,
DD
DivingDuck is offline   Reply With Quote
Old 01-29-07, 09:13 AM   #58
Safe-Keeper
Ocean Warrior
 
Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
Default

Well, my idea was to place his "smoke/fire" object inside or on top of the building, to make it look like it was the building that burned.
Safe-Keeper is offline   Reply With Quote
Old 01-29-07, 10:35 AM   #59
Payoff
Captain
 
Join Date: Mar 2005
Location: Nash Town, USA
Posts: 525
Downloads: 1
Uploads: 0
Default

Wow, looks good so far DD. Nice work.
__________________
"Hit Shokaku class carrier with three out of six torpedos. Recieved 105 depth charges during three hour period. Heard four terrific explosions in the direction of target, two and one half hours after attack. Believe that baby sank!" Lieutenant Commander Herman Kossler USS Cavalla
Payoff is offline   Reply With Quote
Old 01-29-07, 11:19 AM   #60
Filax
Watch
 
Join Date: Nov 2006
Posts: 24
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by DivingDuck
Moin,

@SK + Venatore:
should be no problem to place a truck on the pier.


@Payoff:
the problem with very small items is, that the object´s pivot center is pretty close to the water line. That´s why they tend to float above the water in the troughs of the sea.


And this is the actual status:
  • barrel_01 is finished, *.zon and *.sim reworked
  • lifebelt finished
  • models of crate_01 thru 03 ready, adjusting *.zon and *.sim
  • planks´models under construction
  • oildrum model is ready, adjusting *.zon and *.sim
  • destroyed rowboat under construction




Regards,
DD
Hi

are the reworked barrel and lifebelt available for download already? And I see a crate in the water on the last screenie. Ready to release also?
Keep up posting screenshots showing the progress of your work. I love it. I especially like crate 1 /row 2, crate 3 / row 2 and crate 2 / row 3.

Filax
Filax is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:14 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.