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Old 12-24-06, 03:53 PM   #46
The Munster
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Hi, it states in Mav87th list that the U-Boat detection meter along with the Officers icons stay on screen and yet I don't get that ? That must be what that is if it's on every screen; are you using 16km Atmosphere Mod [maybe that might cancel it out ?]
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Old 12-24-06, 05:03 PM   #47
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Quote:
Originally Posted by Kpt. Munson
Hi, it states in Mav87th list that the U-Boat detection meter along with the Officers icons stay on screen and yet I don't get that ? That must be what that is if it's on every screen; are you using 16km Atmosphere Mod [maybe that might cancel it out ?]
Affirmitive..I am using the 16km Atmosphere mod
I've also just noticed that in the periscope view the stopwatch has no hands/pointers :hmm:
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Old 12-24-06, 10:49 PM   #48
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I installed Mav's updated GWX add on and am looking for the torpedolaufzeiten in the map view but haven't found it yet. I like the word. I may stare at it on long quiet patrols. This is a well put together collection. Thanks to everyone involved.
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Old 12-24-06, 11:08 PM   #49
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Quote:
Originally Posted by bat05
I installed Mav's updated GWX add on and am looking for the torpedolaufzeiten in the map view but haven't found it yet..
Me also, that screenie I posted, was straight from the file, but not seen it ingame.
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Old 12-25-06, 05:20 AM   #50
Mav87th
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You might need the update as well..

I will make it all into one package after the hollidays.

Stopwatch hands noticed.
bad graphics stealth meter noticed.
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Old 12-25-06, 06:39 AM   #51
The Munster
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Hi, please could you include making the Officers icons disappear [scroll down with the rest] as well in the update so left with the complete full screen experience ?
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Old 12-25-06, 07:11 AM   #52
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Quote:
Originally Posted by Mav87th
You might need the update as well..

I will make it all into one package after the hollidays.

Stopwatch hands noticed.
bad graphics stealth meter noticed.
That would be much appreciated Mav
Quote:
Hi, please could you include making the Officers icons disappear [scroll down with the rest] as well in the update so left with the complete full screen experience ?
Yes I second that
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Old 12-25-06, 04:22 PM   #53
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Stealth Meter fixed - moved it down a little in placement.

After some testing i have found nothing wrong with the stopwatch hands - can not reproduce the error here - sorry.

I have been weighing pro/con of the slideout message area and officers icons. And come to the conclution, that im going to leave it as it is. I want the officers icons to be there in order to be able to make quick orders to any of them from anywhere in the boat. Im not going to leave up the messages, at they are only used frequently and very rarely in a time urgent situation. To make two or three different versions of this would imo. be confusing. Someone els should remod my mod collection and call it something els (no problems with me for doing that )

I have now checked it out with the 23rd december update (remember to uninstall all mods in harbour before installing that!!) and so far no files are even in conflict in a compare - so it should be working exactly like with plain GWX.

Changed the DialsFDB a little - to fix the stealthmeter and likewise the Menuxxxx.ini file to place the same better.

On with some testing and ill be back later tonight with an updated uploaded ModCollection.
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Old 12-25-06, 05:17 PM   #54
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Thanks Mav
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Old 12-26-06, 05:37 PM   #55
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It's up on filefront.

Users of the first version should uninstall (both the mod and the update) and reinstall version 2.

It's tested to work based on GWX with 16km Atmosphere mod installed.

Containing the following:

4 Dials Slideout
TDC slideout mod
Transparanten konsollen mod
Draggable Nomograph
Torpedolaufzeiten chart
and
modified keyfile (english) that is more or less a copy of RuB 1.4's

Consider this a tribute to the authors of the above mods(yea i was one of them with the Torpedolaufzeiten chart so weeeee me too )

http://files.filefront.com/MavsGWXmo.../fileinfo.html

Have fun and good luck in your Booten.
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Old 12-26-06, 07:14 PM   #56
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Danke
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Old 12-27-06, 01:03 AM   #57
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Nice work, good job Mav
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Old 12-27-06, 02:21 AM   #58
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Thanks for your work, looks nice
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Old 12-27-06, 05:54 PM   #59
Mav87th
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And specialy for Mr. Munson...

Officers slide out when not active with this little modification in the menu_1024_768.ini file.

[G3F I89]
Name=Group officers
Type=1026;Menu group
ItemID=0x3F030000
ParentID=0x3F000000
Pos=0,131,281,130
Color=0xFFFFFFFF
VertSlide=-131

You could deactivate the mod with JSGME and change the menuxxx.ini file in the Mods/data/menu directory and then reinstall the mod. You dont need to be in port to make this change.
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Old 12-27-06, 06:33 PM   #60
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Mav where do we get your version of integrated orders? or do I just apply the original integrated orders last with JSGME? I installed you dials earlier after applying integrated orders and it botched the command/order icons....the dials work fine just the integrated orders menu gets screwed up.

I'm running in JSGME:

GWX-Dec 23rd Corrections
GWX-Main Movie -Das Boot
Longer Repair Times v1.31 (GWX compatible)
Mav's GWX addon Mod
(if I place integrated order original here it changes your edited menu_1024_768.ini back) so I need your version of integrated orders)

Last edited by Tikigod; 12-27-06 at 07:03 PM.
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