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Old 12-17-06, 07:47 AM   #46
fredbass
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Quote:
Originally Posted by Cap.Palla
Woow it's amazing !! I love almost all of this mod. One thing only i don't like...the night is too dark,i can't really see any ship even if i have it at 500m ! Maybe should i set my nvidia ? Or there is a mod ? Please heelp
Try using the optional 16k atmosphere mod using JSGME and see if that helps.

Open JSGME in the Silent Hunter III folder and you will have a number of options you can enable. (see manual)

But remember, if using SH3 Commander, rollback first. Also be back in port b4 making changes.
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Old 12-17-06, 08:10 AM   #47
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Ugh...

Little request for GWX 2: Make it so that Ctrl+D makes the boat die. I just killed off five of my crewmembers, including two officers, and wounded two, by hitting "D" accidentally with my time compression set to 1024. Poor little II-A didn't like to get slammed into the ocean floor 60+ metres below.

Other than that, is it just me, or doesn't Norway have sail boats in its roster? I know it's a simple matter to add them using Windows Explorer, but I still wonder why they've been "left out".
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Old 12-17-06, 08:12 AM   #48
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Default Congrats!

@The GWX team

You have taken a great game and turned it into a masterpiece! I hope Ubi are watching 'cos you guys set the benchmark very high.
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Old 12-17-06, 08:58 AM   #49
Biggles
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Living harbors! Now THAT'S a treat!

(people should keep in mind that until yesterday, I was only playing vanilla SHIII, so if there is any old stuff brought up by me, please inform me )

BTW, do you still have to speed on at top 256 to be able to meet any planes?
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Old 12-17-06, 09:20 AM   #50
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Quote:
Originally Posted by edjcox
Black as night?

Shouldn't the compass and the telegraph be illuminated at least?

Black nights seem darker and the ships are very dark...

Checked and recalibrated my monitor using the Nvidia system and still seems overly dark....

Guess I'll have to live with it....

Reticle in UZO is black, again shouldn't it be light green at night?

Perhaps I need to reinstall some mod I had?




Game play is great, load time a little excessive, long time for missions to load up as well.
You just hit my only Cons to GWX

Things that impress the crap outta me

1) Just of the East cost of England I did a hydro check and think I hear DOLPHINS?! WOW

2) Lighted ships...VERY COOL as I was pulling out of Willemshaven a tanker was coming in and passed 500m from my port... WOW WOW WOW

3) Modified Damage model VERY COOL

4) Modified Uboat behaviour in the sea ( rocking, pitching, rolling) WAAAAAYY COOOL.

5) all the radio traffic.... VERY COOL

Basically GWX... VERY COOL Great job team!
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Old 12-17-06, 09:23 AM   #51
Faamecanic
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Quote:
Originally Posted by The General
@The GWX team

You have taken a great game and turned it into a masterpiece! I hope Ubi are watching 'cos you guys set the benchmark very high.
AGREE 100%...

1) The Gwx team could have sold this mod for $20 a copy EASY! AWSOME job guys... VERY professional.

2) UBI would do well to CALL you guys and offer you at the very least, Beta test positions for SHIV... I really think they should bring you guys in to help build SHIV...
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Old 12-17-06, 12:02 PM   #52
hornetsting
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POSITIVE
- Love the seagulls when you depart out of a harbour.
- sound of the me109 is better. superb, i wish il2 had such a sound
- dragable chronometer is included now
- i like the (nav) lights on the ships
- many shipmodels
- damage model is much better now.
- textures
- sea is much better, i sometimes get the feeling that i am really there.
- smoke and explosions are great!
- i have met a beautifull red cross ship. Wow really great work.

NEGATIVE
- periscope depth isn`t the periscope depth. You have to watch your depth now.
but this can also be positive.
- silent running isn`t the silent running
- stutters (still)
- long loadingtimes
- hanging (strange) sounds (when submerged)
- you can`t aim precisely anymore when you unlock a target.
- i see dark green spots in the dark when you look at the horizon.
- I have to tome down the ai. Because you can`t rid of a destroyer now.
Thats great but not for the beginning of the war.

But its a cool mod!! And i thank the team for the great work.

Last edited by hornetsting; 12-19-06 at 05:47 PM.
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Old 12-17-06, 12:07 PM   #53
bigboywooly
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Loading times were found to be the same or less than GW1.o
They will always be increased from stock as the game has more ships\aircraft to load as well as bigger campaign files

How is periscope depth not periscope depth ?
Same q re silent running ?

Aiming should be no different when unlocked either - maybe trickier because of the uboats movements
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Old 12-17-06, 12:38 PM   #54
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@Periscope depth....are you meaning the boat broaching the surface or the periscope in it's housing?
@Silent running...???????
@Stutters...are you meaning frame rates per second or game freezing?
@loading times...what are your system specs?
@Strange sounds...?????
@Aiming problems...well use 'auto' then!!
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Old 12-17-06, 01:57 PM   #55
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Quote:
Originally Posted by jimbuna
@Periscope depth....are you meaning the boat broaching the surface or the periscope in it's housing?
@Silent running...???????
@Stutters...are you meaning frame rates per second or game freezing?
@loading times...what are your system specs?
@Strange sounds...?????
@Aiming problems...well use 'auto' then!!
I have many good things to say about GWX expansion and most of it have allready been writen in this thread but its also time to do some minor criticism as well.


Strange sounds: I got into a loop of a creak sound when i was diving deep. It repeated/hung the sound and keept going untill i reached next level of creak sound.
Think it was the step between 3 and 4. I havent been able to reproduce it more than 2 times and it seam to be random.

There was also a few sounds i didnt like but its all about my own liking so i changed some of them. Torpedo explosion, diesel engine extern.

Light on neutral ships: Its nearly impossible to se the flag they are sailing under cuz of thos 2 lights that shine on the flag during the night. Only viable info i can get that it is a neutral ship is that it is lighted.

Silent running: Well i havent noticed any differnce between going at flank speed or sneaking at 2-3 knots in silent running. The Destroyers spot me and find me no matter what i do and they never loose track of me. It remind me of the early game when it was released whit thos Uber elite destroyers that it was impossible to get rid of.

I had a destroyer after me. he spotted me from 2,5 km away while i was going at 3 knots at periscope depth.
I was in quite shallow water, dived down to 150 meters, close to bottom.
He was impossible to get rid of.

I found some deeper water after some hour and dived down to 250 meters. And he never loost contact whit me.

It ended up whit that i had 5% battery left and i guess he must have dropped about 500 wasserbombs on me and i dived deeper, and i went to deep so my sub crusched.

This hunt lasted for about 3 hours real time.

I was quite pissed that a destroyer from early war time have this behaviour. So i adjusted the AI sensor dat file a bit to my liking.

Other things ive changed is the damage explosion texture on a torpedo impact.
I wanted to se a hole not some dust on the side of the ship . But this is an ongoing project iam experiment whit.

I have also made a new seafloor sand in 512 and this was also a little project i had going so i would have changed that anyway


But i guess we all have different ways what we like and dont like. I just found the AI sensors to be a little bit to though for my playstyle. And i also tuned down the Aircraft.cfg a bit.


Overall i just love this mod and all its features.

So for me it will get an 8.5 out of 10.

Last edited by Vikinger; 12-17-06 at 02:45 PM.
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Old 12-17-06, 04:22 PM   #56
Mick520
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GWX is AWESOME!!!!!

not only have they created an ultimate mod....I got an increase in my FPS....about an extra 30!!!!!!

I used to average about 73 now I'm getting a huge 115FPS!!!

All this while using the increase resolution technique from the community manuals!!! I was expecting a small drop but an increase...Damn you guys are good!!!

WELL DONE!!!!
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Old 12-17-06, 04:57 PM   #57
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Quote:
Originally Posted by Vikinger

Light on neutral ships: Its nearly impossible to se the flag they are sailing under cuz of thos 2 lights that shine on the flag during the night. Only viable info i can get that it is a neutral ship is that it is lighted.

Silent running: Well i havent noticed any differnce between going at flank speed or sneaking at 2-3 knots in silent running. The Destroyers spot me and find me no matter what i do and they never loose track of me. It remind me of the early game when it was released whit thos Uber elite destroyers that it was impossible to get rid of.

I had a destroyer after me. he spotted me from 2,5 km away while i was going at 3 knots at periscope depth.
I was in quite shallow water, dived down to 150 meters, close to bottom.
He was impossible to get rid of.
.
Yes basically if they are lit they are nuetral
Doesnt mean to say all nuetrals are lit mind :hmm:


Drop your speed to 1 kt and now you are silent
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Old 12-17-06, 05:24 PM   #58
THE_MASK
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OMFG , OMG , OM , O .
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Old 12-17-06, 05:38 PM   #59
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GWX guys, I like the new damage model (even though I find it a bit too easy, wouldn't mind 25-30% increase in toughness) and secondary explosions are just lovely. My only question is: Is it possible to get rid of that immersion killing message "NA: She's going down!"? If not, is it possible to replace it with something else at least?
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Old 12-17-06, 05:40 PM   #60
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No its not possible to remove it
Believe me the Kpt tried
What ever you replace it with will still mean the same thing and you know the ship is sunk
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