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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 | |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
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![]() The damage model is brilliant and all the ships are fantastic.
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#47 | |
Lucky Jack
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#48 | |
Eternal Patrol
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#49 | ||
Grey Wolf
![]() Join Date: Mar 2001
Location: Sydney, Australia
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#50 |
Sonar Guy
![]() Join Date: Oct 2006
Location: USA/Norway
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I don't like the GW sinking times, they are overkill in my opinion. Normally a ship less than 3000 tons will sink within a few minutes after just one torpedo impact...and not THREE
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#51 | |
Loader
![]() Join Date: Apr 2005
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Achtung ! Spitfeur !! |
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#52 | |
Eternal Patrol
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Of course it's impossible to have the oddballs: one Japanese ship had her back broken, but was still afloat and taken under tow. Several hours later the broken keel finally gave out and the stern sank. The bow was towed to an island and beached, and the forward cargo was transferred to another ship. We had these same sort of arguments over the one-minute gun reload times with RUB. The fix is unsatisfactory, but I think it's far better than the stock version. Here's one way to tell; how many sinkings versus hits are we getting, on average? Most players list tonnage scores and kill numbers that real U-boat captains could only dream about.
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#53 | |
Frogman
![]() Join Date: Nov 2006
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hmmm.......normally you should think that boat would be ripped apart after max. 5 Hits. Same applies to a torpedo-hit on a small merchant, it normally should blow their keels away and they should go down in few minutes. (Take a look at that WWI-Video postet in the SH3 Main Forum to know what I mean). C2 and above may sink slower and sometimes take hours before being below waterline. |
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#54 | ||
Engineer
![]() Join Date: Feb 2004
Location: LI, NY
Posts: 209
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#55 |
Engineer
![]() Join Date: Nov 2006
Location: Lynchburg, VA
Posts: 203
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Using TGW I just put 5 torpedoes into a 2500 ton Coastal to sink it.
5! 1 dead center, stopped her, 1 in the bow, then 1 in the stern. Still just floating along....TCx32 for about half hour no change. Finally put 2 more into her center and she finally sank slowly. That aint realistic. This was no C3 or battleship it was a 2500 ton ship. Waiting on GWX to see if the damage model is more correct. Everything else about the mod is dead on. Chuck |
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#56 |
Grey Wolf
![]() Join Date: Mar 2001
Location: Sydney, Australia
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I'd be interested to know if TGW and NYGM use the same damage model. Most of the complaints such as that given by VIICDriver seem to come from TGW. I use NYGM, and I've not had any experiences even close to that.
I also think Sailor Steve is correct in saying them number of catastrophic explosions are excessive in stock SHIII. Certainly major warships are far too easy to sink, and aircraft too easy to bring down. Guess the issue is how to make it more realistic without ending up with stupid results at either end (i.e. for small ships or large warships). BTW, please read carefully my initial paragraph. It is a request for information, not a suggestion that one mod is better than another. I have acknowledged that they appear to differ in some of the reports as to sinking behaviour, but that is merely as an explanation of the reason for which I have asked my opening question. In other words, I don't want to get jumped on by people feeling they need to 'defend' either mod, nor is it a discussion of both mods - apart from the question as to how they treat sinking and people's different experiences with them. I hope that's clear! |
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#57 |
Fleet Admiral
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I've learn't to live with the GW sinking times by being more precise in aiming for weak points. This from what I've read in other threads about the subject was one of the aims of the damage model. The fact that the dev team have changed the model in GWX (again only what I've gleaned from comments in other threads), shows that they thought the damage model was not quite right.
Personally I think they were on the right track, but had made it over hard for some ships to sink. Like everyone else not on the Beta programme I'm waiting patiently to get hold of GWX to see what they've done to get a better balance. |
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#58 |
Lucky Jack
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Last night I hit a convoy. It took 4 torpedos to sink one tanker and the other tanker went down in seconds after one hit. It is a give and take situation in my view. With exception of the small merchant all the other ships look realistic to me. I do believe the cannon should be stronger.
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#59 | |
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#60 |
Mate
![]() Join Date: Mar 2006
Location: UK
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I saw the title of this thread & thought..
"Splendid! Someone has started a newspaper especially for the U Boat community." Misleading I calls it.
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