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View Poll Results: Should I develop this modification? | |||
Yes. | 243 | 96.81% | |
No. | 8 | 3.19% | |
Voters: 251. You may not vote on this poll |
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09-15-12, 05:41 AM | #46 |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
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Don'r forgot do remove the old Menu material
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~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
09-15-12, 06:19 AM | #47 |
Frogman
Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
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OK, I'm on good way. But how to add new subset?
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09-15-12, 06:30 AM | #48 |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
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Eg:Export an existent mesh and open it with 3DS... add a .obj (don't not attach to the first !) and export in .obj format after import in .GR2 editor
But,you need to make the same with the "exported"_AO.obj to have the same vertices/faces number ! Edit:don't forgot to see if the UVW are created if you want to modify a mesh the best is to open the 2 files in same time ... (the "exported".obj and the "exported_AO.obj)
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~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
09-15-12, 06:37 AM | #49 |
Frogman
Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
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So, I have to export my project to *.obj and to *_AO.obj, yes? And then import *.obj to GR2 E/E/V.
PS. Today I'm going to Germany. I'll come back to Poland in Monday. |
09-15-12, 06:46 AM | #50 |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
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Yes you must export separate the .obj and the _AO.obj and in editor just choose the .obj
in 3dsmax select one sort (.obj or _AO.obj) and you can use "export selected" (inverse the selection to export the second .obj) the name must be : name.obj and name_AO.obj other that not work !
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~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
09-15-12, 06:57 AM | #51 |
Frogman
Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
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So, this two *.obj files mustn't be the same? And What about mapping... Is this requied?
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09-15-12, 07:11 AM | #52 |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
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Yes the two .OBJ must be the same ,for the mapping is not,required,but is better to see the UVW and the specular and glossiness can be adjusted in 3dsmax
Ps:If an opacity map is present ,delete it Edit:The UVWs can be different in .OBJ and in _AO.OBJ
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~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
09-15-12, 07:14 AM | #53 |
Frogman
Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
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OK, now I understeand it .
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09-15-12, 07:15 AM | #54 |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
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__________________
~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
09-15-12, 07:18 AM | #55 |
Frogman
Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
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Oh, one more think: when I'm importing *.obj, It takes an awful lot of time:
"Converting 3DS Max OBJ file to standard format". Can it be faster? |
09-15-12, 07:26 AM | #56 |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
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Only .obj can be imported ...
one thing more when you export with 3dsmax change the precision to 9 you can optimize ,but that take the same time to import in editor
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~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
09-16-12, 04:31 AM | #57 |
Willing Webfooted Beast
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Umm, actually, I'm only 13 years old, and ive made the Expanded Navies mod, but this guy will probably be making Silent Hunter 6: Red Storm Rising completely by himself when he's an adult!
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Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
09-16-12, 04:40 AM | #58 |
Ace of the deep .
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13 wow , i hope you learn some interesting things about ww2 and uboats . The devs intended this game to be about teaching history as well as a game . All i had when i was 13 was the local pinball machine at the corner store LOL .
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09-16-12, 05:42 PM | #59 |
Willing Webfooted Beast
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Woah, just had a proper look at those pictures! I love the Kar 98K!
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Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
09-16-12, 06:16 PM | #60 |
Ocean Warrior
Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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Cybermat, you too deserve an Award for modding. You young fellas are our future game makers. When you and Michal one day become famous making sims like SH5, remember us old fellas here at SubSim. We prodded you both to keep going. Be the best you can be for those of us that can only dream of what the two of you can do.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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animations, crew, mod |
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