SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
05-03-19, 04:26 PM | #46 |
I break things
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It's currently my new desktop wallpaper..
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05-06-19, 07:04 AM | #47 |
Navy Seal
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Currently working on changing telegraph and compass for better ones...
Before: After: I'll do it for all VII types (here the VIID), but leave the types II alone with old ones because they fit better in their conning tower. Types IX have already the nice items. Hope you'll like it
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05-06-19, 10:15 AM | #48 | |
Sea Lord
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05-06-19, 10:45 AM | #49 |
Navy Seal
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Thanks Niume!
Did exact same thing for VIIC_1, but for some reason compass is not working anymore... Have to figure out why now Time consuming always
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05-06-19, 11:44 AM | #50 |
Sea Lord
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Is it realistic to be spotted while deck awash at 1,5 km Night 6 m/s wind, My u-boat is directly pointing at destroyer 1940 January? Would be nice addition to compilation is Deck awash button which replaces snorkel depth.
Last edited by Niume; 05-06-19 at 12:09 PM. |
05-06-19, 12:11 PM | #51 | |
Navy Seal
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But was it an elite DD? Could be! Be aware i didn’t touched any sensor file, nor campaign files. Those are still regular stock OM made by Lurker My main work is to enhance OM graphics for the moment. And try to solve some 3D glitches. It’s in good way (I solved the compass not working btw) I have others ideas to improve conning towers interior
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05-08-19, 07:28 AM | #52 |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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Nicely done mod
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05-08-19, 08:56 AM | #53 |
Navy Seal
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Thanks a lot Lurker! Nice to see you around!
Other little improvement for next release, on types IX, i changed the ugly triangles on the wires for better ones (don't know the exact name for those items) Before: After: I also fixed the type VIID radio antenna glitch, the watch crew no more levitate on all U-Boats (Some crew were levitating - hence to high/tall), and adjusted the default deck views for all U-Boats (when we accessed the deck) Still many things to enhance though...but it’s coming slowly.
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Last edited by Fifi; 05-08-19 at 09:08 AM. |
05-08-19, 04:09 PM | #54 | |
Stowaway
Posts: n/a
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I'd like to learn if for no other reason than to learn how. The Chosen One has returned to us!!!!!!!! |
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05-09-19, 01:26 AM | #55 |
Navy Seal
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Final work with the cable/wire stuff...i think i got it right now, much better
It's details, but i like details Hope you'll like it
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05-09-19, 06:21 AM | #56 |
Sea Lord
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Awesome
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05-09-19, 01:17 PM | #57 |
Navy Seal
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UPDATE RELEASED! See end of post # 1
As the first mod was quite heavy due to new sounds, i decided to release updates instead of whole new mod. It will save some download time This update has to be activated last on top of list. First update is out, hope you’ll like it ... but it’s not finished, still some work to be done
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05-10-19, 02:30 AM | #58 |
Navy Seal
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I plan to replace the UZO pedestal using texture of the hull (wich i think is not adapted) for a new one imported from WAC...
What do you think? Stock old one: New one from WAC: I have to control the pedestal height though...cause it’s slightly taller than stock one. The UZO binoculars beeing still slightly lower than crew eyes, so it might be good anyway to my opinion...
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Last edited by Fifi; 05-10-19 at 02:43 AM. |
05-10-19, 05:34 AM | #59 |
Navy Seal
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Even better
Lowered the pedestal 3D object to be more accurate, and added a graduated gyrocompass to it... Now it's more in harmony with the deck telegraph and compass.
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05-10-19, 12:47 PM | #60 |
Eternal Patrol
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And the goodness just keeps on coming! Great work, man!
Fifi, is your expertise all in graphics or do you also handle other problems? One of the things that has always bugged me about OM is the Type II crew. That boat comes with a crew of 45 or so, rather than the 25 they really carried. I find myself dismissing crew members just to bring it down to the realistic number. Is there any way to fix this short of faking it that way?
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“Never do anything you can't take back.” —Rocky Russo |
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