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Old 05-03-19, 04:26 PM   #46
s7rikeback
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Quote:
Originally Posted by propbeanie View Post
Love it! Fantastic, sir! I especially love this in your first post:



all you need to do is catch it at sunset sometime...

It's currently my new desktop wallpaper..
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Old 05-06-19, 07:04 AM   #47
Fifi
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Currently working on changing telegraph and compass for better ones...

Before:



After:



I'll do it for all VII types (here the VIID), but leave the types II alone with old ones because they fit better in their conning tower.
Types IX have already the nice items.

Hope you'll like it
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Old 05-06-19, 10:15 AM   #48
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Quote:
Originally Posted by Fifi View Post
Currently working on changing telegraph and compass for better ones...

Before:



After:



I'll do it for all VII types (here the VIID), but leave the types II alone with old ones because they fit better in their conning tower.
Types IX have already the nice items.

Hope you'll like it
Awesome improvments
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Old 05-06-19, 10:45 AM   #49
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Thanks Niume!

Did exact same thing for VIIC_1, but for some reason compass is not working anymore...
Have to figure out why now
Time consuming always
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Old 05-06-19, 11:44 AM   #50
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Is it realistic to be spotted while deck awash at 1,5 km Night 6 m/s wind, My u-boat is directly pointing at destroyer 1940 January? Would be nice addition to compilation is Deck awash button which replaces snorkel depth.
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Last edited by Niume; 05-06-19 at 12:09 PM.
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Old 05-06-19, 12:11 PM   #51
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Quote:
Originally Posted by Niume View Post
Is it realistic to be spotted while deck awash at 1,5 km Night 6 m/s wind, My u-boat is directly pointing at destroyer 1940 January.
1,5Km seems a bit too far, you might be right.
But was it an elite DD? Could be!

Be aware i didn’t touched any sensor file, nor campaign files.
Those are still regular stock OM made by Lurker

My main work is to enhance OM graphics for the moment. And try to solve some 3D glitches. It’s in good way
(I solved the compass not working btw)

I have others ideas to improve conning towers interior
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Old 05-08-19, 07:28 AM   #52
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Nicely done mod
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Old 05-08-19, 08:56 AM   #53
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Quote:
Originally Posted by lurker_hlb3 View Post
Nicely done mod
Thanks a lot Lurker! Nice to see you around!


Other little improvement for next release, on types IX, i changed the ugly triangles on the wires for better ones (don't know the exact name for those items)

Before:



After:




I also fixed the type VIID radio antenna glitch, the watch crew no more levitate on all U-Boats (Some crew were levitating - hence to high/tall), and adjusted the default deck views for all U-Boats (when we accessed the deck)
Still many things to enhance though...but it’s coming slowly.



Last edited by Fifi; 05-08-19 at 09:08 AM.
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Old 05-08-19, 04:09 PM   #54
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Quote:
Originally Posted by Fifi View Post
I’m afraid not (yet).
So far i was able to hear every single ship, but i know there is a bug in SH4 when a ship is sailing too slowly, the prop sound can’t be heard.
Of what i understood in the FOTRSU thread, the only way to fix this is to set all ships speed in campaign files so they are sailing above a certain speed...a huge work it seems
If/When you get around to doing so. I would be more than willing to help out with that. So long as someone can explain what and how I need to do it!

I'd like to learn if for no other reason than to learn how.


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Nicely done mod
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Old 05-09-19, 01:26 AM   #55
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Final work with the cable/wire stuff...i think i got it right now, much better



It's details, but i like details
Hope you'll like it
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Old 05-09-19, 06:21 AM   #56
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Awesome
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Old 05-09-19, 01:17 PM   #57
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UPDATE RELEASED! See end of post # 1

As the first mod was quite heavy due to new sounds, i decided to release updates instead of whole new mod. It will save some download time
This update has to be activated last on top of list.

First update is out, hope you’ll like it ... but it’s not finished, still some work to be done
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Old 05-10-19, 02:30 AM   #58
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I plan to replace the UZO pedestal using texture of the hull (wich i think is not adapted) for a new one imported from WAC...

What do you think?

Stock old one:



New one from WAC:



I have to control the pedestal height though...cause it’s slightly taller than stock one.
The UZO binoculars beeing still slightly lower than crew eyes, so it might be good anyway to my opinion...

Last edited by Fifi; 05-10-19 at 02:43 AM.
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Old 05-10-19, 05:34 AM   #59
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Even better
Lowered the pedestal 3D object to be more accurate, and added a graduated gyrocompass to it...
Now it's more in harmony with the deck telegraph and compass.



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Old 05-10-19, 12:47 PM   #60
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And the goodness just keeps on coming! Great work, man!

Fifi, is your expertise all in graphics or do you also handle other problems? One of the things that has always bugged me about OM is the Type II crew. That boat comes with a crew of 45 or so, rather than the 25 they really carried. I find myself dismissing crew members just to bring it down to the realistic number. Is there any way to fix this short of faking it that way?
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