SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
09-18-20, 03:13 AM | #46 | ||
Navy Seal
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... Last edited by vdr1981; 09-18-20 at 03:22 AM. |
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09-18-20, 03:42 AM | #47 | |
Grey Wolf
Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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I also wonder what would happen if I resave, say, Bismark and japanese subchaser. Would it also cause ctd or render normally until first of these problematic units that was not resaved on another computer is rendered? Me too. I remember back in my Fairmile thread (when I tried to make Fairmile's custom weapons in .dat format) there was an issue (and it was Jeff who made me aware of it) of Goblin generating random ID's for nodes from the file name as opposed to SH3 where those ID's were assigned permanently and would crash/cause issues when two units with the same ID for a node were rendered together. I wonder if current issue has roots in something similar. Last edited by kapuhy; 09-18-20 at 04:41 AM. |
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09-18-20, 04:59 AM | #48 |
Admiral
Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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Amazing, great work and thank you!
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09-18-20, 03:12 PM | #49 |
Navy Seal
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To add to the confusion kapuhy, the game is still full of sim, zon, val and other controller files which aren't last saved by me. We still have stock files on some units and equipment, various files from different mods ect...Still, we can pass our rendering test with them?!
Until I have discovered this, the game was full of "subchasers" but at the moment when I resaved controller files of playable submarines, the CTDs dropped by something like 80%. There is also "something" in Kiel harbor which can "squeeze" out hidden problems, and that's why it is important part of the rendering test...
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
09-19-20, 12:33 AM | #50 |
Eternal Patrol
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WOW!! Sometimes dreams DO come true! Thank you for your hard work and research.
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“Never do anything you can't take back.” —Rocky Russo |
09-19-20, 07:00 AM | #51 |
Navy Seal
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The biggest draw back with the type 104 (coastal vessels) is the lack of sonarman's ability to report them. These sound contacts are completely ignored by the game. I tried to add new category reserved only for somewhat bigger coastal ships in order to separate them from simple fishing boats, but the game wont let me do it... It seems that these stuff are hard codded by the game...
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
09-19-20, 01:14 PM | #52 |
Grey Wolf
Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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Allright guys, I updated download links in the first post. There are two separate downloads now - full pack, for non-TWoS users, and separate "patch" download which just updates content previously included in TWoS 2.2.20 to most up-to-date version. This patch has been fixed by vdr1981 to ensure compatibility with TWoS.
Besides adding the new Raised Quarterdecker ship, I fixed smoke in all vessels to match their propulsion: and added additional info to recognition book entries for every ship, including some info on their design, history, layout and in some cases tactical advice on how to efficiently sink them: |
09-19-20, 02:15 PM | #53 |
Navy Seal
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Great work Kapuhy, thank you very much!
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
09-26-20, 04:39 PM | #54 |
Commodore
Join Date: Aug 2016
Location: Netherlands
Posts: 620
Downloads: 31
Uploads: 0
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Wow, beautiful mod. Will install it as soon as I upgrade but first want to finish this game on 2.2.7 which runs fairly stable on my rig. (Hate that I should start a fully new campaign when upgrading since I like the one I am doing now due to non savegame compatibility issues).
And, since it looks like you are a great 3d designer, could uou perhaps work on a playable type IX for in the game (with type VII interior would be fine) only downside would be the lacknof one torpedo tube astern since that is not hardcoded in the game afaik. Vecko do you know if I am correct? I would LOVE a playable type IX in the game. OLtzS Ashikaga.
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Last edited by Ashikaga; 09-27-20 at 09:26 PM. |
09-27-20, 05:23 AM | #55 | ||
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You can upgrade from 2.2.9 to 2.2.20 but you can't from 2.2.8 to 2.2.20. I thought that my note on the update download page was clear enough. Quote:
Hardly...We all do but only few people here realizes how much of a undertake that would be. I stopped dreaming about this long time ago...
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
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09-27-20, 06:26 AM | #56 | |
Grey Wolf
Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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I absolutely need to put this in my resume
More seriously - thank you for your kind words, but firstly I'm just an amateur playing around with Blender in his free time, and secondly, playable IX in this game would be a huge undertaking for any single modder. If this was a question of "hey, we have a dedicated team working on this project and looking for people to help" I'd volunteer in an instant, but doing it on my own is well outside realm of possibility. Quote:
Last edited by kapuhy; 09-27-20 at 06:46 AM. |
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09-27-20, 09:33 PM | #57 | |
Commodore
Join Date: Aug 2016
Location: Netherlands
Posts: 620
Downloads: 31
Uploads: 0
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Sorry Vecko, still on 2.2.7, just checked. Ad 2: Having dabbled in Blender, Maya 6.5 and 3dSmax I know full well how incredibly time consuming it is and how difficult. Hell I still cannot make a simple shape, texture it and lightmap it let alone attach attributes to it hahaha. Also tried Zbrush. I think 3d designing is not for me. I do print 3d items though on a resin printer. Still thinking of one day converting a game 3d file to a printable " stl file hahaha. OLtzS Ashikaga
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09-27-20, 09:39 PM | #58 | |
Commodore
Join Date: Aug 2016
Location: Netherlands
Posts: 620
Downloads: 31
Uploads: 0
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https://www.subsim.com/radioroom/sho...d.php?t=233811 Maybe he has some files you could use, saves a lot of work, or if he is still active you might combine forces. OLtzS Ashikaga
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09-29-20, 04:20 AM | #59 | |
Navy Seal
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... Last edited by vdr1981; 09-29-20 at 06:59 AM. |
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09-30-20, 12:25 PM | #60 |
Kapitain Leutnant
Join Date: May 2010
Location: GlanerBrucke
Posts: 417
Downloads: 249
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Great work kapuhy
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