SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
03-25-10, 05:16 AM | #46 |
Frogman
Join Date: Sep 2005
Location: Oslo, Norway
Posts: 306
Downloads: 24
Uploads: 0
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I can't imagine that the crew would have a flag flying, except perhaps near harbours? (I have no idea, I don't know much about flags)
Idea for flags : Using alpha channel to create a worn out flag. Don't know how good the wear and tear will look, trying out some different resolution sizes might offer some variants. Perhaps even low res ones will look ok. Hotkey support for turning on a flag in the wintergarden would be nice. If no animation can't be made, a fade in effect would look a bit better than a flag just popping up. Maybe the German uboats had other kinds of flags as well? |
03-25-10, 12:05 PM | #47 |
Nub
Join Date: Mar 2010
Posts: 4
Downloads: 2
Uploads: 0
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thanks
Thanks etheberge, maybe yesterday I wasn't totally registered yet... because I have clicked today on the link and downloaded the file in few seconds.
Thanks |
07-06-10, 06:07 PM | #48 |
Bilge Rat
Join Date: Jul 2010
Posts: 1
Downloads: 1
Uploads: 0
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thanks
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06-25-11, 06:09 PM | #49 |
Nub
Join Date: Jun 2011
Posts: 4
Downloads: 34
Uploads: 0
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thanks
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11-24-11, 09:44 AM | #50 |
Swabbie
Join Date: Nov 2009
Location: Perth, Western Australia
Posts: 6
Downloads: 39
Uploads: 0
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Accurate German Flags
Looks great. I wish I could use it. Tried it with JGSME. Doesn't work. Looks like I'm stuck with politically correct markings. Oh well... thanks anyway.
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11-24-11, 11:22 AM | #51 |
Eternal Patrol
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WELCOME ABOARD!
Exactly which folder did you put into JSGME? It has to be done precisely or else it won't work. If you tried to put the first folder (the one with the zipper on it) JSGME can't read it. You need to take out the next folder (with exactly the same name but no zipper) and install that one.
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“Never do anything you can't take back.” —Rocky Russo |
11-27-11, 02:35 AM | #52 | |
Swabbie
Join Date: Nov 2009
Location: Perth, Western Australia
Posts: 6
Downloads: 39
Uploads: 0
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Quote:
I decided to see if I had made a mistake with installing the mod, but now I can't launch the game at all. "Ubisoft Game Launcher: Error code 2". I've had enough and uninstalled this game. I'll be quite satisfied to continue playing SH3 and 4. I objected to this whole "must be online to play" nonsense in the first place. I only relented and bought SH5 because it was on xmas special for $13.00. The disc will make an attractive coaster, however... Thanks anyway. You might see me surface again in the SH3/SH4 forums. Cheers me shiverin' maties. |
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11-27-11, 06:56 AM | #53 |
Sonar Guy
Join Date: Sep 2010
Location: Switzerland
Posts: 388
Downloads: 86
Uploads: 0
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jovianmoon, the online requirement has been removed....
see here : http://www.subsim.com/radioroom/showthread.php?t=189245
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Von den 40'000 deutschen U-Boot-Männern des Zweiten Weltkrieges kehrten 30'000 nicht zurück... 40’000 German sailors served on U-boats during World War II – 30’000 never returned home... |
11-27-11, 05:31 PM | #54 |
Watch
Join Date: Jan 2010
Location: New Orleans
Posts: 21
Downloads: 60
Uploads: 0
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Stoianm Tutorials
Greetings Jovianmoon,
You may want want to watch some of Stoianm's tutorials. He has one on loading MODs. Not sure if it's listed in this thread, but you can also search for his channel on youtube if it isn't. Here's the link to the thread. Navigate to the first post in the thread. http://www.subsim.com/radioroom/showthread.php?t=181538 |
12-13-11, 10:51 AM | #55 | |
Swabbie
Join Date: Nov 2009
Location: Perth, Western Australia
Posts: 6
Downloads: 39
Uploads: 0
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Quote:
I may be persuaded to give it another go... maybe |
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12-13-11, 10:56 AM | #56 | |
Swabbie
Join Date: Nov 2009
Location: Perth, Western Australia
Posts: 6
Downloads: 39
Uploads: 0
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Quote:
See you on the high seas. |
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07-12-12, 10:33 AM | #57 |
Stowaway
Posts: n/a
Downloads:
Uploads:
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Awesome
This mod is awesome and is a must have for authenticity.
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08-08-12, 06:33 PM | #58 |
Willing Webfooted Beast
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Ctds
I installed this mod, but then the game started to CTD when the menu loaded, and I had to reinstall the game. Any idea how I can install the mod without ctds?
__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
08-08-12, 06:55 PM | #59 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Quote:
honestly I cannot see how this mod could scrap the game: I've checked it, and it contains just a few textures. Besides this, it is an old and quite popular mod: if it had such a side effect, many would have complained before you. My suggestion is to redownload it, just in case some of its files were corrupted during your first download, and to enable it again using JSGME. |
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08-08-12, 07:24 PM | #60 | |
Ocean Warrior
Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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Quote:
Can anyone change this mod so a flag doesn't fly until a set distance from a German port? Say 10 to 20 KMs. Or even a port in some Friendly countriy? The crew and I might want to sneak off to So. America and retire early.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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Tags |
accurate, flag, flags, german, swastika |
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