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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#571 |
Loader
![]() Join Date: Nov 2017
Posts: 90
Downloads: 9
Uploads: 0
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what you're probably seeing is the MPA itself dropping its fish very precisely.
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#572 | |
Commander
![]() Join Date: May 2001
Location: At sea (again)
Posts: 457
Downloads: 43
Uploads: 0
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Helix - wp_umgt-1 - WireGuided=FALSE Hormone - wp_umgt-1 - WireGuided=FALSE Hormone (68) - wp_at-1 - WireGuided=FALSE Haze - wp_umgt-1 - WireGuided=FALSE SH60B - usn_mk46 - WireGuided=FALSE SH60F - usn_mk50 - WireGuided=FALSE SH2F (early) - usn_mk46_early - WireGuided=FALSE SH3D - usn_mk46_early -WireGuided=FALSE SH2F (late) - usn_mk46 - WireGuided=FALSE SH3D (late) - usn_mk46 - WireGuided=FALSE TU-142 Bear - wp_umgt-11 - WireGuided=FALSE IL-38 May - wp_umgt-1 - WireGuided=FALSE P3A - usn_mk46_ealry - WireGuided=FALSE P3C - usn_mk46 - WireGuided=FALSE IL-38 May (68) = wp_at-2 - WireGuided=FALSE BE-12 Mail - wp_at-2 - WireGuided=FALSE This is a list of all aircraft currently within the MOD. So, as you can see none of the torps used by the MODS aircraft are set for wire-guidance.
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There is a forgotten, nay even forbidden word, which means more to me than any other. That word is England |
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#573 |
Swabbie
![]() Join Date: Jun 2017
Location: Netherlands
Posts: 9
Downloads: 25
Uploads: 0
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Hi there!
As I was scrolling through the files, I noticed that there are 2 submarines in the vessels file which aren't available to use in-game. I'm talking about the French or in this case Pakistani Agosta class(pak_ss_agosta.txt) and the British Porpoise class(uk_ss_porpoise.txt) submarines. I tried to add them to a couple of single missions just to see if I could use them but I wasn't able to without breaking the game(so I deleted them from those missions and now I'm back where I started). At this point, I don't know whether there is some kind of problem with these files, or that these subs aren't meant to be used in-game. |
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#574 | |
Commander
![]() Join Date: May 2001
Location: At sea (again)
Posts: 457
Downloads: 43
Uploads: 0
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__________________
There is a forgotten, nay even forbidden word, which means more to me than any other. That word is England |
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#575 |
Sea Lord
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is it possible to tweak settings somehow to make sub move faster in campaing map? its hard to catch the resupply convoys in russian campaing
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#576 | |
Electrician's Mate
![]() Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
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In the override\vessels folder open _vessel_list.txt. The fastest sub in the mod is rus_ssn_alfa2, so find that line in the file (line 55) and cut and paste it to the top of the file, and you'll see a HUGE difference in speed on the campaign map. As a side note, this will cause the Alfa II to appear first in the reference section in the game, but that's not particularly important or game changing.
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Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
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#577 |
Swabbie
![]() Join Date: Jun 2017
Posts: 5
Downloads: 42
Uploads: 0
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Game starts, but only one mission is available in training, campaign, and single mission.
Can't get into the unit viewer. Everything worked fine on 2Jan and 3Jan. Was there some weird update KillerFish side of things? I redownloaded the mod, and reinstalled the game, same thing. Sidenote: Changing first vessel in Vessels Txt gets you either a notice that it can't find 'Vessels.txt" or "Unable to find rus_ssn_alfa2usn_ssn_losangeles" |
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#578 |
Planesman
![]() Join Date: Jan 2007
Location: Obetz, Ohio
Posts: 182
Downloads: 170
Uploads: 5
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do a reintall of the game then reinstall the mod via steam easy to uninstall and reinstall
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#579 |
Swabbie
![]() Join Date: Jun 2017
Posts: 5
Downloads: 42
Uploads: 0
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Did that.
Same thing. I removed the mod override folder, game played fine. Put override back, menus messed up, etc again. Did fresh install. Nada. Here's what fixed it: Downloaded the latest release from Github circa 20 hours ago. Issue is gone. Weird. Last edited by Matt_in_Middletown; 01-09-18 at 01:52 PM. |
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#580 |
Planesman
![]() Join Date: Jan 2007
Location: Obetz, Ohio
Posts: 182
Downloads: 170
Uploads: 5
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Do a fresh install and copy files over then overwrite them should work
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#581 |
Nub
![]() Join Date: Jul 2017
Posts: 2
Downloads: 13
Uploads: 0
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Im guessing the only weaponry available for ships are the torps and missiles?
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#582 | |
Commander
![]() Join Date: May 2001
Location: At sea (again)
Posts: 457
Downloads: 43
Uploads: 0
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I was messing around with the guns on the Iowa but it wasn't really working out the way I wanted them too ![]()
__________________
There is a forgotten, nay even forbidden word, which means more to me than any other. That word is England |
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#583 |
Swabbie
![]() Join Date: Nov 2017
Posts: 9
Downloads: 1
Uploads: 0
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Am also seeing what Matt is seeing. The dreaded only-1-campaign-visible, dialogs-drawn-over-each-other occurrence that previously signified a mod's incompatibility with the base game.
I haven't touched any Cold Waters files since the last major update (1.09e in the game, 12/30 on the mod) so I was surprised to see the glitch today. |
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#584 |
Swabbie
![]() Join Date: Jun 2006
Posts: 10
Downloads: 48
Uploads: 0
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Hello!
First,I love this Mod,especially the Russian Subs. Now I want to ask,if we get some Day Russian Voices,or ist this not possible? Thanks and Greetings! |
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#585 |
Planesman
![]() Join Date: Jan 2007
Location: Obetz, Ohio
Posts: 182
Downloads: 170
Uploads: 5
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Any updates coming soon, Any Chance on reworking some of the models like we had in the early version
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